Fallout 4 Discussion

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VeRtiGo-365

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#1  Edited By VeRtiGo-365
Member since 2013 • 47 Posts

So this is just for anyone else anxiously waiting for the next installation of the Fallout 4. Are there any features, characteristics you think should be in Fallout 4 that were present in other games? For example, the ability to sprint, like in Skyrim. If you add anything be sure to write what game it was featured in if you can. Here's a list of things I'd like to see in the new Fallout that were featured in other games:

1. Like I said, sprinting. -Skyrim

2. I want to see a return of weapon mods. -Fallout: NV

3. I also want to see a return of the unique weapons having a different appearance. -Fallout: NV

4. The more depressing, dark environment of Fallout 3. Sure, New Vegas had some dark elements, but overall to me it just seemed too happy. The whole thing felt kind of lighthearted. So anyway, the dark environment. -Fallout 3

5. I can't really say this is from a specific game but I would really like to explore a destroyed cityscape, kind of like the denser areas of Fallout 3 and the Divide from Fallout: New Vegas.

6. The Survival skill and ability to collect ingredients and produce your own food and other medical supplies.

-Fallout: NV/ Skyrim

7. Hardcore mode. -Fallout: NV

8. True Iron Sights. -Fallout: NV

9.The reloading and work bench features. - Fallout: NV

10. Deeper character customization; scars, more hairstyles, Weight (maybe even the option to make a fatter character?) etc. -Skyrim

11. Maaaaaybe a new kind of transportation? I mean, Skyrim had horses. I know we probably won't be riding horses in Fallout seeing as it seems like they became extinct, but, ya know. Something. -Elder Scrolls

12. A more emotionally appealing plot. (I felt no motivation for the Fallout: NV plot. Why would I want to fight for a dam for a bunch of people I don't even know?) -Fallout 3

If you want to add anything or discuss one of the ideas please comment!

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alim298

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#2 alim298
Member since 2012 • 2747 Posts

Congrats! That was very Fallout-ish...

Stealth could be more interesting like in deus ex for instance.

Skills developing by use not by leveling (Like in Skyrim)

Redefined companion system

Weather system

A more colorful world (like NV)

Coop multiplayer

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#3  Edited By SoNin360
Member since 2008 • 7175 Posts

Pretty good list. I feel New Vegas improved in many ways from Fallout 3, yet it wasn't quite as good because it didn't have the same dark, immersive atmosphere Fallout 3 had. I think a combination of Fallout 3 and New Vegas's best elements would make an even more awesome Fallout game. On top of what you mentioned, I just want a bigger and better looking world to explore.

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Bigboi500

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#4  Edited By Bigboi500
Member since 2007 • 35550 Posts

The biggest flaw to NV was companions' perma-death in hardcore mode. In 4, let them be revive-able. Also, no more deadly butterflies and grasshoppers, have more variety in enemies and make them scarier.

As already stated, a larger world to explore, better characters and deeper stories would be a welcome addition. Just don't turn the battle system into a mindless shoot em up, and don't remove or dumb down the rpg building elements.

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Liferuiiner

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#5 Liferuiiner
Member since 2013 • 25 Posts

Overall, I am satisfied with both Fallout 3 and Fallout: New Vegas, I think both games were amazing. However I would like to see

- More character customization features and options

- Iron sights for specific weapons

- Sprinting would be nice,

- And of course hardcore mode should also be included which I am sure Fallout will keep that feature.

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#6  Edited By Ish_basic
Member since 2002 • 5051 Posts

a company like Bethesda should have a fairly easy job figuring out what fans want. Just go to a site like the Nexus, spend a few days paging through the most popular mods (excluding the Pornrym/Dragonporn ones) and go from there. For example, the civil war in Skyrim - people wanted massive battles breaking out across the landscape with the Dragonborn himself able to call in a dragon to fight for him...and so a mod was a created to do just that. People wanted more character customization options, and so there are just endless hair and chargen mods. There are lots of improved combat and magic mods as well. So, I mean, again it's pretty easy for Bethesda to see how to improve on the game based on the most popular downloads.

I want them to elevate the melee combat to something more than rock-em, sock-em robots. Better stories. And spend some money on animations, please. The pop-and-lock vanilla animations are getting old.

