@Jacanuk said:
@GAMERALL said:
While playing Bioshock Infinite, I was put-off by the game's desperate attempt to paint itself a "modern" outlook. The first and second games let you select your weapon, save and replenish at will, while the third game limits you to a pair of weapons, puts you under the checkpoints mercy and traps you within the AI's poor judgement.
How important these conventions are in the eyes of devs and gamers? do either party think they're essential to the success of modern games? I think these conventions detracted from Infinite a lot more than they added to it.
What do you guys think? are games with Bioshock-equal conventions more playable than games with Bioshock Infinite-equal conventions or vice versa? What other games or franchises are worthy of this debate?
Well, despite Bioshock infinite´s obvious design changes, its almost identical to Bioshock.
But i think Bioshocks infinite works better, i felt a much better flow with weapons and powers.
If Infinite just had put more effort into what you are going to use it on , perhaps like better enemies and not just recycle the same shit over and over again.
I don't mind seeing the same enemies over again as long as you give me many diverse options with which to kill them, which Bioshock does not.
One easy way to improve things would be to offer branching evolution paths for each power and once you pick one, the other one or two are shut down. So, as quick and dirty example, let's say you have 3 paths, offense, defense and stealth. For the shock vigor, with stealth you could have unlock the em cloak ability by holding the vigor button, turning your character invisible until you run out of vigor or dispel. For defense, em shield and for offense, a sort of thunder stomp where you teleport to location on a lightning bolt, cause a shockwave when you materialize (like Ride the Lightning in Guild Wars, which is too fun). Any way, it doesn't have to be that. Just something better than flashy grenades and wasted potential, which is all we get with this franchise.
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