Aliens Colonial Marines: In Space No One Can See Your Mediocrity

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#51 Posted by EXEraserVS (346 posts) -

Some more GIFs

 

colonial5joupo.gif

colonial6e1jjp.gif

#52 Posted by El_Zo1212o (6029 posts) -
I personally can't remember any movie spin-off game that was worth my time, except maybe a Robocop platform shooter from my childhood (I think it was on the Genesis..?). I can assume that there were people that had high hopes for this game, but were there actually any people that actually expected this game to be good? It's a simple concept that devs don't seem to grasp; simple (yet awesome) action movies should be left as movies.ESPM400
Likely it was Robocop vs Terminator. That game was badass. For my part, I play games because they are fun. Aliens: Colonial Marines may look old and ugly, and may have the occasional progress halting glitch, but it, in my opinion, is undeniably fun. Call it my first guilty pleasure of the year.

Of what I played I am enjoying it.

I do not care about Metacritic. To me it is one of the worse site to look for a score.

wiouds
Good God I must be running a fever- I agree. I use metacritic to get links to all the reviews(and blurbs from each) in one place.
#53 Posted by Morphic (4345 posts) -

I am enjoying it so far.

#54 Posted by Headpopper333 (924 posts) -

http://www.metacritic.com/game/xbox-360/aliens-colonial-marines/critic-reviews

Currently holding about a 50 average on Metacritic, the recent revelation that Gearbox outsourced the single player component to another developer didn't instill much confidence.

Here's a Gamespot article detailing the developmental hell this game went through:

http://www.gamespot.com/news/aliens-colonial-marines-development-was-a-total-train-wreck-says-ex-dev-6403761

Six years of development time and we get a subpar product that, by most accounts, isn't even worth a bargain bin purchase.

Consider this the first major disappointment of 2013.

Grammaton-Cleric

And people hate on Dead Space 3......Gamers are morons this generation, and more than likely have been for quite sometime, myself excluded of course. Dead Space 3 is an amazingly polished game with good solid gameplay and story and people talk **** like it's a bad game. THIS IS A BAD GAME........TO ALL YOU MORONS THAT HATE ON DS3!

#55 Posted by dvader654 (44751 posts) -

Neogaf seems to believe that Gearbox screwed over Sega, basically stealing their money to help make Borderlands while handing this game out to that other company. Either way this is all Gearbox's fault, clearly they did not care about this project but still had no issue taking Sega's money for it.

#56 Posted by S0lidSnake (29001 posts) -

Neogaf seems to believe that Gearbox screwed over Sega, basically stealing their money to help make Borderlands while handing this game out to that other company. Either way this is all Gearbox's fault, clearly they did not care about this project but still had no issue taking Sega's money for it.

dvader654

It is pretty shady. If Gearbox was contracted to do this game then Sega should've forced them to make it themselves. 

Anyway, if it's true I lost all respect I had for Gearbox. 

#58 Posted by dvader654 (44751 posts) -

New article

Its well worth a read, but the short version claimed in the post is that Gearbox kept delaying Aliens in favor of other projects (Borderlands, Duke, etc), and Sega finally cracked the whip. Gearbox, however, decided to outsource so it could keep focusing on breadwinners like Borderlands 2, which is where TimeGate, Demiurge, and Nerve entered the picture. Then things got may have got very, very messy. The Reddit post explains:

Somehow the schedules for [Aliens' codename] Pecan and Borderlands 2 managed to line up, and GBX realized that there was no **** way they could cert and ship two titles at the same time. Additionally, campaign (which was being developed by TimeGate) was extremely far behind, even as Pecans Beta deadline got closer and closer. In April or May (cant remember which), Pecan was supposed to hit beta, but GBX instead came to an agreement with SEGA that they would push the release date back one more time, buying GBX around 9 [month] extension.

About 5 of those 9 months went to shipping BL2. In that time, TimeGate managed to scrap together 85 percent of the campaign, but once Borderlands 2 shipped and GBX turned its attention to Pecan, it became pretty apparent that what had been made was in a pretty horrid state. Campaign didnt make much sense, the boss fights werent implemented, PS3 was way over memory, etcetcetc. GBX was pretty unhappy with TGs work, and some of Campaign maps were just completely redesigned from scratch. There were some last minute feature requests, most notably female marines, and the general consensus among GBX devs was that there was no way this game was going to be good by ship. There just wasnt enough time.

