@mastermetal777 said:
@PannicAtack: that's another thing. Exposition dumps. That's a sign of bad writing because the characters should already know things unless it's a mystery or a twist - the latter being overused here. As a writer myself, I cringe whenever I hear exposition done poorly.
Not really. Raiden is completely clueless about what's going on. Having him know more than the player would ruin his purpose as a representative of the player. Also, MGS2 is a postmodern game, so a lot of the "bad" writing is intentional, since it refuses to accept the modern conventions of "good" writing in the first place.
@Heirren said:
I think earlier Metal Gear games are going the way of Shenmue, in the sense that modern gamers won't have the patience to attempt the control scheme/accept the style of gameplay.
Gamers today have become spoilt. Hardly any one ever complained about MGS2's controls back in the days. And Shenmue's stiff controls were the norm for third-person, behind-the-player, games at the time, e.g. like the early Tomb Raider games.
@turtlethetaffer said:
@xeno_ghost: I was totally fine with the story until the ending sequence. They throw around so much info and exposition that I just lost track of who was on what side, what side is doing what thing and the overall point.It became too muddled in its own convolution. Like I said I was fine with it up until the ending sequence.
The whole point of the ending sequence, with all the double-crosses, triple-crosses, bizarre twists, and supernatural phenomena, was to confuse the hell out of the player, screw with your mind, challenge your suspension of disbelief, mock the player, and force you to question whether any of it is even real. Or at least that's what fans were saying for a long time, until they were proven right after Kojima's original 1999 design document became available and more or less said the same thing.
@mastermetal777 said:
@xeno_ghost: I had an entire forum thread dedicated to why I don't like the series. It's probably lost now lol. But it boils down to these things:
- unnecessarily complicated controls
- interesting story that can't decide whether to be serious or campy
- way too much redundancy in the dialogue
- overwhelmingly long cutscenes
- boring scenery
- inconsistent AI
It does have its moments. Great boss fights and a very awesome premise and great characters. But it's a series that just frustrates me more than anything.
The combination of seriousness and campiness has always been one of the charms of the Metal Gear series, dealing with serious controversial issues most other video games wouldn't dare touch, yet willing to poke fun at itself in a way most other serious stories wouldn't dare to do either. MGS2 just took it to a new level, and kind of crossed the line by mocking the player throughout the game.
Also, MGS2 was regarded as having some of the best, if not the best, AI of its time, back when it released in 2001.
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