Ok I just finished watching the TGS gameplay trailer where it showed snake/big boss or whatever going through a jungle mission with Quiet. I was just curious, what you guys think about this whole parachute recruiting thing?
MGS5 was one of my most anticipated games of next gen but this parachute thing is really turning me off. Seriously, what were they thinking? How is it that you can go through a whole level with dudes screaming as they fly off and no one notices. I know they notice if you are close by (like that one dude in the trailer who shot the parachute before it flew off), but still. What about that last trailer when he was in the desert on more flatland. You'd think at least some one would notice a bunch of dudes getting shot up into the sky, especially if it's a car or a horse or something. This is going to totally kill immersion for me. Not to mention Quiet dashing around the map like she is flash jumping and making noise and not getting noticed by any hostiles.
Yeah I know you have a choice as to whether you want to do it or not, but I'm thinking if they give you the option to recruit a bunch of dudes/vehicles and stuff, there is some kind of benefit to upgrading motherbase. Now I feel as if I'll be missing out if I don't knock out every dude and send him back to mother base because it seems like there is a big incentive to upgrade the base. I don't know about you guys, but the way I like to play stealth games is assassin style, stealthily killing everyone as I make my way to the objective. If I was to recruit a dude or vehicle or whatever, I would definitely try my best to clear the area of anyone who could notice that I'm doing such a thing.
What do you guys think? Also, if anyone knows, what will I be missing out on if I go through the game without doing this? I really don't like this and I think it totally kills immersion. This is a stealth game and the whole upgrading mother base rpg element to the game seems extremely unnecessary, and this is coming from a guy who plays mostly rpgs. Or they could've thought of a different way to go about it.
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