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Flubbbs

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#7 Flubbbs
Member since 2010 • 4968 Posts

sprinting and a weather system

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VeRtiGo-365

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#8  Edited By VeRtiGo-365
Member since 2013 • 47 Posts

These are all awesome ideas and points.

@Bigboi500 said:

Just don't turn the battle system into a mindless shoot em up, and don't remove or dumb down the rpg building elements.

I totally agree with this. Just because a game includes guns does not mean that it needs to become a shoot em' up style game.

@alim298 said:

Congrats! That was very Fallout-ish...

Stealth could be more interesting like in deus ex for instance.

Skills developing by use not by leveling (Like in Skyrim)

Redefined companion system

Weather system

A more colorful world (like NV)

Coop multiplayer

I also agree that stealth in Fallout should be a deeper experience than just hitting/shooting someone and them dying. Maybe cutscenes for the different styles of killing them? Like executions with melee weapons AND guns? I didn't mind the skill system Fallout had already but a good suggestion nonetheless. What did you think was the issue with the companion system shown in the previous games? Weather would be cool, perhaps smog or acid rain considering the still prevalent effects from the Great War. Maybe more color in the major town but I would prefer they bring back the darker atmosphere shown in Fallout 3. Co-op would be interesting! However it would be difficult to decide who gets the loot if you're playing with a friend. Especially if playing with random players online.

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Planeforger

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#9 Planeforger
Member since 2004 • 19562 Posts

@vertigo-365 said:

1. Like I said, sprinting. -Skyrim

Perhaps they implement that like in Fallout 1 and 2, where characters' movement was tied to their Agility stat?

11. Maaaaaybe a new kind of transportation? I mean, Skyrim had horses. I know we probably won't be riding horses in Fallout seeing as it seems like they became extinct, but, ya know. Something. -Elder Scrolls

Fallout 2 had a car. Then again, that game also had huge chunks of California to explore, so I don't know if a car would work in a smaller setting..

12. A more emotionally appealing plot. (I felt no motivation for the Fallout: NV plot. Why would I want to fight for a dam for a bunch of people I don't even know?) -Fallout 3

You didn't know the NCR? They were a big deal in three of the four main games, and you certainly saw enough of them/Caesar's Legion/Mr House throughout New Vegas to have some ties to them.

@alim298 said:

Skills developing by use not by leveling (Like in Skyrim)

Wouldn't that defeat the purpose of customising your character in the first place?
Fallout's strength has always been in giving you a ton of different skills to specialise in, but not enough levels to master everything. If you could be a jack of all trades, that would make for much weaker roleplaying..

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Jackc8

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#10 Jackc8
Member since 2007 • 8515 Posts

A much larger world with many more quests. I think Skyrim did a tremendous job of giving us a huge world with so much stuff to do that you probably could never do all of it. Hopefully Fallout 4 with follow in that path. I also hope there's much more variety in the environments, I'm pretty sick of brown desert at this point.

More sci-fi elements in the environments. One of the worst things about New Vegas was that all the buildings looked like present-day stuff, just really dilapidated. Except for the copy-and-pasted-from-Fallout 3 vault stuff in their basements. I didn't feel as if I was in a post-apocalyptic world, just a run down slum. There needs to be more futuristic type buildings and other structures.

Weather - heavy rain, drizzle, fog, crazy post-apocalyptic sunsets, etc.

Factions that I actually WANT to join, like the Brotherhood of Steel from Fallout 3. I didn't give a damn about Mr. House or the NCR and I can't imagine who would actually want to join Caesar's Legion.

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bob_toeback

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#11 bob_toeback
Member since 2006 • 11287 Posts

Planeforger mentioning Fallout 2, gave me some cool ideas... I have only played Fallout 3 and NV, but the idea of exploring the Post Apocalyptic Californian coast in a car, with Pet Sounds playing off the radio sounds pretty cool to me.

I also agree that animations are important. I like how FPS games are starting to give you more stuff to interact with, and therefore 'feeling' more like TPS games. More stealth attacks, and more melee attacks in general.

Better character customization, and clothing choices. It's not ALL that bad, but it's still pretty terrible. I think they should just add more to appearance, and fine-tune it to be way better

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VeRtiGo-365

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#12  Edited By VeRtiGo-365
Member since 2013 • 47 Posts

@Planeforger said:

@vertigo-365 said:

1. Like I said, sprinting. -Skyrim

Perhaps they implement that like in Fallout 1 and 2, where characters' movement was tied to their Agility stat?

