Italian website PC Gaming interviewed Daniel Vavra creative director at Warhorse.
Yes. Skyrim set in a real medieval world, with little bit more emphasis on story. We are also more concentrated on quality rather that quantity. So don’t expect 200 dungeons in our game, we will have more like 10, but much more detailed and special.
There wil be nine weapon classes. Every weapon class uses different and authentic medieval technique which we design with actual very experienced swordsmen. The combat is first person, which is really a challenge, but I believe we made it very simple to control, while giving the player lot of complex choices at any given moment. You can select which bodypart you want to attack and how, we have combos etc. But on top of that, its based on physics, so anytime you hit something, there really is impact, proper physical reaction of the target, yyour swords slides over the armor etc. Something that couldn’t be possible on current gen. We are really proud of this and will show it in upcoming video update on our Kickstarter page.
Its developed on PC with concoles in mind. Next gen consoles have lot of memory so they don’t limit us in terms of texture size etc. Normal PCs should run very smooth and if someone has some powerful beast, he can always make it run with bigger viewing distance, more effects and larger resolution.
PC gaming means freedom for developers and gamers. The rise of indie community on PC these days is awesome and PC is doing damn well. Its far from dead as many have predicted in the past and its going to stay. Which is great news and I never doubted that. But I am not the platform wars guy, I have pretty powerful PC, Windows Phone, iPad, Win8 tablet, PS3, XboxOne, 3DS… I owned and loved Amiga, C64, ZX Spectrum, Nintendo 64 and GC and I find every platform I owned interesting in its own way
Source for the complete interview: http://pc-gaming.it/kingdom-come-deliverance-intervista-al-direttore-creativo/