Fantastic looking Project Cars coming to PC, PS4, XO in 2014

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#1 Posted by UpInFlames (13279 posts) -

As reported by Eurogamer.

I won't be surprised if this ends up being the new king of racing simulators. And we're talking about a crowdfunded game. I absolutely love this brand new era of gaming in which developers and gamers can take matters into their own hands. I haven't been this excited about gaming in a long, long time and it's mostly thanks to Kickstarter and Steam Greenlight.

And then you have crowdfunding behemoths such as Star Citizen and Project Cars.

Check out the absolutely fantastic trailer below.

#2 Posted by profanityVP (386 posts) -

i think this is supposed to be released for wii u as well?

#3 Posted by S0lidSnake (29001 posts) -

Looks amazing. Glad to see its coming to consoles.

#4 Posted by BranKetra (48730 posts) -

How much is it going to cost to buy?

#5 Edited by Nanomage (2419 posts) -

P.C. looks pretty good but at this point the big incoming racing sim is Assetto Corsa.

#6 Posted by ZZoMBiE13 (22911 posts) -

Ah car porn. How delightful.

I'm not expecting anything will knock Forza off the top of my racing game pile any time soon, but if this has a realistic damage model on top of looking that damn good, I'll definitely pick up a copy. Thanks for sharing the video. :)

#7 Edited by UpInFlames (13279 posts) -

@profanityVP said:

i think this is supposed to be released for wii u as well?

Yes, it's coming to PC, PS4, XO, SteamOS and Wii U, but I couldn't fit all that in the title. It seems that the Xbox 360 and PS3 versions have been dropped.

@BranKetra said:

How much is it going to cost to buy?

I don't know...?

#8 Posted by PyratRum (561 posts) -

While the game does look phenomenal, I don't expect much from the gameplay department. Slighty Mad Studio's Need for Speed Shift & Shift 2, were mediocre at best and Test Drive: Ferrari Racing Legends (their latest racing game) was absolutely abysmal.

So yeah, I'm not holding my breath.

#9 Posted by CarnageHeart (18316 posts) -

Making a game for the Wii U but not the PS3 or X360? Slighty Mad Studios ought to change their name to Totally Insane Studios.

Still, Project Cars looks great so I'm glad this is coming to consoles.

#10 Edited by BranKetra (48730 posts) -

@UpInFlames said:

@profanityVP said:

i think this is supposed to be released for wii u as well?

Yes, it's coming to PC, PS4, XO, SteamOS and Wii U, but I couldn't fit all that in the title. It seems that the Xbox 360 and PS3 versions have been dropped.

@BranKetra said:

How much is it going to cost to buy?

I don't know...?

That would be nice to know.

#11 Posted by UpInFlames (13279 posts) -

@BranKetra said:

That would be nice to know.

It's a very odd question to ask possibly a year prior to release. But I expect it to be a fully priced release.

#12 Edited by dvader654 (44751 posts) -

Any reason to believe this will play as good as the best racers?

#13 Posted by UpInFlames (13279 posts) -

@dvader654 said:

Any reason to believe this will play as good as the best racers?

Well, first of all, Slightly Mad Studios is a talented developer. More importantly, though, the game is being developed by heavy assistance from its backers, it's going through extensive alpha testing with the community providing major input. For example, rally racing was removed from the game because the community felt that it wasn't up to snuff. The feedback has been extremely positive saying that there's no sign of the "floaty" handling and input lag found in NFS Shift.

Basically, the game is being built by hardcore simulation enthusiasts for hardcore simulation enthusiasts. But at the same time, it will be an approachable game for Forza Motorsport and Gran Turismo fans thanks to various driver assists.

#14 Edited by BranKetra (48730 posts) -

@UpInFlames said:

@BranKetra said:

That would be nice to know.

It's a very odd question to ask possibly a year prior to release. But I expect it to be a fully priced release.

Even though the premise of this game is odd, I think it is a normal to ask this question. A major and maybe even a central idea about Project C.A.R.S. is that it is community developed. I wonder. If the game releases and updates are made with community feedback as an influence, would a paid subscription be absurd to expect? That could give the developers of this video game confidence that the feedback is coming from a source with invested interests.

#15 Posted by UpInFlames (13279 posts) -

@BranKetra said:

Even though the premise of this game is odd, I think it is a normal to ask this question. A major and maybe even a central idea about Project C.A.R.S. is that it is community developed. I wonder. If the game releases and updates are made with community feedback as an influence, would a paid subscription be absurd to expect? That could give the developers of this video game confidence that the feedback is coming from a source with invested interests.

The community in question already has a vested interest because not only is the community involved in the development, but all the funding for the game came from the developer (1,5 million euros) and the community (over 2 million euros). Also, members will receive 70% of game sales profits generated within the first 2 years after launch as compensation for their efforts, to be paid quarterly.

I seriously doubt we'll be seeing a subscription model with this game. I think it will be a regular release.

#16 Posted by BranKetra (48730 posts) -

@UpInFlames said:

@BranKetra said:

Even though the premise of this game is odd, I think it is a normal to ask this question. A major and maybe even a central idea about Project C.A.R.S. is that it is community developed. I wonder. If the game releases and updates are made with community feedback as an influence, would a paid subscription be absurd to expect? That could give the developers of this video game confidence that the feedback is coming from a source with invested interests.

The community in question already has a vested interest because not only is the community involved in the development, but all the funding for the game came from the developer (1,5 million euros) and the community (over 2 million euros). Also, members will receive 70% of game sales profits generated within the first 2 years after launch as compensation for their efforts, to be paid quarterly.

I seriously doubt we'll be seeing a subscription model with this game. I think it will be a regular release.

Okay.

#17 Posted by gpuFX16 (1296 posts) -

Have to agree that this looks rather impressive. News of console release pleases me greatly- I love Forza, but I just can't see myself getting an X1 just for that, I'm hoping this turns out to be just as good or better.

#18 Posted by profanityVP (386 posts) -

so my main problem is, theres no wheel support at this stage for the wii u,

for a real simulator you can't use keyboard and mouse to play live for speed or iracing, so u can't really use a wii u gamepad for a simulator,

hopefully they add support for the logitech wheels.etc