11. Maaaaaybe a new kind of transportation? I mean, Skyrim had horses. I know we probably won't be riding horses in Fallout seeing as it seems like they became extinct, but, ya know. Something. -Elder Scrolls

Fallout 2 had a car. Then again, that game also had huge chunks of California to explore, so I don't know if a car would work in a smaller setting..

12. A more emotionally appealing plot. (I felt no motivation for the Fallout: NV plot. Why would I want to fight for a dam for a bunch of people I don't even know?) -Fallout 3

You didn't know the NCR? They were a big deal in three of the four main games, and you certainly saw enough of them/Caesar's Legion/Mr House throughout New Vegas to have some ties to them.

-That sounds good! It makes sense to me that they could tie it to the agility stat.

-Yeah, a car may not work very well in a smaller setting, but then again we don't know how big the area will be! Here's hoping to a huge map to explore! Maybe a smaller vehicle could be an option as well?

-Of course I knew the NCR. I just didn't feel any motivation to side with them. I dunno, maybe it was just me. But I certainly feel that the main quest was lacking compared to the Fallout 3 main quest. To me it just felt like "Get revenge on the guy that shot you in the head and then literally right after, let's fight for a hydroelectric dam you have little to no reason to care about." In my opinion the DLC's involving your status as a courier and Ulysses organizing your being left for dead- I just really wish they made THAT the main quest. That really pulled me in more than the fight over Hoover Dam.

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VeRtiGo-365

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#13  Edited By VeRtiGo-365
Member since 2013 • 47 Posts

@bob_toeback said:

Better character customization, and clothing choices. It's not ALL that bad, but it's still pretty terrible. I think they should just add more to appearance, and fine-tune it to be way better

This got me thinking, maybe some outfits that more resemble real clothing. I don't mean to compare, but something similar to Joel's clothes from The Last of Us. I'd really enjoy something that sort of style. Also, just as a suggestion, maybe they could implement the apparel system from the Elder Scrolls. I think it'd make more sense in a post-apocalyptic world if you have to scavenge for a shirt, pants, shoes, gloves, hats and headgear- I just think it makes more sense than whole outfits.

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#14  Edited By Gargus
Member since 2006 • 2147 Posts

Why bother? The game isn't even real until the developer announces it. All we have is an expired fake reveal.

Might as well start a thread on mega man 63.

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Planeforger

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#15 Planeforger
Member since 2004 • 19562 Posts

@Gargus said:

Why bother? The game isn't even real until the developer announces it. All we have is an expired fake reveal.

Might as well start a thread on mega man 63.

Eh, we know Bethesda is working on a new game, and they obviously didn't acquire the Fallout franchise for just one title, so it's likely that we'll see a new Fallout game over the next 3-ish years.

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VeRtiGo-365

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#16 VeRtiGo-365
Member since 2013 • 47 Posts

@Gargus said:

Why bother? The game isn't even real until the developer announces it. All we have is an expired fake reveal.

Might as well start a thread on mega man 63.

This is just a list for what we would like to see in a new Fallout. True, we don't know for an absolute fact that they are working on one right now at this very second, but we can be confident they will make another. Because of this it got me thinking about what others and I would like to see in it.

@Planeforger said:

Eh, we know Bethesda is working on a new game, and they obviously didn't acquire the Fallout franchise for just one title, so it's likely that we'll see a new Fallout game over the next 3-ish years.

Yup yup. It'll undoubtedly be on the next gen though.

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#17  Edited By RadioGooGoo
Member since 2007 • 253 Posts
@vertigo-365 said:

4. The more depressing, dark environment of Fallout 3. Sure, New Vegas had some dark elements, but overall to me it just seemed too happy. The whole thing felt kind of lighthearted. So anyway, the dark environment. -Fallout 3

There is a good reason why New Vegas was like New Vegas.

Fallout 1 and 2 are well known for their humor and lightheartedness. In fact, many fans of the original games disliked Fallout 3 not only because it was a first person RPG, but because it didn't retain the quirkiness of the original games. So not only did New Vegas have that deserty color palette, but it incorporated the type of writing, humor and questing that is more in line with the original games.