Unfortunately, Sega was allegedly ready to unchain its fiercest legal hedgehogs on Gearbox, so, the unverified claims say, the developer had no choice but to rush what it had through certification  which brings us to where we are today.


#59 Posted by dvader654 (44751 posts) -

http://kotaku.com/5984068/how-aliens-colonial-marines-fell-apart?post=57369919

And its rumored that the Wii U version is prosponed indefinetly. No games for Wii U LOL. Not that anyone wanted this crap.

#60 Posted by SteelAttack (10520 posts) -
Pretty messed up stuff if true. I went from considering Gearbox the victim to trying to give them the benefit of the doubt and now I think they did most or all the stuff the Reddit post says. And it's not even the fact that they might have used money and time from A: CM to develop and ship BL2 (I really don't know how frequently this happens in the industry, but I'm willing to believe it happens more often tan we think). It's how they seem to have been purposefully deceitful throughout the whole thing.
#61 Posted by GodModeEnabled (15314 posts) -
Wow that is very shady if true. Hard to believe someone could get away with something like that. I am not sure I 100% believe that though. Sega is notorious for putting games through development hell and being one of the sh1ttest publishers to work with this whole generation. Not sure what side I believe to be honest..
#62 Posted by dvader654 (44751 posts) -
Wow that is very shady if true. Hard to believe someone could get away with something like that. I am not sure I 100% believe that though. Sega is notorious for putting games through development hell and being one of the sh1ttest publishers to work with this whole generation. Not sure what side I believe to be honest..GodModeEnabled
Really? What did they do before?
#63 Posted by SteelAttack (10520 posts) -
[QUOTE="GodModeEnabled"]Wow that is very shady if true. Hard to believe someone could get away with something like that. I am not sure I 100% believe that though. Sega is notorious for putting games through development hell and being one of the sh1ttest publishers to work with this whole generation. Not sure what side I believe to be honest..dvader654
Really? What did they do before?

They published...SONIC GAMES. Isn't that horrid enough?
#64 Posted by GodModeEnabled (15314 posts) -
[QUOTE="GodModeEnabled"]Wow that is very shady if true. Hard to believe someone could get away with something like that. I am not sure I 100% believe that though. Sega is notorious for putting games through development hell and being one of the sh1ttest publishers to work with this whole generation. Not sure what side I believe to be honest..dvader654
Really? What did they do before?

Alpha Protocol is the big one that comes to mind, I know I heard about others too though.
#65 Posted by dvader654 (44751 posts) -

[QUOTE="dvader654"][QUOTE="GodModeEnabled"]Wow that is very shady if true. Hard to believe someone could get away with something like that. I am not sure I 100% believe that though. Sega is notorious for putting games through development hell and being one of the sh1ttest publishers to work with this whole generation. Not sure what side I believe to be honest..SteelAttack
Really? What did they do before?

They published...SONIC GAMES. Isn't that horrid enough?

Quiet you.

GME but Alpha Protocol is actually kind of good is it not? Isn't it Obsidian, don't they never finish any game they work on? :P

#66 Posted by SteelAttack (10520 posts) -

[QUOTE="SteelAttack"][QUOTE="dvader654"] Really? What did they do before?dvader654

They published...SONIC GAMES. Isn't that horrid enough?

Quiet you.

GME but Alpha Protocol is actually kind of good is it not? Isn't it Obsidian, don't they never finish any game they work on? :P

Obsidian should set aside some of the money they get from publishers to reward the fans that complete and patch up their stuff.
#67 Posted by GodModeEnabled (15314 posts) -

[QUOTE="SteelAttack"][QUOTE="dvader654"] Really? What did they do before?dvader654

They published...SONIC GAMES. Isn't that horrid enough?

Quiet you.

GME but Alpha Protocol is actually kind of good is it not? Isn't it Obsidian, don't they never finish any game they work on? :P

Obsidian has gone on record saying that the Sega guys would fight them on everything tooth and nail, got them to redo the game several times, would constantly change things during development and tried to overtake the whole design process of the game and basically sh1tted everything up for them. Its pretty well talked about but I dont remember all the details anymore since it was so long ago. I enjoyed it, but what was good in the game was despite Segas involvement, not because of it.
#68 Posted by dvader654 (44751 posts) -
[QUOTE="dvader654"]

[QUOTE="SteelAttack"] They published...SONIC GAMES. Isn't that horrid enough?GodModeEnabled

Quiet you.

