Have you ever taken notes while playing a game?

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#1 Posted by Behardy24 (2303 posts) -

If so, which games did you fondly remember taking a high level of notes in?

#2 Posted by udUbdaWgz1 (467 posts) -

no. unless, i were to journal my gameplay.

wait, did i note those spells in eternaldarkness, lol?

#3 Edited by mastermetal777 (543 posts) -

I take notes when I play a game I'm planning on reviewing

#4 Edited by Senor_Kami (8256 posts) -

RPGs with poor interfaces where I can't easily compare the stats that I need to are ones that I end up writing notes for.

#5 Posted by Jacanuk (3632 posts) -

Hmm, most games that require "notes" has a built in note system.

But i have done calculations for manager games like Pro Cycling Manager, Football Manager and tycoon, build games, particular in minecraft for the more complex builds with redstone wiring and i always used to have a block and pencils/pens next to me on my desk just in case, now after i got a ipad i use that instead.

#6 Posted by Articuno76 (18649 posts) -

I've had some fond memories of having to bust out pen-and-paper to chart a puzzle. I recall a morph ball puzzle in Metroid Prime 2 where I did that. Awesome stuff.

#7 Edited by Ish_basic (3892 posts) -

I used to scribe down level progressions for NWN, to both come up with builds and to help me know which feats/attribute points to take when. RPG skill systems are just too simplistic anymore. Loved how different I could make my characters. Had ghostly rogues that were tough to hit and could disappear in plain sight or wisdom skewed barbarian-druids who spent most of their time fighting in dragon form. I miss that.

#8 Edited by LoG-Sacrament (20388 posts) -

I've done it with some puzzles in games. Usually it's the ones where they give you little pieces of the puzzle all over the level or when they just dump a bunch of info on you at once. It tended to happen more in older games. A recent one would be Ni No Kuni. It had this made up alphabet with passages to translate and it was just easier to write stuff down as I went.

#9 Posted by thehig1 (825 posts) -

Yeh mine craft when building structures ill make notes and drawings.

#10 Posted by mastermetal777 (543 posts) -

@LoG-Sacrament: You don't have to write down the alphabet. It's actually translated for you in the instruction manual.

#11 Posted by Lulu_Lulu (8572 posts) -

Prince of Persia: Sands of Time, the round room with the many doors.

I worked out the solution of the puzzle on a piece of paper.

#12 Posted by pyro1245 (279 posts) -

Many times. All the Myst games. Many old-school RPGs. Recently Divinity: Original Sin.

#13 Edited by LoG-Sacrament (20388 posts) -

@LoG-Sacrament: You don't have to write down the alphabet. It's actually translated for you in the instruction manual.

Yeah, but I'd write down the passages as they translate into English.

#14 Edited by udUbdaWgz1 (467 posts) -

if some of you like journaling i suggest, bigwooly and his 2 journals on the skyrim forum. truly revolutionary if your interest is writing and journaling and such.

his writing helped my GAMEPLAY. that's how good it is. and, i am a hardcore guy, at heart.

#15 Posted by turtlethetaffer (16382 posts) -

I've written down locations to things a few times when I'm going for completion but other than that I don't take notes during games.

#16 Edited by udUbdaWgz1 (467 posts) -

@Lulu_Lulu: i know it seems like piling on, but, prince of persia "puzzles?" seriously? lol. one of the funnest games i've played is the forgotten sands game. ez and yet, sticks to its premise.

pop2:warrior within, btw, is a game for adults. criers need not apply.

#17 Posted by mastermetal777 (543 posts) -

I'm realizing that I never take notes for puzzles in games. I like to solve them on my own without having to really plan them or draw em out.

#18 Edited by Lulu_Lulu (8572 posts) -

@udUbdaWgz1

Yes... Prince of Persia has puzzles, good puzzles too. And The Music in Warrior Within was absolutely dreadfull. Whos Idea was that. And what do you mean its a game for adults ? Granted its inappropriate for kids but it was hardly mature.

#19 Posted by SovietsUnited (1773 posts) -

Passwords :P

#20 Posted by yokofox33 (28917 posts) -

Not so much notes, but rather answers to puzzles or things you have to remember later in the game. Mainly for the Tales of games where you have to write down and remember people's orders for the cafe mini-game.

#21 Posted by Skr3t (12 posts) -

Myst. Because I had no interwebs at the time.

#22 Posted by illmatic87 (14948 posts) -

Fez required some note taking if you were to be all completionist about its puzzles/content. It had its own coding system that you had to piece together from the world. I took notes using my smartphone and the game even implemented the use of QR codes which was fitting and I loved Fez for that. It reminded me of a combination games i enjoyed from my childhood, with pixel aesthetics, Myst-like explorative gameplay and odd meta-game stuff.

Cant wait to experience the joys again in Fez 2.

#23 Edited by Lulu_Lulu (8572 posts) -

LA Noire had its own ingame note book..... Cole would jott down anything he thought was important..... Why don't more games do that ?

