Visceral is the team that made Dead Space and less memorably Dante's Inferno. Their Dead Space franchise was first mutilated and later killed by EA for not selling well enough, but EA still clearly has a lot of respect for Visceral because they are entrusted them with Star Wars.
Amy Hennig has the same job title at Visceral (creative director) that she had at Naughty Dog.
Hennig is generally a great writer (U3 was a low point, but even in that the dialogue was strong) and in terms of gameplay/game design Visceral has done some quality work in the past. The original Dead Space is the game RE5 should have been and Dead Space Extraction is one of the better rail shooters out there (I got it free with Dead Space 2 and enjoyed it more than Dead Space 2).
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Hennig's first project at Visceral will be a big one, as she has been tapped to be the creative director on the studio's unannounced Star Wars project. The move also represents a reunion of sorts for Hennig, who previously worked with Visceral VP and general manager Steve Papoutsis at Crystal Dynamics.
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