Crossbows are definitely one of my favourite weapons, when available. The crossbows in No One Lives Forever 2 and Half-Life 2 were really good implementations of this weapon type.
The harpoon gun from The Operative: No One Lives Forever was also a great weapon, and one of the first that allowed you to pin enemies to walls - long before Monolith revived the ability with F.E.A.R.'s bolt gun.
The gravity gun from Half-Life 2 was such an innovative idea for a weapon, and great fun to use throughout the game.
The silenced sten gun in Return To Castle Wolfenstein was one of the better implementations of that weapon type, and was my weapon of choice in most standard combat situations. The cool-off period due to overheating made its use much more tactical.
The B.A.R. was one of my favourite weapons in Call Of Duty and it's expansion United Offensive. Good accuracy at range, ability to switch between single shot and auto, great power, and deadly up close. The Kar-98 rifle was also great in those games.
The nail gun from Quake (and it's variants in the expansions) were a breath of fresh air at the time, and pretty deadly.
Another relatively unique weapon that sticks in my mind is the Painkiller, from the game of the same name.
The Flak Canon, Bio Rifle, Razorjack and ASMD (Artificial Shocker Magnetic Destroyer) from the original Unreal always stuck in my mind as great weapon designs, and they saw a lot of use while I was playing that game. I tend to go for the more unusual weapons over the traditional line-ups.
But one of the most iconic FPS weapons has to be the shotgun from the original DOOM, which just had such a satisfying sound, and was a pleasure to use against Imps and Pinkies.
Fragtastic!
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