As reported by GameSpot.
PC - 13 million.
Xbox 360 - 10 million.
Mobile - 10 million.
Jesus.
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That would be impressive if the game was full price, but it costs as much as most iOS games. I paid $2 for it on PC
Not a surprise. A few weeks ago after she got straight As I asked my youngest what game she wanted and she said 'Minecraft'. I asked her how she knew about it and she told me all her friends were playing it and she had played it on a friend's Ipad mini. Right now she has a good sized farm going on.
I think the popularity of play/create/share among kids (and adults) is really awesome. My daughters didn't participate due to prior obligations, but our local library recently ran a competition in which kids learned about game design and then make a game using Kodu (a game creation program on the X360 and PC), with the winner(s?) being given some sort of prize.
That would be impressive if the game was full price, but it costs as much as most iOS games. I paid $2 for it on PC
Um, it costs $20 on PC and 360. And it's an impressive number regardless of price.
Not a surprise. A few weeks ago after she got straight As I asked my youngest what game she wanted and she said 'Minecraft'. I asked her how she knew about it and she told me all her friends were playing it and she had played it on a friend's Ipad mini. Right now she has a good sized farm going on.
I think the popularity of play/create/share among kids (and adults) is really awesome. My daughters didn't participate due to prior obligations, but our local library recently ran a competition in which kids learned about game design and then make a game using Kodu (a game creation program on the X360 and PC), with the winner(s?) being given some sort of prize.
And it's not just play/share/create games either. Yesterday I read a fascinating article about Early Access games (unfinished alpha or beta games that can be purchased) and how a new generation of gamers is very interested in being part of development and the growing pains of building a game. It was an Eurogamer article about Maia.
"What I've realised now, especially considering the Steam forums and some of the responses I get, is that there's a very young audience that have grown up, or been introduced to games as alpha games, with things like Minecraft. They're really interested in getting involved in the development. There's a kid on the forums who sends me an email every day of concept art he's drawn in Paint! And he's having a great time. It is a different way to do game development."
Personally, I never bought an Early Access game and I don't intend to, but it's fascinating to observe just how the gaming landscape is changing thanks to Kickstarter and Steam Greenlight. More and more people are prepared to fund/purchase unfinished games and choose to be involved in the development process. I think it's incredibly exciting as we are seeing a new breed of not only gamers, but potential game developers.
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