Gran Turismo 6 thread of 75% Metacritic Masterpiece.

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S0lidSnake

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#1  Edited By S0lidSnake
Member since 2002 • 29001 Posts

Another late gen Sony exclusive that should've been a next gen title, and another flawed game. Beyond, God of War and now Gran Turismo 6. Franchises that used to get 90+ are now struggling to get 70+ on metacritic. What a shitty year for Sony exclusives. These games could've been amazing with a little more time in the oven and on a next gen console.

Overall Score: 75%

(out of 15 reviews)

Telegraph - 5/5

http://www.telegraph.co.uk/motoring/...-6-review.html

Ultimately, a game, not matter how good, is still just a game. It simply can't replicate the sensations of driving a real car, and is thus no direct replacement for the thrill of real-life racing. However, for the time being it’s about as close as you can get and for a fraction of the cost of doing just one track day. We love it.

Polygon - 9/10

http://www.polygon.com/2013/12/6/517...rismo-6-review

Most of those details are perfect, though, and they weave together into a wonderful demonstration of what racing games can achieve. Polyphony Digital's love for cars has always been clear, but it's always felt a little cold and mechanical. The benefits of that technical expertise still exist in Gran Turismo 6, but they're put to much more enthusiastic use. The result is a massive, passionate game and a fitting final lap for the PlayStation 3.

PSNation - 9/10

http://www.psnation.org/2013/12/06/r...turismo-6-ps3/

Gran Turismo 6 took a very good game and made it great. I know that everyone wished this was on PS4 right away, but I have no problem with it coming to PS3, as they have been able to take advantage of a very mature system with 81+ million PS3 owners that I hope compete with online. There’s no way that I would still be playing the game if I didn’t truly enjoy it, and it’s all I’ve done when I’ve had any free-time. It’s not perfect, but it’s definitely a huge upgrade from GT5, and many of the changes have improved the experience greatly.

*Please Note, this score is subject to change after the Day 1 Patch and Online Play are available

gamesradar - 4.5/5

http://www.gamesradar.com/gran-turismo-6-review/

Gran Turismo 6 rights almost all of the wrongs of its predecessor to deliver one of the most expansive, beautiful and enjoyable racing simulations ever seen. If only the AI and damage modelling were better, this would be the perfect racing game.

US/Gamer - 4.5/5

http://www.usgamer.net/articles/gran...ation-3-review

Gran Turismo 6 is an over-ambitious, huge, sprawling, messy masterpiece. It has its highs and lows. It has its perfections and its flaws. Sometimes it’s annoying. Sometimes it’s infuriating. But most of the time it’s simply the best driving game you can buy.

Eurogamer - 9/10

http://www.eurogamer.net/articles/20...rismo-6-review

And so, 15 years since its inception, Gran Turismo carries on its pursuit much as it always has, delivering a driving simulator that's as exhausting as it is exhaustive, as infuriating as it is intoxicating. As a foundation, it's certainly more stable than its predecessor - and as a way to explore the thrill of four wheels it is, despite its many faults, exceptional, brilliant and pretty much peerless. It's not finished yet, but Polyphony likely never will be - but in Gran Turismo 6 it's just delivered the broadest, most complete iteration of its epic vision.

Rev3Games - 4/5

https://www.youtube.com/watch?v=P_J1fH3jVYI

- description once I finish watching the review.

IGN - 8.0/10.0

http://www.ign.com/articles/2013/12/...rismo-6-review

Gran Turismo 6’s problems are baggage the series has been carrying since 1997; the second you thunk into a wall at 200 kilometres per hour and drive off scot-free, or hop into a belching V8 that sounds more like a wheezing milkshake maker, the glass shatters and the illusion breaks with it. But when you’re on one of Gran Turismo 6’s absolutely gorgeous tracks, fused with the car you’re controlling, attacking apexes with confidence and devouring sectors with steely precision, it’s not hard to see why this series is deservedly regarded as one of the best of its kind, and this one is no exception.

TheEscapist - 4/5

http://www.escapistmagazine.com/arti...round-the-Moon

Bottom Line: More of a driving sim and less of a racing game, Gran Turismo 6 is the cream of the crop. It's an easy game to hop into for a single race or plant yourself in front of for hours on end. They've added some interesting features but at its heart it hasn't changed much from the last release.