New Vegas was also done by Obsidian, not Bethesda, who are more or less the reincarnation of Black Isle Studios. Black Isle made Fallout 2, as well as games like Baldurs Gate, Icewind Dale etc.

So Bethesda basically let the developers of Fallout 2 create New Vegas, and its no surprise that the game is preferred by the fans of the original games over Fallout 3.

I might have gone on a tangent though, because you might just be referring to the color palette. In which case forget everything I said.

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#18  Edited By bussinrounds
Member since 2009 • 3324 Posts

^ This, pretty much.....and...

Bethesda need to stick to making their theme park games and let Fallout die or give it to more competent devs, like they did with NV.

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VeRtiGo-365

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#19 VeRtiGo-365
Member since 2013 • 47 Posts

@RadioGooGoo: Just curious, what did you think of The Pitt in Fallout 3?

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#20  Edited By Toejammeister
Member since 2013 • 33 Posts

- I wanna see something called the Vault Speeder which is a modified version of those bikes that are laying around the wasteland. It could act as the protagonists personal vehicle that you have to repair once in a while and upgrade with a side seat so your follower can hop in too but decreases speed. ---Also wanna see dual wielding with vats that would make combat way more stylish with a perk that let's you target two enemies with pistols in vats at once or something.

-with sprinting they should make it so you sprint a bit faster when not in combat to fix some of the backtracking cause there might be radiant quests again like in skyrim.

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VeRtiGo-365

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#21 VeRtiGo-365
Member since 2013 • 47 Posts

@bussinrounds: I doubt Bethesda is going to let Fallout "die". And I doubt they bought Fallout to make one game and call it quits. Bethesda is a quite capable game publisher, as is Obsidian. And I am not by any means saying that there is anything wrong with the Fallouts prior to Fallout 3, nor New Vegas. I enjoy both atmospheres. Perhaps lightheartedness wasn't quite what I had in mind. Out of the two, I prefer the more dark atmosphere that was in Fallout 3. That is not to say, however, that there should not be any humor/ lightheartedness in the next Fallout.

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VeRtiGo-365

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#22  Edited By VeRtiGo-365
Member since 2013 • 47 Posts

@Toejammeister: Interesting ideas with the motorcycles and the duel wielding.

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yngsten

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#23  Edited By yngsten
Member since 2011 • 463 Posts

I agree with a lot of what people are saying here.

1. Real-time killmoves for stealthy kills from behind and 100% damage, could be presented through perks, V.A.T.S should still be there in addition.

2. Make it possible to create a party with different followers at the cost of higher difficulty.

3. Duel wielding as in Skyrim, with possibility of melee and small-arms combo. (Imagine sneaking with a knife in one hand and a silenced 10mm in the other)

4. "goo-piles" should be a perk "goo goo boy" and instead default laser kills should consist of burned tissue and smoke, gore should also be optional especially body-parts flying around from a small calibre fire-arm is just stupid unless you can select it as a perk.

5. More options to crafting, both weapons and armor. Wanna wear a hollowed steel-bucket as armor? Then why not? This is the wasteland after all, real armor is for the privileged few.

6. Joining an organization should involve hard work, more impact and interesting dialogue.

7. Make the atmosphere dark, but not green like Fallout 3. A ballance between despair and beauty would be nice.

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pinky08_09

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#24 pinky08_09
Member since 2010 • 38 Posts

I would love it if they really developed the companion system

- To actually send your companion on mini quests to bring back rewards of some kind

- It be cool if the story would let me control a small town and have a bunch of followers that could be sent to attack or convert other settlements.

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#25  Edited By VeRtiGo-365
Member since 2013 • 47 Posts

@yngsten said:

I agree with a lot of what people are saying here.

1. Real-time killmoves for stealthy kills from behind and 100% damage, could be presented through perks, V.A.T.S should still be there in addition.
Agreed.

2. Make it possible to create a party with different followers at the cost of higher difficulty.
Agreed.

3. Duel wielding as in Skyrim, with possibility of melee and small-arms combo. (Imagine sneaking with a knife in one hand and a silenced 10mm in the other)
That sounds sick!

