So it seems they haven't learned it all?
http://www.ign.com/articles/2013/11/26/microsoft-still-learning-with-xbox-one-microtransactions
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So it seems they haven't learned it all?
http://www.ign.com/articles/2013/11/26/microsoft-still-learning-with-xbox-one-microtransactions
By "still learning" they mean "seeing what we can get away with".
that's what i am getting from the article
That's what businesses are supposed to do. Doesn't seem like it's working too well for them. It certainly hasn't excited me to go back Forza 5, that's for sure.
That's what businesses are supposed to do. Doesn't seem like it's working too well for them. It certainly hasn't excited me to go back Forza 5, that's for sure.
Forza 4 and Horizon had it and nobody had any complaints. So i don't know where this is coming from regarding that series. But the amount of games that have microtransactions is worrying
Microtransactions don't even matter for SP games.
The only thing that should make sense for SP are costumes
I think the question when it comes to microtransactions in regular games is "are they essential in this game I spent (or am thinking of spending) money on already?" If the answer is yes, the publisher can shove it a mile deep up their ass. If not, then I'll just play the game like a normal, fiscally responsible adult, and continue to believe that people who buy this shit deserve to have their money taken from them.
The microtransactions in Forza are super awful, probably the worst I've ever seen. I heard Ryse had pretty bad ones too, but Ryse is a piece of shit, so it deserves them. Forza's actually a great series. :)
Now that I think about it, the microtransactions in Forza 4 were super shitty too. So if Microsoft's learning anything, it's learning how to be more scummy.
The microtransactions in Forza are super awful, probably the worst I've ever seen. I heard Ryse had pretty bad ones too, but Ryse is a piece of shit, so it deserves them. Forza's actually a great series. :)
Now that I think about it, the microtransactions in Forza 4 were super shitty too. So if Microsoft's learning anything, it's learning how to be more scummy.
Well, Giant Bomb's QL said of Ryse that at least those could be easily ignored. How fair is earning stuff without microtransactions in Forza?
**** off, Microsoft. You can take your MTs and Kinect and shove 'em up your ass. What a fall from the 360, which was once a decent system.
Yeah, I feel inclined to agree. The 360 was the superior console last gen, bar friggin' none, and the OG Xbox was pretty sweet too.
You know, I'm used to seeing console companies trip all over themselves on the third system, but I really, really thought MS was smart enough to avoid the trap.
My friends playing Forza 5 already report that earning what you want is not the "boring grind" it's made out to be, which makes the MT's there only for the extremely lazy. (you get the new stuff by playing the game, why did you buy the game if you do not want to play it?) Ryse MT's are likewise easily ignored. It's not any worse than it was before.
My friends playing Forza 5 already report that earning what you want is not the "boring grind" it's made out to be, which makes the MT's there only for the extremely lazy. (you get the new stuff by playing the game, why did you buy the game if you do not want to play it?) Ryse MT's are likewise easily ignored. It's not any worse than it was before.
See, if that's the case, then no harm. People who are that lazy/stupid deserve to be separated from their damned money.
Crimson Dragon, however, that one has almost been universally derided as a boring ass grind.
My friends playing Forza 5 already report that earning what you want is not the "boring grind" it's made out to be, which makes the MT's there only for the extremely lazy. (you get the new stuff by playing the game, why did you buy the game if you do not want to play it?) Ryse MT's are likewise easily ignored. It's not any worse than it was before.
i agree, it's just lazy. I guess there will be people that buy this anyways because they don't want to do it or just too lazy to do it
My friends playing Forza 5 already report that earning what you want is not the "boring grind" it's made out to be, which makes the MT's there only for the extremely lazy. (you get the new stuff by playing the game, why did you buy the game if you do not want to play it?) Ryse MT's are likewise easily ignored. It's not any worse than it was before.
i agree, it's just lazy. I guess there will be people that buy this anyways because they don't want to do it or just too lazy to do it
Just, no. Let's take Neverwinter as an example. You can spend your free time grinding loot if you want, but if you don't have a lot of free time you might find yourself lagging behind your friends and you might find it hard to get into a group because you don't have 10 hours a day to play videogames and you're not geared enough. Most people in this situation just quit. So smarter thing is to allow for those players to buy some of the things they don't have time to unlock. They're not getting any advantage over other players, players get to play how they want, games can still have 10,000 unlockables without fear of alienating people who don't dedicate their life to the game, and you're not punished for having a job. It's win for everyone.
