Cue the outrage about video games turning people into monsters! Ok before you read this I will first tell you that this blog is not about the links between violent video games and real world violence. Simply because its a joke and has already been proven to have no significant connections. What I am going to delve into is whether playing a violent game can make your in-game decisions differ from how you usually act. In other words are you nice in some games and a murderous psycho in others because of the content?
The particular game that has started me thinking about this topic is Hotline Miami. It is a top down pixel art mass murdering shoot-em up. For anyone who hasn't played it your character goes from building to building slashing and shooting apart baddies. Blood flies everywhere you go and you die constantly while pulsating techno beats repeat over and over.
Just for reference I really enjoyed this game. It has a great feel and a gruesome dark atmosphere however I was relatively shocked at the deeds that were occurring during the game. There comes to a point after you have died a bunch of times when you start relishing each over the top and bloody kill. Spraying a room with bullets and then cracking a guys head open on the wall becomes an unsettling satisfaction. I put this down to knowing what the alternative was. If you don't kill them you are very likely to be blown across the room or slashed in half. Avoiding death by any means becomes the priority. Specifically there are moments in the game where you talk one-on-one with victims trying to get information. In these situations I found myself getting what I needed and then killing them. I am not even sure if I had the option of leaving them alone but I did not want to take the chance of being blown apart because I was soft.
This is in stark contrast to how I usually play video games. Typically the Paragon, a man of reason always looking out for the unfortunate and willing to give anyone a chance. I like to play the nice guy and it often pays to help people out in games. However some games force a much worse side out of me. In Gears of war the visceral nature of the combat means that it can be more satisfying to use a violent means to kill an enemy. Instead of sitting back and shooting from afar I prefer to run in and chainsaw those bastards in the face!
Once again I knew the alternative was a bloody end and those locust are bad eggs and by George did I relish blowing them to pieces! However I feel that this sort of playstyle is a bit of an anomaly for me. In a game like Mass effect where the kills are not gory and the themes are generally not that dark I play in a much more sensible way. If you get shot to death your body simply falls to the ground, no fuss then you start again. You also can not blow enemies apart so gunning them down from afar gives the same result as a close shot. It also makes my in-game decisions more precise and reasonable. I would rather listen to what someone has to say (even if they tried to kill me) and try to work out some sort of diplomatic solution rather than killing them. Maybe this is because I don't fear the repercussions of the decisions because death is not as scary a proposition. In no way do I feel that either of these approaches to death are better than the other but they definitely contribute to my playstyle in the game.
All in all I prefer to play the good guy. It makes me feel better at the end of a game to know that I have saved and helped all that I could and my conscience is clear that I have not murdered for the sake of it. However I do know that there is a darker side of my gaming self that will do whatever is necessary in the face of impending and gory doom.
What do you guys think? Does a violent game compromise your gaming identity? Let me know!
Cheers!
Lachie
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