I dont even care anymore. This series is dead to me.
From the IGN preview:
Metal Gear Solid: Ground Zeroes - The Splinter Cell Effect
Slow-mo executions, regenerating health, and more changes coming.
Metal Gear Solid: Ground Zeroes seems, above all else, safe, despite its subtle but significant changes. The prologue to Metal Gear Solid V: The Phantom Pain, which eases players to the main games open-world elements, introduces numerous new elements to the franchise, none of which stand out as exceptionally interesting on their own. In unison, one after the other, and in the context of the next Big Boss story, these changes shake up the norm, disrupting expectations with more modern systems. The stealth, action, interrogation, infiltration, and navigation mechanics feel familiar in ways that feel equal parts right and wrong.
When I left the debut gameplay demo of Ground Zeroes, one thought looped in my mind: This is an exceptional Splinter Cell sequel.
...
Boss sprints, slides, climbs, and tags enemies like Sam Fisher has since 2009s Splinter Cell: Conviction.
Before a guard enters an alert state, youll get a button prompt indicating youre busted. Hold the left trigger, and youll briefly freeze time, giving you the opportunity to pump a couple quiet bullets into an alarmed enemys eyeballs.
Ground Zeroes is deviating from whats always made the series special to me. If youre a Splinter Cell fan, you may be having deja vu. This has Conviction written all over it.IGN
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Get that Sam Fisher easy mode out of my MGS.
More previews:
There are other sites with previews too:
http://www.gamespot.com/features/doe...takes-6414131/
http://www.usgamer.net/articles/unra...l-gear-solid-v
http://www.gametrailers.com/videos/v...s-field-report
http://www.polygon.com/2013/9/6/4700...ke-has-changed
https://www.shacknews.com/article/81...zeroes-preview
gametrailers report here: http://www.gametrailers.com/videos/v...s-field-report
Kotaku here: http://kotaku.com/ive-seen-metal-gea...ium=Socialflow
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