Not wanting to spend your free time to jump through arbitrary hoops to unlock digital merchandise is hardly lazy. It's quite sensible, actually.
My friends playing Forza 5 already report that earning what you want is not the "boring grind" it's made out to be, which makes the MT's there only for the extremely lazy. (you get the new stuff by playing the game, why did you buy the game if you do not want to play it?) Ryse MT's are likewise easily ignored. It's not any worse than it was before.
i agree, it's just lazy. I guess there will be people that buy this anyways because they don't want to do it or just too lazy to do it
Just, no. Let's take Neverwinter as an example. You can spend your free time grinding loot if you want, but if you don't have a lot of free time you might find yourself lagging behind your friends and you might find it hard to get into a group because you don't have 10 hours a day to play videogames and you're not geared enough. Most people in this situation just quit. So smarter thing is to allow for those players to buy some of the things they don't have time to unlock. They're not getting any advantage over other players, players get to play how they want, games can still have 10,000 unlockables without fear of alienating people who don't dedicate their life to the game, and you're not punished for having a job. It's win for everyone.
Not wanting to spend your free time to jump through arbitrary hoops to unlock digital merchandise is hardly lazy. It's quite sensible, actually.
This. Though we don't see the need for them, the service they provide is hardly nefarious as long as it doesn't create a "pay-to-win" model that tangibly impacts the game in a negative fashion. Just ignore them if you don't like them. It's that simple.
My friends playing Forza 5 already report that earning what you want is not the "boring grind" it's made out to be, which makes the MT's there only for the extremely lazy. (you get the new stuff by playing the game, why did you buy the game if you do not want to play it?) Ryse MT's are likewise easily ignored. It's not any worse than it was before.
i agree, it's just lazy. I guess there will be people that buy this anyways because they don't want to do it or just too lazy to do it
Just, no. Let's take Neverwinter as an example. You can spend your free time grinding loot if you want, but if you don't have a lot of free time you might find yourself lagging behind your friends and you might find it hard to get into a group because you don't have 10 hours a day to play videogames and you're not geared enough. Most people in this situation just quit. So smarter thing is to allow for those players to buy some of the things they don't have time to unlock. They're not getting any advantage over other players, players get to play how they want, games can still have 10,000 unlockables without fear of alienating people who don't dedicate their life to the game, and you're not punished for having a job. It's win for everyone.
Not wanting to spend your free time to jump through arbitrary hoops to unlock digital merchandise is hardly lazy. It's quite sensible, actually.
That would be because Neverwinter is a free-to-play IIRC. This should NOT be the case for a game you spend money on up-front.
Compare this to Dead Space 3, one of the first EA games to include micro-transactions. Resources were meted out in a very sensible manner, and the game never felt like a slog without the micro-transactions, at least for me.
It's two different sets of expectations, really. I shouldn't feel like I have to give up my life to not use micro-transactions in a game I've already given up money for.
My friends playing Forza 5 already report that earning what you want is not the "boring grind" it's made out to be, which makes the MT's there only for the extremely lazy. (you get the new stuff by playing the game, why did you buy the game if you do not want to play it?) Ryse MT's are likewise easily ignored. It's not any worse than it was before.
i agree, it's just lazy. I guess there will be people that buy this anyways because they don't want to do it or just too lazy to do it
Just, no. Let's take Neverwinter as an example. You can spend your free time grinding loot if you want, but if you don't have a lot of free time you might find yourself lagging behind your friends and you might find it hard to get into a group because you don't have 10 hours a day to play videogames and you're not geared enough. Most people in this situation just quit. So smarter thing is to allow for those players to buy some of the things they don't have time to unlock. They're not getting any advantage over other players, players get to play how they want, games can still have 10,000 unlockables without fear of alienating people who don't dedicate their life to the game, and you're not punished for having a job. It's win for everyone.
Not wanting to spend your free time to jump through arbitrary hoops to unlock digital merchandise is hardly lazy. It's quite sensible, actually.
But not everyone does that and that is one of the few examples from a developer that do it right.
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