Eurogamer Italy - 8/10

http://www.eurogamer.it/articles/201...w-recensione_3

In futuro, attraverso gli immancabili aggiornamenti a cui siamo stati abituati già con GT5, il gioco verrà modificato, bilanciato e ulteriormente arricchito con la modalità manageriale B Spec (già presente in GT5), l'editor dei tracciati, nuove auto, nuove piste e soprattutto la modalità che ci permetterà di rivivere la carriera di Ayrton Senna. Nel frattempo Gran Turismo 6 resta un ottimo episodio per i milioni di appassionati del franchise, ma non riesce a essere il miglior gioco di corse simulativo della current-gen.

Google translation:

In the future, through the inevitable updates to which we were already familiar with GT5, the game will be changed, balanced and further enriched with the management mode B Spec (already present in GT5), the editor of the tracks, new cars, new tracks and especially the mode that will allow us to relive the career of Ayrton Senna. Meanwhile Gran Turismo 6 is a great episode for the millions of fans of the franchise, but it can not be the best racing game simulation of the current-gen.

Hardcore Gamer Magazine - 4/5

http://www.hardcoregamer.com/2013/12...rismo-6/64753/

For fans of racing simulators, Gran Turismo 6 is as good as ever and arguably remains the gold standard of the genre. There’s over a thousand cars, thirty-seven tracks and tons of events. All of that combined with deep tuning results in an experience with huge lasting appeal. Unfortunately, it’s too long in the tooth for its own good. Playing it after experiencing Forza Motorsport 5 makes it feel like, well, going back a console generation. The mechanics and features are as impressive as ever, but now that we’ve seen what cars can look like on the current generation of consoles, it’s hard going back. Still, it’s hard to fault the game for being released too late and it remains another thoughtful, expertly crafted racing experience. It will be an exciting day when we get to experience the series on PS4, but for now, Gran Turismo 6 is a a fine stopgap for fans of realistic racing.

EGM Now - 7.5/10

http://www.egmnow.com/articles/revie...ran-turismo-6/

GT6 feels like a rushed effort, and many problems from GT5 remain unresolved. But the classic GT base remains intact, since the actual act of simulation driving remains very tight—and it’s coupled with a tremendous amount of choice when you consider the 1,200 cars that come on the disc.

Now Gamer - 7.0/10

http://www.nowgamer.com/ps3/ps3-revi..._6_review.html

Gran Turismo 6 is – much like its franchise brothers – the perfect Sunday game. It feels safe, but it is all the same as enjoyable as ever.

It’s the familiarity that provides the biggest criticism; though Gran Turismo 5 was, in many ways, the same as the games that came before it, enough time had passed that it felt relevant again.

GT6 doesn’t benefit from the same nostalgic effect; it hasn’t been all that long since we first took on the Sunday Cup.

It’s thoroughly enjoyable all the same and the new improvements here really are worthwhile, better even. But nothing about the game feels new, not really.

Venture Beat - 65/100

http://venturebeat.com/2013/12/06/gr...ismo-6-review/

Gran Turismo 6 is not a game for the uninitiated. It’s made for racing fans by racing fans. It’s for people who know that front/rear weight distribution isn’t a euphemism for holiday weight gain and that the Gap doesn’t refer to a mall clothing store. As a nonracing fan, there’s a lot about it I still don’t understand. What are performance points and why are they important? I have no idea what torque is. I have no idea what an exhaust manifold is or why it improves my car’s racing ability. Admittedly, some of this information is available in the game, but it’s densely packed into the user-interface and might prove intimidating to newcomers. I didn’t care enough to look for it. More importantly, Polyphonic did nothing to make me care. Outside of a few beginner driving lessons, it feels as if you’re supposed to know all of this stuff already, and that could alienate some of the new blood this aging franchise needs to stay relevant in the next console generation.