#24 Posted by Behardy24 (2303 posts) -

Cant wait to experience the joys again in Fez 2.

But I thought.......you know.......Fez 2 wasn't happening.

#25 Posted by Behardy24 (2303 posts) -

LA Noire had its own ingame note book..... Cole would jott down anything he thought was important..... Why don't more games do that ?

I guess most game developers don't think you need it, which is true for most games.

#26 Posted by Lulu_Lulu (8572 posts) -

@Behardy24

Well, I need it.... It would be nice if I could pick and choose what should or should not go in the note book.

#27 Posted by geniobastardo (917 posts) -

Nope.Never.

#28 Posted by Archangel3371 (15141 posts) -

Oh yeah I'll write notes for games I'm playing. My most recent one was writing down some things for Ni No Kuni. Aside from that it's been quite some time since I wrote notes on a game. Before I'd usually write down locations of items or secrets sometimes even drawing maps. These days the games usually do a good enough job of keeping track of everything so I don't have to take notes.

#29 Posted by Notorious1234NA (51 posts) -

hahahaha lmao

notes.....

#30 Posted by Star0 (315 posts) -

Zelda 1 and GoldenEye 007...when I phoned Nintendo Hotline to get the proper path to the golden gun lol.

#31 Edited by Black_Knight_00 (18057 posts) -

Of course, all the time. That's how I compiled my "92 reasons why Assassin's Creed 3 is silly" list.

#32 Edited by sukraj (21604 posts) -

No never

#33 Posted by Planeforger (15401 posts) -

The Myst series is the obvious one. I filled a notebook while playing through that series. It's the only way to beat it - especially Riven!

#34 Posted by johnd13 (7803 posts) -

In certain adventure games where puzzles require notes in order to be easily solved. I particularly remember some tough ones in Sherlock Holmes(Awakening?) and some combos in Escape from Monkey Island 4.

#35 Posted by OneSanitarium (6867 posts) -

I don't think I've done it for anything outside of a fighting game, just noting combo, routes, weird interactions, specifications for certain things against certain characters and/or certain timings or spacings.

I almost counted out frames for a FG in pre alpha, where things were GOING to change, drastically in a lot of situations.

#36 Posted by turtlethetaffer (16382 posts) -

LA Noire had its own ingame note book..... Cole would jott down anything he thought was important..... Why don't more games do that ?

Both DS Zelda games allowed you to take notes on your map to mark important things.

#37 Edited by nutcrackr (12267 posts) -

Zork Nemesis, literally noted everything but it didn't help me at all

Super Mario Bros 3 on SNES, jotted down all the possible card set configs so only had to look at 2 to instantly know all of them

Guild Wars 1, keeping track of materials and inv content

#38 Posted by Lulu_Lulu (8572 posts) -

@turtlethetaffer

Fantastic ! Now all we need is for them to go multiplatform.

#39 Edited by turtlethetaffer (16382 posts) -

@Lulu_Lulu said:

@turtlethetaffer

Fantastic ! Now all we need is for them to go multiplatform.

Or you could just buy a DS. It's a great system.

Oh wait exclusives are evil, I forgot. Even though in this case both games really use the system features in a way that can't be replicated on other platforms.

#40 Posted by mgools (846 posts) -

Yep....On Fallout 3.

#41 Edited by Lulu_Lulu (8572 posts) -

@turtlethetaffer

There you go ! You don't even need me anymore, I'm like an app for your brain.

I don't like how the term "App" just sprung out of no where.

#42 Posted by turtlethetaffer (16382 posts) -
#43 Posted by Lulu_Lulu (8572 posts) -

@turtlethetaffer

In my defense... The internet and sarcasm don't mix very well.

#44 Edited by loafofgame (370 posts) -

I wrote some stuff down for Syberia 1 and 2 recently, because there are the occasional symbols you need to remember for later.

#45 Posted by illmatic87 (14948 posts) -

@illmatic87 said:

Cant wait to experience the joys again in Fez 2.

But I thought.......you know.......Fez 2 wasn't happening.

My friend told me there is a sequel in the works?

#46 Edited by kaealy (1433 posts) -

A lot during the 8-bit era and early 90s PC gaming. However, in recent memory, I took loads of notes during Secret World.

#47 Posted by harry_james_pot (10132 posts) -

I play a lot of adventure games, so yes.

#48 Posted by mastermetal777 (543 posts) -

@illmatic87: There was, but then Phil Phish got into a massive Twitter battle with a gaming personality and decided to stop making the game altogether after that fiasco.

#49 Posted by Behardy24 (2303 posts) -
#50 Posted by bezza2011 (2208 posts) -

Not so much now because most games you need to take notes on are PC puzzle games like Still Life which is an amazing game but the puzzles are super solid which require me to bring out my trusty pad and pen, but reality is, the more we keep going the more games are becoming alot more dumbed down to keep the ordinary gamers happy, plus most games which would require you to right things down, now already caculate what you need to know by the time you come to that section.