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Dude, I can intentionally pull off about half or moreof the flip tricks in SKATE in one try each, and that's because I do them pretty much all the time. Any of the others I can do in about three tries or less, and the only reason I have to attempt them more than once is because I do them less often. See the parallel to real life? The controls aren't nearly as impossible as people make them out to be. Not nearly. The only thing I'm disappointed about is that I've been able to think of stick movements that could allow for more tricks that aren't available. It takes practice to get it down. Big deal. I want everyone to know that the controls are about ten notches easier than what everyone's saying. If I have to make a demo video to prove it, I will. Anyway, I hope while EA is developing SKATE 2, they listen to the criticism of people like me instead of people like you, because I want more of the good stuff (the controls) and less of the bad (horrible camera, stupid pedestrians).
I agree that the THPS games are played out, though. I was already burned out long before P8 (since about THPS 4), and the gameplay in SKATE pretty much ensures I'll never look back. Grind button? Heh, no thanks. Grind buttons are for posers.
Well I'd hope they listen to the greater number of people disappointed with the controls, rather then then you. I have no problem with a learning curve, nor do I have problems with learning new controls. I wasn't trying to say they were bad, but they just aren't nearly as accurate as Tony Hawk's, and I personally find it more difficult to pull off EXACTLY what I want. Don't try to excuse it as a parallel to real skateboarding, because in real skateboarding I know when I'm trying a kickflip, and I don't accidentally land perfect pop shuvits when trying them.Dude, I can intentionally pull off about half or moreof the flip tricks in SKATE in one try each, and that's because I do them pretty much all the time. Any of the others I can do in about three tries or less, and the only reason I have to attempt them more than once is because I do them less often. See the parallel to real life? The controls aren't nearly as impossible as people make them out to be. Not nearly. The only thing I'm disappointed about is that I've been able to think of stick movements that could allow for more tricks that aren't available. It takes practice to get it down. Big deal. I want everyone to know that the controls are about ten notches easier than what everyone's saying. If I have to make a demo video to prove it, I will. Anyway, I hope while EA is developing SKATE 2, they listen to the criticism of people like me instead of people like you, because I want more of the good stuff (the controls) and less of the bad (horrible camera, stupid pedestrians).
I agree that the THPS games are played out, though. I was already burned out long before P8 (since about THPS 4), and the gameplay in SKATE pretty much ensures I'll never look back. Grind button? Heh, no thanks. Grind buttons are for posers.
ShenlongBo
[QUOTE="ShenlongBo"]Well I'd hope they listen to the greater number of people disappointed with the controls, rather then then you. I have no problem with a learning curve, nor do I have problems with learning new controls. I wasn't trying to say they were bad, but they just aren't nearly as accurate as Tony Hawk's, and I personally find it more difficult to pull off EXACTLY what I want. Don't try to excuse it as a parallel to real skateboarding, because in real skateboarding I know when I'm trying a kickflip, and I don't accidentally land perfect pop shuvits when trying them.I doubt you can prove there are a greater number of people who are disappointed with the controls than people like me who love them. Even if you could, EA would still be better off remaning faithful to the people who actually appreciate the game for what it's supposed to be. What you're saying reminds me of the argument that fighting games need to be made easier so more than the hardcore can be involved. Thank god the genre leaders aren't listening.Dude, I can intentionally pull off about half or moreof the flip tricks in SKATE in one try each, and that's because I do them pretty much all the time. Any of the others I can do in about three tries or less, and the only reason I have to attempt them more than once is because I do them less often. See the parallel to real life? The controls aren't nearly as impossible as people make them out to be. Not nearly. The only thing I'm disappointed about is that I've been able to think of stick movements that could allow for more tricks that aren't available. It takes practice to get it down. Big deal. I want everyone to know that the controls are about ten notches easier than what everyone's saying. If I have to make a demo video to prove it, I will. Anyway, I hope while EA is developing SKATE 2, they listen to the criticism of people like me instead of people like you, because I want more of the good stuff (the controls) and less of the bad (horrible camera, stupid pedestrians).
I agree that the THPS games are played out, though. I was already burned out long before P8 (since about THPS 4), and the gameplay in SKATE pretty much ensures I'll never look back. Grind button? Heh, no thanks. Grind buttons are for posers.
ShadowFFVI
You've got a long fight ahead of you if you think you can make me believe people who play Tony Hawk games do all the exact grinds and flip tricks they intend to do every single time. More accurate? Hardly. More accessible? Sure. But you know as well as I do that all you need to do in a Hawk game is push the grind button, spam some directional input, and off you go. Most people, I'd be willing to bet, play exactly that way.Hell, when it comes to grinding in SKATE, all I'm doing 90% of the time is just trying to get the grind - I rarely try for a specific one (though, again, because of practice, I can actually hitspecific grinds I want to when I actually try for them). Big deal. So yeah, SKATE allows you to "accidentally" pull off the wrong tricks, but that's not the point. The fact of the matter is that if you take the time to practice (what, like... 10 minutes, maybe?), you can learn to consistently pull off the tricks you're trying to.
The game's parallel to real life skateboarding is reinforced by the fact that some people take the time to figure it out and get it down, while others lose heart and never will.
You've got a long fight ahead of you if you think you can make me believe people who play Tony Hawk games do all the exact grinds and flip tricks they intend to do every single time. More accurate? Hardly. More accessible? Sure. But you know as well as I do that all you need to do in a Hawk game is push the grind button, spam some directional input, and off you go. Most people, I'd be willing to bet, play exactly that way.Hell, when it comes to grinding in SKATE, all I'm doing 90% of the time is just trying to get the grind - I rarely try for a specific one (though, again, because of practice, I can actually hitspecific grinds I want to when I actually try for them). Big deal. So yeah, SKATE allows you to "accidentally" pull off the wrong tricks, but that's not the point. The fact of the matter is that if you take the time to practice (what, like... 10 minutes, maybe?), you can learn to consistently pull off the tricks you're trying to.
The game's parallel to real life skateboarding is reinforced by the fact that some people take the time to figure it out and get it down, while others lose heart and never will.
ShenlongBo
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