VideoGamer - 6/10

http://www.videogamer.com/reviews/gr..._6_review.html

Gran Turismo 6 ends up feeling stubborn to adapt to modernity. Its myriad landscapes are barren and unexciting, while the music sounds like it’s been ripped straight from a Ron Jeremy compilation VHS. There’s an age old argument that simulation racing games are ‘just cars going around in circles’ – Gran Turismo 6 has no retort.

Gamesreactor - 6/10

(Norway and Denmark)

http://www.gamereactor.de/Kritiken/9...ran+Turismo+6/

Gran Turismo 5 warf bereits die Frage auf, ob die Serie mit der Zeit nicht schrittweise ihren Führungsanspruch eingebüßt hat. Damals war ich mir bei der Beantwortung dieser Frage nicht sicher. Gran Turismo 6 macht es mir nun sehr leicht. Der neue Teil ist kein strahlender Superstar mehr, wie es sie Vorgänger der Serie einmal waren. Wir lassen uns eben nicht länger nur von einer Masse an Karren und feinster Polygon-Grafik beeindrucken. Die Welt hat sich verändert, ebenso wie das Genre.

Google translation:

Gran Turismo 5 already raised the question whether the series has not gradually lost with time its claim to leadership. At that time I was in answering this question, not sure. Gran Turismo 6 makes it very easy to me now. The new part is not a radiant superstar more, as they were predecessors of the series once. We can no longer just impress of a mass of carts and finest polygon graphics. The world has changed, as well as the genre.

Gamesreactor - 5/10

(Sweden and Finland)

http://www.gamereactor.es/analisis/7...ran+Turismo+6/

Realmente tenía la esperanza de que Polyphony Digital, con Kazunori Yamauchi a la cabeza, pudieran acertar a la hora de resolver los problemas que lleva arrastrando la serie de juegos en la última década. Lamentablemente, no es el caso, porque Gran Turismo 6 parece una expansión insípida y descuidada que por desgracia presenta demasiados problemas. El estudio intenta divertirte con muchas cosas, pero a la vez te desinfla las ruedas, y aunque cantidad de todos esos ingredientes tienen un gran potencial o incluso llegan a funcionar, la suma de aspectos positivos se anula con el mismo número de fallos.

Google translation:

I really hoped that Polyphony Digital, Kazunori Yamauchi at the helm, they could hit when solving problems that drags the game series in the last decade. Unfortunately, it is not the case, because Gran Turismo 6 seems a vapid and careless expansion which unfortunately has too many problems. The study tries to have fun with many things, yet you deflate the wheels, and although much of all these ingredients have great potential or even come to function, the sum of positive aspects vanishes with the same number of failures.

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ReddestSkies

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#2 ReddestSkies
Member since 2005 • 4087 Posts

Am I reading this right, and this 2013 racing "simulator" involves no collision damage?

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#3  Edited By S0lidSnake
Member since 2002 • 29001 Posts

@ReddestSkies said:

Am I reading this right, and this 2013 racing "simulator" involves no collision damage?

Yes you are. But the cars have 500 billion polygons!

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#4 ReddestSkies
Member since 2005 • 4087 Posts

@S0lidSnake said:

@ReddestSkies said:

Am I reading this right, and this 2013 racing "simulator" involves no collision damage?

Yes you are. But the cars have 500 billion polygons!

Meh, we all know that the series has been photorealistic since GT3, I don't know why they bother.

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#5  Edited By S0lidSnake
Member since 2002 • 29001 Posts

@ReddestSkies said:

@S0lidSnake said:

@ReddestSkies said:

Am I reading this right, and this 2013 racing "simulator" involves no collision damage?

Yes you are. But the cars have 500 billion polygons!

Meh, we all know that the series has been photorealistic since GT3, I don't know why they bother.

i was being sarcastic. i think the cars have 250 million polygons but like you said, at some point they need to include damage to compliment the cars.

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ReddestSkies

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#6 ReddestSkies
Member since 2005 • 4087 Posts

Honestly, I'm reading on what they did with this game and I really don't get it. Who is this marketed towards? The learning curve is really steep, yet the game seems inferior simulation-wise to those obscure indie racing sims. And it doesn't even have damage. Is this the "hardcore" racing sim for people who can't use Google?

