one single experience pool....
JRPGs could learn from WRPGs to cut down on massive amounts of tedium. Mass Effect and Kotor are great examples, everyone levels all at once, so you can swap your characters on the fly w/o worrying about them being up to snuff.
I've beaten several final fantasy games and i dont know how many of those game hours i spent grinding. I honestly have no problem with grinding, i have problems with grinding 3x as long because you have 9 characters. FFX sorta aleviated this problem, by giving everyone experience as long as they use one move during the battle.
Seriously does anyone find repeated amounts of grinding amusing just to get every at the same level?
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