GME but Alpha Protocol is actually kind of good is it not? Isn't it Obsidian, don't they never finish any game they work on? :P

Obsidian has gone on record saying that the Sega guys would fight them on everything tooth and nail, got them to redo the game several times, would constantly change things during development and tried to overtake the whole design process of the game and basically sh1tted everything up for them. Its pretty well talked about but I dont remember all the details anymore since it was so long ago. I enjoyed it, but what was good in the game was despite Segas involvement, not because of it.

Sucks to hear cause it looks cool.
#69 Posted by El_Zo1212o (6029 posts) -
Alpha Protocol, Viking: Battle for Asgard, Captain America: Super Soldier and now Aliens: Colonial Marines. Sega has published some of my best times this generation.
#70 Posted by JustPlainLucas (74235 posts) -
[QUOTE="SteverXIII"]Read this: http://www.egmnow.com/articles/reviews/egm-review-aliens-colonial-marines/ And have a good laugh...

Opinions don't matter. ..
#71 Posted by chaplainDMK (6842 posts) -
Gearbox is full of crap for a long time, back when Hells Highway was being made they already liked to hype their games to hell and back, then release a product with half the features missing or completely butchered. And they also outsourced the MP of HH to some other dev.
#72 Posted by Business_Fun (2282 posts) -

I'll rent this. It can't be worse than Bodycount.

#73 Posted by CarnageHeart (18316 posts) -

[QUOTE="SteverXIII"]Read this: http://www.egmnow.com/articles/reviews/egm-review-aliens-colonial-marines/ And have a good laugh...JustPlainLucas
Opinions don't matter. ..

That review is hilarious, but the comments are even funnier.

#74 Posted by CarnageHeart (18316 posts) -

[QUOTE="dvader654"]

[QUOTE="SteelAttack"] They published...SONIC GAMES. Isn't that horrid enough?GodModeEnabled

Quiet you.

GME but Alpha Protocol is actually kind of good is it not? Isn't it Obsidian, don't they never finish any game they work on? :P

Obsidian has gone on record saying that the Sega guys would fight them on everything tooth and nail, got them to redo the game several times, would constantly change things during development and tried to overtake the whole design process of the game and basically sh1tted everything up for them. Its pretty well talked about but I dont remember all the details anymore since it was so long ago. I enjoyed it, but what was good in the game was despite Segas involvement, not because of it.

Sega is run by idiots, but in fairness to Sega, Obsidian is the sort of developer who always frantically throws stuff into a game up until the last minute, not worrying about whether anything works individually, et alone how it all comes together.

As for the discussion about Alpha Protocol, much of the discussion revolved around not only the game itself but the following comment.

http://www.joystiq.com/2010/05/28/alpha-protocol-game-review/comments/28270583/


Unverified) said

I worked on this game (a fact of which I am not proud). I'm not here to defend it; I agree with all these reviews.

First, a comment for the guy at Cheesecake Factory - Most devs eat in the office most days, if they do go out they tend to grab something at the food court and head back. I know the execs take long lunches, but they often use them for informal meetings as well. Most of the programmers and designers very rarely ate outside the office during the time I was on this project.

There was a ton of work put into this game. The problem is that is was a ton of undirected work, or work on things that were just stupid. The Executive Producer for the game, Chris Parker (also an owner of the company), seemed to think he was the world's greatest designer ever, and created all these absolutely **** systems and wouldn't listen to any of the real designers or devs about things that just didn't work. And you can't exactly argue with one of the owners of the company when he doesn't want to listen. He basically took over the game and dictated exactly how everything would work (or not work, as the case may be). The other producers realized this early on and just gave up, leaving Parker to micromanage all the designers and programmers directly.

Sega also was a factor, because they kept changing the design requirements (yes they had heavy influence there), which never gave the producers and designers time to actually decide on one set of features to make and polish. The blame is still mostly Obsidian's because the execution was absolutely terrible, and it was obvious 2 years ago that this game should have been scrapped. Instead, though, they focused on adding still more features and never fixed the ones they already had. That is a recipe for tons of bugs and no polish... as is obvious.

This game was just an absolute failure of production, and it's no wonder that so many of the developers left the company, even after the 40% staff layoffs. I am still happy about some of Obsidian's other current projects, New Vegas included, because they are going pretty well. Their big unannounced project is looking great and is already much better than AP ever was, and that may end up being the game that everyone was looking for with AP.

