@c_rakestraw said:
In the long run, very little aside from exclusives. At most, we might see some third-party games perform better on PS4 as the generation wears on as developers start to maximize the systems' capabilities. Sort of like how Skyrim on PS3 was noticeably worse than it was on 360 due to the PS3's architecture, though that's also a special case. I doubt we'll see much -- if any -- instances of that scale. Most we'll likely see is maybe either one rendering at a slightly higher resolution or running smoother than the other. So small stuff, really.
Skyrim in PS3 is a reflect of Bethesda's cynicism and laziness rather than the PS3's development tools. They knew it was a hideously buggy game so they held the PS3 version back from reviewers, let them play through the X360 version, then shipped them the PS3 versions (whose bugs got nastier as one got deeper in) a day or two before launch. Reviewers put an hour or two into the PS3 version and pronounced the X360 version superior but the differences negligible. In fact the differences got progressively worse as the game went on and if one put enough time into the PS3 version of Skyrim it became damn near unplayable, but reviewers wouldn't know that since they didn't have the time to get to that point before Skyrim shipped.
Its striking that Oblivion on the PS3 (made back when the tools were by all accounts a horrifying mess) was actually better looking and just as polished as the Xbox version (which was the most polished console/PC game Bethesda had ever shipped) because back then Bethesda was eager to prove itself to console audiences. Nowadays they are established and everything they excrete tends to earn gushing reviews and good sales no matter how infested with bugs, so they don't waste much time polishing their games. I'm sure EA would love to have Bethesda's fans ('The game doesn't work, but that's okay, hopefully it will work someday!').
http://www.gamesradar.com/high-horse-broken-ps3-skyrim-was-inevitable-inexcusable-and-may-be-your-fault/
I knew this was going to happen. I bloody knew it. I was predicting exactly this occurrence around the office weeks before release. Why? Because I played Fallout 3. More specifically I reviewed all of its PS3 DLC. That was a week of black, endless night and seething, fevered Lovecraftian horror. Make no mistake, that shit was broken, and it was broken in exactly the same way that PS3 Skyrim is. Couple that previous experience with the fact that PS3 Skyrim code was conspicuously thin on the ground in the run up to the game’s release and you’ll understand why my stinker-sense was tingling.
I really didn’t want to be right. And when my PS3 playing friends and colleagues started ploughing happily through Skyrim for hours on end, I breathed a sigh of relief, satisfied that, this time at least, my cynicism had been over-sensitively placed.
And then yesterday the reports of disaster, disappointment and personal loss started to come through. One by one, all of my friends hit the 25 – 30 hour mark. One by one their games collapsed in on themselves. Frame rates fell apart. Key quest characters stopped interacting, or disappeared entirely. I have never seen so many people so quickly go from being so happy to so sad and broken.
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