I am currently playing Alien Isolation and I am just so annoyed with the choices the developers made in the overall design of the game. We will complain about games being too short but then you have games like these that are simply too long. Its not that 15-20 hours for a game like this is bad but what I am doing within those hours.
Alien Isolation sets up this great atmosphere, immersion and introduction into this world. Then they slowly grind away at their accomplishments by adding mass amount of filler. You don't experience this in the first few hours of the game. In fact, you will believe that the complaints made against this game is shear madness but once those hours past the grind begin and the developers will recycle the same mechanics consistently throughout the rest of the game.
Once you moved pass the gloriously beginning you will be bombarded with nonstop failures, power outages, find alternate route, activate sequences of switches over and over and over and over again. It does not stop. I am not understating this. This is the bulk of the later 2/3 of the game. All of the greatness dies. Not rapidly but slowly. You are no longer fearful of anything. Everything becomes a chore because of the frequency. The pacing is downright terrible mainly due to the over reliance of the hide, wait,move,hide wait gameplay. This would not be a problem if it wasn’t as frequent.
Couple the tedium of the same mechanics is the back tracking and moving from point A to B to A to C to B to A to B to D to A. This another aspect that does not die. You will begin to anticipate the predictable gameplay after a while. The moment you get an object you know there isn’t going to be any power, you know that the initial path is going to be obstructed, you know the alien is going to slow you down, you know you have to find a keycard, code or activate switches. Why? Because it happens all the time.
There are a lot of stuff that was implemented for the same of realism. However, realism and gaming don't go hand in hand the vast majority of the times. One of the main detractors from this is inconsitency. In one instance the game pushes realism onto the play and later it pushes traditional gameplay mechanics that break the rules that were initially implied or established. This what breaks the immersion. For stealth like games I believe its important to be consistent. The consistency solidify the rules in the world and achieves a greater sense of believability.
For those who have played this game, what is your take on the overall design?
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