4. "goo-piles" should be a perk "goo goo boy" and instead default laser kills should consist of burned tissue and smoke, gore should also be optional especially body-parts flying around from a small calibre fire-arm is just stupid unless you can select it as a perk.
I'm glad someone else mentioned this because it completely passed my mind. Limbs shouldn't fly off if the person is being shot with a9mm (small firearms) ect..This should also go for melee weapons, maybe only with the larger melee weapons. Honestly the only thing that should occur with naturally is shotguns, maybe point-blank rifle shots, and maybe larger melee weapons.

5. More options to crafting, both weapons and armor. Wanna wear a hollowed steel-bucket as armor? Then why not? This is the wasteland after all, real armor is for the privileged few.
I love this one. Basically true scavenging and innovation for survival.

6. Joining an organization should involve hard work, more impact and interesting dialogue.
Agreed.

7. Make the atmosphere dark, but not green like Fallout 3. A ballance between despair and beauty would be nice.
This exactly.

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#26  Edited By RadioGooGoo
Member since 2007 • 253 Posts

@vertigo-365 said:

@RadioGooGoo: Just curious, what did you think of The Pitt in Fallout 3?

The Pitt was ok. Decent setting, but behind Point Lookout and Broken Steel as far as DLC go for me.

My original post may have sounded like I disliked Fallout 3, but not at all. I enjoyed both F3 and NV. I didn't mind the dreariness, lack of interesting characters, or its lacklustre story telling and writing. At the time it was difficult not to get caught up in the experience. Despite its shortcoming its still a great game.

By the same token its easy to see how long time Fallout fans would have been severely disappointed by F3.

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#27 VeRtiGo-365
Member since 2013 • 47 Posts

@RadioGooGoo: Oh I loved Point Lookout. Creepy as hell.

@RadioGooGoo said:

By the same token its easy to see how long time Fallout fans would have been severely disappointed by F3.

I can see what you mean. And most of the characters were pretty bland.

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#28 yngsten
Member since 2011 • 463 Posts

.

@vertigo-365 said:

@RadioGooGoo: Oh I loved Point Lookout. Creepy as hell.

@RadioGooGoo said:

By the same token its easy to see how long time Fallout fans would have been severely disappointed by F3.

I can see what you mean. And most of the characters were pretty bland.

I agree, long time Fallout fan or not, the people of the wasteland needs to feel real. In my opinion voice-acting always is a little "half assed" in Bethesda titles, better than many others, but still doesn't do the beautiful games they make justice. The Court-Mage in Whiterun is a prime example on tremendously bad voice-acting. More voice-actors, and less "Arrow in the knee" nagging. I wanna hear "I wished for a Nuclear Winter but got an Arrow in the knee instead" one time as an easter egg lol.

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#29 Ish_basic
Member since 2002 • 5051 Posts

@Jackc8:

More sci-fi elements in the environments. One of the worst things about New Vegas was that all the buildings looked like present-day stuff, just really dilapidated. Except for the copy-and-pasted-from-Fallout 3 vault stuff in their basements. I didn't feel as if I was in a post-apocalyptic world, just a run down slum. There needs to be more futuristic type buildings and other structures.

Weather - heavy rain, drizzle, fog, crazy post-apocalyptic sunsets, etc.

I was under the impression that the world of Fallout didn't experience its apocalypse in the future, but rather during a reimagined version of the 1950s where all those old shorts about the wonders of nuclear energy came true. For example, the cars you see on the roads are actually based on real concept drawings Ford had during that time of a nuclear powered car. So things aren't supposed to look futuristic...they're supposed to look Leave It to Beaver, and I think they do a good job of that.

Also, spot on with the weather. I mean, the franchise is called Fallout, so how bout some we see some actual fallout? There are mods that have radiation rain, which is kinda cool but extremely deadly. Would like to see more of that. Ash storms and such. Lot of potential there.

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#30  Edited By yngsten
Member since 2011 • 463 Posts

@Ish_basic said:

@Jackc8:

More sci-fi elements in the environments. One of the worst things about New Vegas was that all the buildings looked like present-day stuff, just really dilapidated. Except for the copy-and-pasted-from-Fallout 3 vault stuff in their basements. I didn't feel as if I was in a post-apocalyptic world, just a run down slum. There needs to be more futuristic type buildings and other structures.