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#7  Edited By Jackc8
Member since 2007 • 8515 Posts

I'm a big fan of the series and will be getting my copy of this today but yeah, Polyphony Digital is pretty behind the times when it comes to a lot of features that other racing games have had for about 8 years now. Maybe the mediocre Metacritic scores will finally give them a kick in the butt and make them realize they need to hire some more people so they can bring the game into the 21st century.

Probably not though.

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#9 LeftClick007
Member since 2013 • 77 Posts

Can someone list what other features are outdated or missing? I was thinking about picking this up but if it really feels outdated i might rethink it

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#10  Edited By CarnageHeart
Member since 2002 • 18316 Posts

I've got no problems with buying or playing 'last gen' games but I confess I don't have any interest in GT6. The simulation elements have gotten too involved for me. That being said, I think its pretty silly for reviewers to mark a racing sim down for being a racing sim, but its hardly the first time a game has been beaten up for being in the wrong genre.

As for the damage modeling, in my experience with racing games arcade games based on made-up vehicles have always had more realistic damage modeling than one tends to see in sims.

Don't know if that is due to time constraints, the sentiments of the design teams (Polyphony Digital doesn't seem to be enthused about car damage) or due to the limitations licensors place on developers (Forza's team seem fine with damaging cars, but there are no fiery crashes or anything and for that I blame car companies).

I confess I haven't played every car sim under the sun, but my sense is that anyone that wants realistic car damage should play an arcade racer.

GT6 seems like what the series has always been, porn for car enthusiasts. Yamauchi shouldn't go betraying the franchise to appease non-fans.

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#11  Edited By F1Lengend
Member since 2005 • 7909 Posts

Oh Solid, your hyperbole never ceases to amaze.

First you never take reviews seriously with regards to SIM racers. They don't know shit. Second, Forza has removed an abundance of things and or haven't adapted to standards PD set like day/night dynamic racing, weather, etc, hell they even removed Nurburgring and the total track count is laughable yet it still reviewed well. With that said...

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S0lidSnake

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#12 S0lidSnake
Member since 2002 • 29001 Posts

@F1Lengend said:

Oh Solid, your hyperbole never ceases to amaze.

First you never take reviews seriously with regards to SIM racers. They don't know shit. Second, Forza has removed an abundance of things and or haven't adapted to standards PD set like day/night dynamic racing, weather, etc, hell they even removed Nurburgring and the total track count is laughable yet it still reviewed well. With that said...

The metacritic was 75% when i made the thread, and usually metacritic drops once more review roll in. But 80 is pretty decent. Still disappointing that they had 3 years to build on GT5 and it still rated 4 points lower. Should've been an improvement.

And btw, we had no problems taking reviews seriously when the games were getting above 90 scores. Reviews always matter.

Not sure why Forza was reviewed as well as it did. But I am only talking about Gran Turismo here.

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#13 Shame-usBlackley
Member since 2002 • 18266 Posts

I'm actually really done with Gran Turismo... It's just not fun to drive a fucking Honda Fit for hours, even if it may appeal to some who own one and Gran Turismo actually teaches people how car physics work. I just.... want to play something fun, I want to drive a Ferrarri instead of some jalopy econobox.

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#14 F1Lengend
Member since 2005 • 7909 Posts

@S0lidSnake: I never took the reviews into account with GT. Hell, from 1-4 I didn't even know what Metacritic was, it probably didn't exist. This is simply a polarizing genre, its not for everyone which is why its silly to take reviews seriously. I would bet the majority of gaming sites do not have the staff members to adequately critique the genre. Don't get the wrong idea, I don't think the series is perfect. In the past, I always needed a secondary racer to fill the void that GT left with me. Games like Colin Mcrae, PGR2/3/4, etc. All I'm saying its its laughable that you discredit the game based on reviews.

For me, the biggest issue against the series has been the actual racing. I can spend days just trying to perfect a single lap in Time Trials competing against friends, which is a testament to its driving model, but the game should be more then that. Thats why PGR2 is one of my favourite racers of all time, because racing against other people was a blast. I'm hoping GT6 improves in that area, the problem is its harder to play drop in games with strangers in a sim vs arcade because of the learning curve.

