Alright, since almost before the beta, I've been a strong supporter of Destiny, as anyone who's raged against the game on Gamespot knows. I always said "Give Bungie a chance. They need time to get their legs on a persistent connection and work out the bugs before they start tossing content." "The story will come. They're not going to leave it dangling. They just didn't want it to be a flash in the pan." "The game will develop. They've got plenty of leads to go elsewhere with THIS iteration of Destiny. They don't need to crank out a sequel."
And so, I waited. I waited for Bungie to vindicate my faith in them. For the story they promised, the depth they said they had, and the extras I swore were coming. And then, The Dark Below dropped.....
And now, I strike my colors.
I wanted so much for TDB to be the restoration of my interest in Destiny. But the hard truth is, there's just as little there, as there is in the core game. I must now, reluctantly, join the many others who are tired of Destiny.
But Destiny does have a place in the gaming sphere. More than any other game, Destiny perfectly encapsulates what the year 2014 represents in gaming: lots of promise, lots of hype, that just goes nowhere. More than Watch Dogs, Titanfall, Beyond Earth, Unity or Advanced Warfare, Destiny nails every single mistake major AAA publishers could make. But it's not the negative press that doomed Destiny. It's just how little there actually is that's different. Technically speaking, Destiny's a fine looking and playing game. But for what was promised, the game is almost a quarter's shadow atop a giant pile of counterfeit bills. From the overhype, to the bugs, the lack of content, the connection issues, the hurried promises that went unfulfilled, Destiny IS 2014. The game itself will probably be eclipsed by the rumors of a sequel next E3, as well as other games. But this year, Destiny is what AAA brought out onto the new consoles: A whole lot of nothing, packaged and wrapped in the pretty colors of evolution.
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