Sega should have canceled AP instead of Aliens...

#75 Posted by GodModeEnabled (15314 posts) -
Great post Carnage, that was an interesting read. Maybe I was too quick to put all the blame on Sega alone, Obsidian seemed to have its fair share of mismanagement going on as well.
#76 Posted by IndianaPwns39 (5037 posts) -

After reading all these comments and news stories I can honestly say respect for Gearbox is plummeting.

Yet, in all of this, I just can't help but think to myself "Gee, wouldn't it be great if Monolith made another AvP?"

#77 Posted by Rattlesnake_8 (18414 posts) -

After reading all these comments and news stories I can honestly say respect for Gearbox is plummeting.

Yet, in all of this, I just can't help but think to myself "Gee, wouldn't it be great if Monolith made another AvP?"

IndianaPwns39
Agreed.. the original AVP back on PC was awesome, so was the sequel. I thought highly of Gearbox, until all this info is coming to light. They clearly only cared about Borderlands and didn't care about Aliens. They can use the excuse they outsourced the game, but it's their name on the box and their responsibility to check in and make sure the project is on schedule and going well. Although they probably can't admit Timegate did most of the work as Sega will be really angry and probably try to sue them.
#78 Posted by XenoLair (4755 posts) -
Nah the game's not that bad actually. Seems similar to AVP2 to me honestly. I wasn't expecting anything spectacular, just another shooter in the aliens universe. Its not as atmospheric as hoped and its absolutely not worth full price, it feels more old than modern.
#79 Posted by Grammaton-Cleric (7513 posts) -

Alpha Protocol, Viking: Battle for Asgard, Captain America: Super Soldier and now Aliens: Colonial Marines. Sega has published some of my best times this generation.El_Zo1212o

Alpha Protocol, while rough around the edges, was a very good action/RPG experience.

Captain America was also very good and probably one of the better comic book games of this generation.

Viking is a solid hack n' slash with nice production values.

 

Aliens: Colonial Marines looks like something a real game crapped out. 

I'm glad you are enjoying it but the videos look laughably poor, especially given how entirely sloppy and goofy they made the actual Aliens in terms of movement and AI.

#80 Posted by El_Zo1212o (6029 posts) -

[QUOTE="El_Zo1212o"]Alpha Protocol, Viking: Battle for Asgard, Captain America: Super Soldier and now Aliens: Colonial Marines. Sega has published some of my best times this generation.Grammaton-Cleric

Alpha Protocol, while rough around the edges, was a very good action/RPG experience.

Captain America was also very good and probably one of the better comic book games of this generation.

Viking is a solid hack n' slash with nice production values.

 

Aliens: Colonial Marines looks like something a real game crapped out. 

I'm glad you are enjoying it but the videos look laughably poor, especially given how entirely sloppy and goofy they made the actual Aliens in terms of movement and AI.

I'll be the first to admit(as I have done in other threads) it feels old, it looks ugly and it suffers from the occasional progress-halting bug, but it's still fun to play. Especially with a good partner or two. I'm playing it on the hardest difficulty and it can also be pretty tense. The alien animations are pretty bad, but the multiplayer modes(particularly Escape) can be hugely entertaining.
#81 Posted by CastieI (124 posts) -
It is very possible that Sega has no clue who made the game.dvader654
Considering Sega's reputation for being amazingly stupid, this is actually entirely possible. [QUOTE="SteverXIII"]Read this: http://www.egmnow.com/articles/reviews/egm-review-aliens-colonial-marines/ And have a good laugh...

Is this guy actually paid to review games? (I mean paid by EGM, it's already obvious who else is paying him)
#82 Posted by Archangel3371 (15753 posts) -
Wow. The more I read about this the crazier it gets. I wonder if any legal reprucussions will come from this.
#83 Posted by Jbul (4835 posts) -

Read this: http://www.egmnow.com/articles/reviews/egm-review-aliens-colonial-marines/ And have a good laugh...SteverXIII

 

Holy sh!t.   Isn't that the same assclown that gave Halo 4 a 7?  Yeah, the super-polished, absolutely stunning sci-fi action shooter an "average" score, while he lavishes praise on the buggy, broken, PS1-era-disaster that is Aliens: Colonial Marines?   

 

It's not even funny, this guy should not have a job, of any kind.   His daddy must run EGM.   What a f*cking disgrace.
 

#84 Posted by Nshadow23 (414 posts) -

I don't understand why Gearbox didn't focus on Aliens after the first Borderlands then work on Borderlands 2.

