Traditional Role Playing Games can get a little impractical at times, In Mass Effect saving Wrex on Virmire is not a matter bonding with him through out your adventures as part of the Normandy's Crew, infact once he's on board you can literally ignore his scaly ass all the way up until Virmire and still manage to convince this Stranger living on your ship to put down his weapon before you bust a biotic cap in his scaly ass. You know why ? Because all the choices you make in the game are welded together by the God Awfull Morality System.
This is how Shepard interacts with many of the characters, most of them only exist just help boost Shepard's Paragon/Renegade status for unrelated scenarios that take place later in the game. For instance throughout the citadel you'l encounter a series of quests whos only purpose is to serve the Morality System, like that jelly thing and the c-sec officer or the Asari Consort. Those quests, along with others, will net you the necessary amount of Paragon/Renegade required to save Wrex on virmire despite those things having nothing to do with each other at all, hell, to make things even worse, you don't train the morality system, you purchase upgrades for it like you do with shepards other skills using the exact same type of currency, the skill points, which are earned by leveling up, which you can do just by killing badies, meaning you can literally improve Shepard's Charm/Intimidation by shooting aliens in the face, oh boy that makes perfect sense, its practically just like real life, wow! And to top it off, Shepard will talk about Wrex as if she knows him regardless of how much time they spent together, if any at all. Oh but it gets a whole lot worse, this scenario practically plays itself out because by now the player will have learned the best way to resolve any scenario is to pick the Red/Blue option in the Dialog wheel and Shepard will do the rest, the player needn't know anything about how to charm or intimidate someone to execute those abilities when the scenario requires them, atleast in shooting games you know some rudementary knowldge about how guns work if you wana be good at them, but Mass Effect literally plays itself during these scenarios.
And you know whats funny, This is exactly how Traditional Role Playing Games are,
its practically a requirement for them to pull stuff like this all the time. Fallout had simular problems. They don't create practical mechanics for the abilities your character has, nope, they just use crap like "intelligence" or "charisma" and then attach it to an arbitrary number which will be used to determine the success/failure of the outcome, thats not intelligence or charisma, thats alil something I like to call total bullsh!t, lol, infact its bullsht that plays itself since the player needn't understand any of these qualities to make their avatar execute them. "I don't know what charisma, I just know the game says I need it to complete the quest"
the Traditional RPG genre is impractical and broken at its core. Why is this okay ?
Why can't they interact with the gameworld the same way as games like The Walking Dead Or LA Noire ?