So the latest patch has done many things. It was supposed to fix the last of the stability issues with GTA online but seems to have caused far more, with many not connecting to the cloud servers and auto saves failing.
But in addition to this Rockstar have seen fit to further reduce the award money for many if not all of the hardest missions in the game. Titan of a job is reduced from 10000 to 5000. Base invaders, down to 12500 from 25000, mixed up with coke down to 9000 from 18000. See this link for more: http://gtaforums.com/topic/614195-specific-job-payouts-cash-only-not-rp/page-10#entry1063791467
I can stomach that there can be server issues with big games at the start. But it's been 3 weeks now and things have gotten worse again. And the fact that they are reducing rewards for missions that can no longer be instantly repeated as before is galling to say the least!
This game series has always had money at its core and making it has always been fairly easy. Until now in this latest installment which just so happens to be the first GTA game to feature microtransactions. What a coincidence that is...
Completing missions in GTA online has become a chore, every volley of bullets fired is another few dollars of your money gone, every hit from an enemy quickly reduces even heavy armor by a large amount. Armor which you need to buy at the start of every mission if you want to survive for long.
This game is making me lose my cool now and its because i feel like i'm being squeezed for more money. A very bad new feature to the GTA series which is supposed to be about fun. Is anyone else getting pissed off at this?