#85 Posted by The_Last_Ride (72503 posts) -
i am glad i didn't get this game at full price
#86 Posted by NightmareP3 (256 posts) -

Normal fan reaction to Colonial Marines

I'm glad i had the chance to try it out at a friend's place before buying it, would've been even more angry if i wasted 50 euros on it

#87 Posted by CarnageHeart (18316 posts) -

Gearbox unsatisfied with the reaction of the real world, has created fake accounts praising their crappy game.

http://www.destructoid.com/randy-pitchford-has-only-time-for-colonial-marines-praise-245943.phtml

A number of Twitter accounts, which were only set up recently and seem spectacularly preoccupied with Gearbox and Gearbox products, are lavishing Pitchford with praise for Colonial Marines, and they are now the only people worthy of his time. Anybody with criticism -- not just the insults and threats he mentioned last time -- is to be ignored or outright blocked.

#88 Posted by MirkoS77 (7638 posts) -
Why is it the best possible licenses always suffer from these problems? I'm not superstitious, but there's definitely a real curse out there that never fails to plague these games. Is it because they know it will sell regardless based on the name alone so no effort is made? Honestly, I have great trouble thinking of better material than the Aliens universe to base an amazing game off of. You'd seriously have to TRY to screw up such potential so badly. Everything is all there to work with. Aside from Riddick, I can't think of another movie based title that doesn't suck. What the hell is the problem? You'd think this being billed as the official sequel to the films that a huge effort would've been made. I've given up hope for a great Aliens game....what was left anyway.
#89 Posted by DJ-Lafleur (34160 posts) -

Gearbox unsatisfied with the reaction of the real world, has created fake accounts praising their crappy game.

http://www.destructoid.com/randy-pitchford-has-only-time-for-colonial-marines-praise-245943.phtml

A number of Twitter accounts, which were only set up recently and seem spectacularly preoccupied with Gearbox and Gearbox products, are lavishing Pitchford with praise for Colonial Marines, and they are now the only people worthy of his time. Anybody with criticism -- not just the insults and threats he mentioned last time -- is to be ignored or outright blocked.

CarnageHeart

LMAO because their image isn't tarnished enough as is, they decide to pull this stunt.

Come on Gearbox, just accept that the game was a failure and focus on making the next game you make much better.

#90 Posted by El_Zo1212o (6029 posts) -
Aside from Riddick, I can't think of another movie based title that doesn't suck.MirkoS77
Captain America: Super Soldier.
#91 Posted by Cyanide4Suicid3 (783 posts) -
Im still going to buy it on Friday.
#92 Posted by redluigi11 (89 posts) -

ive also heard they used some of the funds they got from sega to make broderlands 2 not sure if this is true 

#93 Posted by MirkoS77 (7638 posts) -

[QUOTE="MirkoS77"]Aside from Riddick, I can't think of another movie based title that doesn't suck.El_Zo1212o
Captain America: Super Soldier.

Ah yes, I've been hearing good things about that, mostly from you and Gram.  I'll have to check it out.  I hear the combat's similar to the Arkham games but not as good.

#94 Posted by The_Last_Ride (72503 posts) -
Im still going to buy it on Friday. Cyanide4Suicid3
still sure about that?
#95 Posted by El_Zo1212o (6029 posts) -

[QUOTE="El_Zo1212o"][QUOTE="MirkoS77"]Aside from Riddick, I can't think of another movie based title that doesn't suck.MirkoS77

Captain America: Super Soldier.

Ah yes, I've been hearing good things about that, mostly from you and Gram.  I'll have to check it out.  I hear the combat's similar to the Arkham games but not as good.

This is usually where I go into an exhaustive examination of the differences between the two combat systems. Instead, this time I'll just say that where Arkham was an evolution of the classic beat em up formula, Cap is a perfect refinement of it.
#96 Posted by JustPlainLucas (74235 posts) -

Normal fan reaction to Colonial Marines

I'm glad i had the chance to try it out at a friend's place before buying it, would've been even more angry if i wasted 50 euros on it

