I think there can be an issue with price perception. Some gamers will feel that if the game is not full price then it is not very good/low quality. However, some will go on the other side of the coin and feel that cheaper games tend to be better as they serve more niche audiences (I am thinking of Counter Strike Global Operations, Fez, games that tend to be around the £15 price point or a little higher/lower). However, it depends on what the supply and demand will be as a basic rule. Companies will price it at the point that they feel will maximise profit (i.e. if we charge $50 we will sell 10 million copies, if we sell it for $60 we will sell 9.5 million copies in which case they would sell it for the higher price as it would generate more income although that over simplifies it given the fixed and variable costs associated and things like tax).
I think with Titanfall the vibe is it will sell even without the multiplayer. The first wave of players will get into it and then when sales slow down, EA will drop the price and thus more people will play it at the price cut. It all depends on the end user and what the market research suggests. There is a science to this but it is not 100% accurate (such as what we saw with Tomb Raider and its over the top sales numbers needed to be profitable) so sometimes this causes studios to be closed or games to not be profitable as the budget to make the game strips what the actual net sales income is.
But back to what you asked (sorry I went off on a different tangent), I do think some people would say the game is not as good due to the price and thus would not buy it. But on the other hand, some would say "well its multiplayer only so it should be cheaper, so now I will buy it because it is cheaper". There is no right or wrong answer to this one as both seem to work (Titanfall seems to be selling well, and as previously mentioned, Counter Strike seems to do well for Valve at a discounted rate, so both models can work).
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