@SovietsUnited: From what I've played of Elder Scrolls Online I can say that the game feels very shallow and underwhelming, Skyrim Light if you will. There is no real endgame and groups are capped at laughable 4-man instances. I loved all TES games but I'd pass on this one.
To be fair, the game has waaaay more content than any modern MMO. There are three campaigns, each with entirely separate questlines and regions. The only overlap is guild quests and the main story, which is a fraction of the content. There are near 100 quests in the first zone of each campaign alone, unique to that campaign. You've got 5 unique zones in each campaign, plus a shared sixth zone in Coldharbour. Then you get the first 10 veteran levels, which are about doing those other 2 campaigns in what amounts to a hard mode setting. After that, you get adventure zones which are 12 man zones designed as smaller versions of these campaign zones filled with various quests, challenges and their own dungeons.
I don't think they intended people getting to vet rank 10 before they released the first adventure zone, craglorn, at the end of the month. On some level I can understand that because it's mindblowing how much shit there is to do in this game when you consider the modern formula is max level in a week for even casual players. You had to be an exploiter or a marathon gamer to get there as quick as some of these guys did...i'm still at vet rank 3, but then I try to hear all the story and find all the quests and such.
And you can say ESO's combat is shallow, but only if you're not comparing it to the rock-em sock-em robots style of combat in regular TES, where you're just waving your sword around at the guy in front of you that's waving his sword back at you. ESO has all the basic combat mechanics of TES, plus interrupts and knockdowns and a skillbar. So you have the basic mechanics of a TES game and then some + an MMO hotbar. That means more combat options in play at any one time than a typical TES game. The real problem is there's quite a bit of lag leading to skill failures and slowed response time. When it's running smooth, it's quite fun, though. Easily the most enjoyable MMO combat in quite some time, though it takes quite a few levels to hit its stride because of how far apart unlocks are spaced. The first 10 levels can be downright boring at times because of this pace, and has at times discouraged my usual tendency to roll multiple characters.
Questing is deeper in ESO as well. Just not up for debate. The fact that you can influence how quests proceed...that you can actually roleplay in your roleplaying game. That's new to TES. It's still an MMO. Not gonna change anyone's mind about MMO's. But it's pretty well executed.
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