NightmareP3
Your gun is digging into my hip.. *gags*
#97 Posted by LongZhiZi (2453 posts) -
Why is it the best possible licenses always suffer from these problems? I'm not superstitious, but there's definitely a real curse out there that never fails to plague these games. Is it because they know it will sell regardless based on the name alone so no effort is made? Honestly, I have great trouble thinking of better material than the Aliens universe to base an amazing game off of. You'd seriously have to TRY to screw up such potential so badly. Everything is all there to work with. Aside from Riddick, I can't think of another movie based title that doesn't suck. What the hell is the problem? You'd think this being billed as the official sequel to the films that a huge effort would've been made. I've given up hope for a great Aliens game....what was left anyway. MirkoS77
Perhaps part of the reason is because these are such great brands that they know people will buy it, even if corners are cut. Though it seems like A:CM has more than just cut corners... What makes the situation with this game all the more frustrating is that the most recent Aliens vs Predator game actually has a pretty good marine campaign. I haven't completed it, but the last time I booted it up I could only play 10 minutes or so before my heart was racing so much that I couldn't handle it. That's precisely what should happen. I hear the campaign takes a nosedive in terms of quality after the point I'm in, but it's still pretty clear that this franchise definitely could have great games based around it.
#98 Posted by CarnageHeart (18316 posts) -

[QUOTE="MirkoS77"]Why is it the best possible licenses always suffer from these problems? I'm not superstitious, but there's definitely a real curse out there that never fails to plague these games. Is it because they know it will sell regardless based on the name alone so no effort is made? Honestly, I have great trouble thinking of better material than the Aliens universe to base an amazing game off of. You'd seriously have to TRY to screw up such potential so badly. Everything is all there to work with. Aside from Riddick, I can't think of another movie based title that doesn't suck. What the hell is the problem? You'd think this being billed as the official sequel to the films that a huge effort would've been made. I've given up hope for a great Aliens game....what was left anyway. LongZhiZi
Perhaps part of the reason is because these are such great brands that they know people will buy it, even if corners are cut. Though it seems like A:CM has more than just cut corners... What makes the situation with this game all the more frustrating is that the most recent Aliens vs Predator game actually has a pretty good marine campaign. I haven't completed it, but the last time I booted it up I could only play 10 minutes or so before my heart was racing so much that I couldn't handle it. That's precisely what should happen. I hear the campaign takes a nosedive in terms of quality after the point I'm in, but it's still pretty clear that this franchise definitely could have great games based around it.

I don't think licensed games being guaranteed money makers is the case any more. Nowadays there is a stigma attacked to licensed games and lots of games based on popular movies have failed to make much of a dent (nods towards the games based on Avatar, Captain America, Terminator and King Kong). Quality licensed games not tied to movies like Batman and Transformers have done quite well though.

I think the change is due A) increasing consumer sophistication and B) the fact that game companies realize that rather than taking someone's money with a crappy licensed game and running, it is much more profitable to make a game people enjoy so much that they buy DLC and down the line, the sequels. Also, companies that fully own their properties don't have to pay anyone else a percentage and thus make more money.

#99 Posted by Celldrax (14632 posts) -

http://www.youtube.com/watch?v=8J8SzBhjqaQ

[spoiler] On a more serious note....really, what the f*ck happened? Months ago, I was looking forward to this. It seemed pretty promising.

But now? Nah. Looks like it's not even worth a rent. [/spoiler]

#100 Posted by MrGeezer (56580 posts) -
Despite wishing that Colonial Marines had turned out well, and even somewhat liking AVP2010, I think the concept is a bit old and dated. Hell, even within the context of just the Alien franchise, what we're seeing is still kind of old. When Randy Pitchford says he's been stealing from Aliens his entire career, I totally believe it. Why did Colonial Marines have to go back to Hadley's Hope and the Sulaco in the first place? We've already seen that $***. And even if that's never been in a game yet, so what? The whole aesthetic has been copied so much that it's become sort of generic. Now when I play AVP, it just comes across as "monsters in a generic futuristic/industrial setting". When I watch clips of Colonial Marines, it just seems like "monsters in a generic lab" or "monsters on a generic spaceship". These days it just comes off as kind of bland. AVP felt bland. I haven't played Colonial Marines, but it looks bland. And I get the strong feeling that I'd have a similar impression even if those were good well-polished games. I think these games are just copying the movies too much. Granted, the movies were great and it''s still possible to make great games by copying the movies, but it still feels sort of old and bland and dated, just the kind of thing I've seen way too many times already. How about making an Aliens game that deals with stuff we HAVEN'T seen before? They keep on doing spaceships and colonies because that's what was in the movies, but the movies have themselves been copied so many times that sticking true to the source feels generic.