@barrybarryk: Sure I know what you mean. Creators need room to make a profit off their original works without too much clone-meddling. I just think there is a slippery slope in our arguing for originality that hurts the future of works which are more trans formative than the shameless clones out there. Thats how entertainment genres evolve, and niches are created.
One breakthrough occurs with a lot of derivative mechanics combined in new ways. Then theres a dull cloning period, and the best stuff looks at all the rip-offs when it becomes a dead trend and makes fundamental changes that make a brand new experience.
While the mobile market is nasty, full of freemium scams. I say there are still diamonds in the rough. I laughed my ass off when I first saw 'Gamelofts' library. My first experience with then was the halo rip-off NOVA, and it was so funny to scroll through the rest of their titles. But I shrugged it off, knowing they didn't have much competition in the mobile space and if they were one of the few around providing 3D action on a touchscreen...then oh well.
If microsoft or activision felt like suing them down the line, I would roll my eyes. They had years to get in front of games like that, and want to shutdown the party only when people pay attention. Couldn't be more cynical y'know?
So I feel theres a balance between promoting unique works and giving them room to make as much profit as they can, and enduring a certain amount of rip-offs to wade into the ecosystem, and inspire other would bes before the next ground breaking software is conceived and released. Complete creativity or orginality eventually becomes a myth when you think about it.
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