Quote: So getting back to this "new generation" business: I have never seen a combat-type game where the AI required anything remotely special in the way of processing power.
Shamus Young - " Next Gen AI & Next Gen BS"
The rest of the escapist article ....
Made a post months ago questioning how tough it was for games, AAA or Indie to make balanced and challenging video game enemies that weren't cheap.
Folks assume that F.E.A.R. or varied enemies in hack & slashers were nice tries at difficulty, and enemy variety but that CPU is cheap and multi-player with other people was all you could ask for concerning a good challenge.
Also I heard suggestions, that it would take another gen of advanced computer intelligence, and more CPU load, to make smarter simulated enemies and better adverse environments.
But I still think smart (non-cheap) CPU enemies and challenges isn't entirely a pipe dream, but more of a foundation design issue. and here's someone who agrees. If nothing else this is enlightening.