I'll be picking the game up soon (really wish it was on PS4, its going to be a nightmare going back to 512mb of ram) so I'm hoping it delivers.

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#15 F1Lengend
Member since 2005 • 7909 Posts

I'm installing now. First impressions, wow the DS3 feels like PUKE compared to the DS4. Seriously, the second I touched it I wanted to put it back down.

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#16 The_Last_Ride
Member since 2004 • 76371 Posts

@S0lidSnake said:

(Norway and Denmark)

http://www.gamereactor.de/Kritiken/9...ran+Turismo+6/

Gran Turismo 5 warf bereits die Frage auf, ob die Serie mit der Zeit nicht schrittweise ihren Führungsanspruch eingebüßt hat. Damals war ich mir bei der Beantwortung dieser Frage nicht sicher. Gran Turismo 6 macht es mir nun sehr leicht. Der neue Teil ist kein strahlender Superstar mehr, wie es sie Vorgänger der Serie einmal waren. Wir lassen uns eben nicht länger nur von einer Masse an Karren und feinster Polygon-Grafik beeindrucken. Die Welt hat sich verändert, ebenso wie das Genre.

Google translation:

Gran Turismo 5 already raised the question whether the series has not gradually lost with time its claim to leadership. At that time I was in answering this question, not sure. Gran Turismo 6 makes it very easy to me now. The new part is not a radiant superstar more, as they were predecessors of the series once. We can no longer just impress of a mass of carts and finest polygon graphics. The world has changed, as well as the genre.

Gamesreactor - 5/10

(Sweden and Finland)

http://www.gamereactor.es/analisis/7...ran+Turismo+6/

Realmente tenía la esperanza de que Polyphony Digital, con Kazunori Yamauchi a la cabeza, pudieran acertar a la hora de resolver los problemas que lleva arrastrando la serie de juegos en la última década. Lamentablemente, no es el caso, porque Gran Turismo 6 parece una expansión insípida y descuidada que por desgracia presenta demasiados problemas. El estudio intenta divertirte con muchas cosas, pero a la vez te desinfla las ruedas, y aunque cantidad de todos esos ingredientes tienen un gran potencial o incluso llegan a funcionar, la suma de aspectos positivos se anula con el mismo número de fallos.

Google translation:

I really hoped that Polyphony Digital, Kazunori Yamauchi at the helm, they could hit when solving problems that drags the game series in the last decade. Unfortunately, it is not the case, because Gran Turismo 6 seems a vapid and careless expansion which unfortunately has too many problems. The study tries to have fun with many things, yet you deflate the wheels, and although much of all these ingredients have great potential or even come to function, the sum of positive aspects vanishes with the same number of failures.

The first one is german and the second one is spanish

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#17 dbtbandit67
Member since 2012 • 415 Posts

Forza 5 has an overall better presentation but the core driving in GT6 is much better.

But Forza 5 has better sounds and collisions, just not as good handling.

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#18  Edited By branketra
Member since 2006 • 51726 Posts

@dvader654 said:

Release on PS4 and I am in.

That would be a deal maker for me. As of right now, I am just considering buying it.

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ZZoMBiE13

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#19 ZZoMBiE13
Member since 2002 • 22934 Posts

Gran Turismo 1 and 2 were my gateway drug into sim racers. They've always had impressive visuals and a catalog of cars that would make Jay Leno shrivel his sack. I'd always loved cars, American Muscle cars especially. But GT got me interested in racing video games.

That said however, I switched to Forza when it came out and never looked back. It's had damage modeling since it's first game, I can decorate my cars to an insane degree, and the "Perfect Line" was what taught me how to play these games properly in the first place. Skills I picked up in Forza bled over into other games as well. CodeMasters games like Colin McRae Rally 3 (later switched to DiRT when Colin passed away) and their other series were amazing games that led me to find an appreciation for Rally Races.

I'm tempted to try another GT game and this one does look good. But no way could I play 2 sim racers at once and I'm already invested in Forza 5, so I'll likely pass. But I am eager to see what PD can pull off once they have the power of the PS4 to work with. I'll be eager to see that game when it's announced.