[QUOTE="BarbaricAvatar"]
[QUOTE="Jag85"]
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As for Half-Life, that sold significantly more than any PC FPS before it, so is it just a mere coincidence that this only happened after GoldenEye came along? Just looking at the sales, the difference between GoldenEye and every FPS before it (PC or console) is like night and day, with the sales of GoldenEye completely dwarfing the likes of Doom, Quake, and Duke Nukem. And yet Half-Life's sales figures are more in line with GoldenEye than it is with PC FPS's before it, so is that just a coincidence, or is it more likely that GE's mainstream success played a role in Half-Life's mainstream success?
Jag85
Wow. You do talk some utter twaddle sometimes.
I've never played Goldeneye or Perfect Dark, yet i still had to get Half-Life based on the fact it was a decent FPS like Unreal was, and Quake was, and Doom was. Half-Life's success was built on the fact that when it was released it didn't require a mega-PC for the period to run. And it was hyped to death in the PC magazines. Consoles didn't influence PC gamers in that period, we had enough decent games of our own.
So yes, for the sake of your fabricated 'point', it was coincidence.
Okay, let me spell it out for you...
Doom (1993) - 1.1 million
Doom II (1994) - 2 million
Quake (1996) - 1.7 million
Quake II (1997) - 1 million
GoldenEye 007 (1997) - 8 million
Unreal (1998) - 1 million
Half-Life (1998) - 8 million
Don't you see the huge difference between the sales of Half-Life and previous PC FPS games? Even if all the Doom, Quake and Unreal fans combined brought Half-Life, that still wouldn't cover even half of Half-Life's sales. The only previous FPS game that sold as much as Half-Life was GoldenEye 007...
Since we know GE introduced millions of console gamers to the FPS genre, what makes you think many of those same console gamers wouldn't have later been interested in trying out PC FPS games like Half-Life? What makes you think there was never any overlap between the console and PC gaming audiences at the time?Â
And finally, for the sake of your fabricated 'coincidence', how else did Half-Life outsell previous PC FPS games by such a huge margin?Â
My point of your twaddle stands.
PC gamers didn't give af about console games in those days. Half-Life succeeded due to advertising, favourable reviews, word of mouth, compelling atmosphere and great gameplay. And because it was an FPS which was one of the core PC genres of the period. If you want to believe that a Nintendo game has anything to do with that then you do so. It would be lovely if you could accept that your opinion is just that; an opinion and not reality.
The Half-Life figure you produced was up to December 2004; 6 years after PC release, 3 years after PS2 release. You also failed to mention that Doom, Quake and Duke Nukem were all released initially as Shareware which went some way to limiting sales. Most people never upgraded the shareware episodes and just waited for the budget full-releases in shops a couple of years later.
I'm sure in your own defence you'll make up some more nonsense to make people see things your way, as usual.
Good luck with that. ;)
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