Weather - heavy rain, drizzle, fog, crazy post-apocalyptic sunsets, etc.

I was under the impression that the world of Fallout didn't experience its apocalypse in the future, but rather during a reimagined version of the 1950s where all those old shorts about the wonders of nuclear energy came true. For example, the cars you see on the roads are actually based on real concept drawings Ford had during that time of a nuclear powered car. So things aren't supposed to look futuristic...they're supposed to look Leave It to Beaver, and I think they do a good job of that.

Also, spot on with the weather. I mean, the franchise is called Fallout, so how bout some we see some actual fallout? There are mods that have radiation rain, which is kinda cool but extremely deadly. Would like to see more of that. Ash storms and such. Lot of potential there.

The Fallout universe is set in the future, but it's based on how people in the 50's imagined a Nuclear Fallout and also how they imagined the future.

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#31 huerito323
Member since 2009 • 1432 Posts

@alim298 said:

Congrats! That was very Fallout-ish...

Stealth could be more interesting like in deus ex for instance.

Skills developing by use not by leveling (Like in Skyrim)

Redefined companion system

Weather system

A more colorful world (like NV)

Coop multiplayer

No, just no. That's an Elder Scrolls thing, and it should stay an Elder Scrolls thing. That type of leveling would not work for a Fallout game. I love the leveling system of Fallout games because they give you the freedom to make the character you want. It's getting really annoying how some people want Fallout 4 to be Skyrim. You want a more colorful world in a post apocalyptic setting? Makes no sense.

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#32  Edited By alim298
Member since 2012 • 2747 Posts

@huerito323 said:

@alim298 said:

Congrats! That was very Fallout-ish...

Stealth could be more interesting like in deus ex for instance.

Skills developing by use not by leveling (Like in Skyrim)

Redefined companion system

Weather system

A more colorful world (like NV)

Coop multiplayer

No, just no. That's an Elder Scrolls thing, and it should stay an Elder Scrolls thing. That type of leveling would not work for a Fallout game. I love the leveling system of Fallout games because they give you the freedom to make the character you want. It's getting really annoying how some people want Fallout 4 to be Skyrim. You want a more colorful world in a post apocalyptic setting? Makes no sense.

Don't talk to me like I don't know a damn about Fallout or ES. Skills have to be developed by use. In Fallout 3 I could gain Xp by sneaking around and then spend it on big guns and explosives. That's just ridiculous. I didn't mean you should level up by using skills. I meant when you level up your choices for increasing your skills should be restricted. You should not be able to increase a skill you never used.

Second I want a more colorful world in terms of design. Color does make a post apocalyptic setting even more terrifying if you do it right.

And just to mention it I really hated Skyrim because it looked a lot like oblivion. Even some cool features from oblivion were absent. So the last thing I want to happen to Fallout is Skyrim.

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#33  Edited By Planeforger
Member since 2004 • 19562 Posts

@alim298: That's more reasonable than merely having all skills increase with use, but I suppose Fallout 1 and 2 already had a similar system with their tag skills - you picked several skills to be really good at (and which accepted skill points at a faster rate than your other skills), and made you crap at everything that you didn't invest a lot of points into. So...you mainly used what you specialised in...to gain more xp and stat points...to specialise further? Something like that.

As for colour, we *could* start seeing more GECK-built pristine white cities (like Vault City). There really should be more of those around the place!

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huerito323

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#34 huerito323
Member since 2009 • 1432 Posts

@alim298 said:

@huerito323 said:

@alim298 said:

Congrats! That was very Fallout-ish...

Stealth could be more interesting like in deus ex for instance.

Skills developing by use not by leveling (Like in Skyrim)

Redefined companion system

Weather system

A more colorful world (like NV)

Coop multiplayer

No, just no. That's an Elder Scrolls thing, and it should stay an Elder Scrolls thing. That type of leveling would not work for a Fallout game. I love the leveling system of Fallout games because they give you the freedom to make the character you want. It's getting really annoying how some people want Fallout 4 to be Skyrim. You want a more colorful world in a post apocalyptic setting? Makes no sense.

Don't talk to me like I don't know a damn about Fallout or ES. Skills have to be developed by use. In Fallout 3 I could gain Xp by sneaking around and then spend it on big guns and explosives. That's just ridiculous. I didn't mean you should level up by using skills. I meant when you level up your choices for increasing your skills should be restricted. You should not be able to increase a skill you never used.

