@ LoG-Sacrament
Well what if you skip all the lower level enemies leading up to the Boss ? Doesn't that make it harder ? More accurately speaking, is The Game's difficulty heavily reliant on stats more than it is your own skill ? Can you win by grinding to level up higher than the intended requirement to beat the boss if you're not sure of your skills as a player ?
Let me give you an Example of a game that is infact, more difficult than people give it Credit For. Prince Of Persia reboot (2008). You can't die at all in this game but it does have a failure state. See anytime you get pummeled in combat or fall to your death in platforming, That Bare Foot B!tch intervenes (I'm sorry, I forgot her name...... ah yes ! ! ! Elika.... Its Elika :D). Anyway, her intervention is a failure state that instantly resets the challange.
In combat if you get pummeled too much she'l interupt and when that happens, yours and the enemy's health resets, and will continue to do so until you get good enought to succeed. Its still difficult but theres zero penalty whatsoever. Same with Platforming, zero penalty, but the task its self is challenging. Dark Souls is more or less the same.... But with a Massive Penalty. Penalties are not difficulty, penalties are just that.... Penalties ! In Dark Souls that means redoing something you allready know you can overcome (because you over came it before), just for the privelage of getting to the place where you died for a second chance. Thats just padding and punishment. Again, it takes a certain type of individual to take pleasure in that.
And lets not forget the Stat thing.
It raises alot of questions.
In Prince of Persia your character is pretty much capable of beating the toughest of enemies and traversersing the most hazardous of terrain, from the beginning. The games challenges will progressively get more and more difficult and the static nature of your character ensures your only way of beating each challenge is to get better and better, no leveling up and no upgrades. Isn't this a much more satisfactory and rewarding method of progression as it pretty much guarantees that it was truly you who triumphed, and is a more clear indicator of your skill ? As opposed to a certain Role Playing Element.
I do feel coddled when I'm playing a shooting game that its method of restoring your health simply requires you to cower behind a wall. Its just wrong to let a player off scott free like that. Regenarating Health needs to be re-examined But the generous check point and savesystem.... Thats something I think is fair and not coddling at all. Except in the case of The Last Of Us where the game has multiple check points active with in a stealth section. If you die, it can respawn you right smack in the middle of the section where you've already killed a few threats instead of starting you over from the beginning of that section.
its a very complicated subject.
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