Second I want a more colorful world in terms of design. Color does make a post apocalyptic setting even more terrifying if you do it right.

And just to mention it I really hated Skyrim because it looked a lot like oblivion. Even some cool features from oblivion were absent. So the last thing I want to happen to Fallout is Skyrim.

The only reason someone is going to add points to a skill they haven't used, is because they are going to start using it! The leveling has always been this way for Fallout, so why is it bothering you now? This type of freedom in the leveling is one of my favorite parts of Fallout games, the fact that you want to restrict this is ridiculous.

How exactly would it be determined what skills you can increase? By using it once? twice? If I have to spend a pointless amount of time using a computer just for the sake of being able to increase my science skill, then the game will become tedious. There is no need for this restriction. If I'm going to spend skill points on a skill I haven't used, it's obviously because I'm going to start using it. And the first time I do add points to it, it's not like it's going to make a huge difference, because if I hadn't used it before, most likely my level on that skill was very low to begin with. If you want to go by what makes sense, then all skills should start at 0 because coming out of a vault, I doubt you had experience using big guns and laser weapons that you didn't even know existed. lol

This is not going to happen anyways, so I will stop arguing with you here.

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#35  Edited By bussinrounds
Member since 2009 • 3324 Posts

@huerito323 said: It's getting really annoying how some people want Fallout 4 to be Skyrim.

Well Fallout 3 was like Oblivion

These ppl aren't really Fallout fans, they're just Bethesda theme park fans.

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#36 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

Most of the ideas in this thread is quite good. I too would like to see most of the FO:NV additions carry over in some sort to the NeXT FO, I also like the idea of dualwielding small arms, I would like the darker tone of FO1 return aswell.

What I would really like, in addition, would be a strongly overhauled engine, moreso then Skyrim.

Way more scavanging as someone else stated, and make it more important, not just making better weapons, but make ammo and weapons more scare, not so that not focusing on the scavanging would ruing the game for you, but just limit it some.

I wouls like it if followers don't just slog around in your near vicinity and often be more annoying then a help, if I had a sniper as a teamm8 he should be able to follow me 200 meters behind, covering me, not 20 meters behind.

Keep the SPECIAL rules for gods sake, that is likely the most important aspect of this game (well one of them).

More ruined cities, and a tad odd one here: more morally gray, Bethesda games tend to never really craft anything cruel or truely evil, in the sense where you can dislike people or Groups. Less politically correct brutality.

And the ability to BUILD your own outpost or lair. out in the wilderness. That would be great, to find some old underground bunker, and fix it up.

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#37 huerito323
Member since 2009 • 1432 Posts

@bussinrounds said:

@huerito323 said: It's getting really annoying how some people want Fallout 4 to be Skyrim.

Well Fallout 3 was like Oblivion

These ppl aren't really Fallout fans, they're just Bethesda theme park fans.

I didn't like Oblivion, and FO3 is my favorite game of all time. So obviously, they are very different games. Yes, Bethesda used Oblivion's engine for the game, but I think that type of open world experience was perfect for the Fallout series. It made perfect sense. Games have to evolve. I guess anybody that loved Ocarina of Time is not a real Zelda fan, because the originals were so much different.

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#38 yngsten
Member since 2011 • 463 Posts

@Maddie_Larkin:

I totally agree with you, Bethesda never get followers right which is a shame. It should offer a different experience than wandering alone through the wasteland, but instead they are just getting in the way or stuck in something. Make them more tactical and able to perform tasks, increase the difficulty for each follower added to the party up to a maximum of three. There should also be perks related to this, like "Team Leader" and "Squad discipline" this way we can choose to focus on the strenght of the squad at the cost of the player. If we send them of we should able to set up a signal for them to return to when we want them back.

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#39 VeRtiGo-365
Member since 2013 • 47 Posts

@bussinrounds: Just curious, what is your profile pic? Looks like a man getting his head torn open o.O

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#40 bussinrounds
Member since 2009 • 3324 Posts

@vertigo-365 said:

@bussinrounds: Just curious, what is your profile pic? Looks like a man getting his head torn open o.O

From this horror movie.