My name is Khasym, and I like Watch Dogs....
But for some reasons, some good, and some bad, I seem to be in the minority. WD is a fun game, that really does bring you into a different world(worlds if you count the Digital Trips) and is a solid next gen title. But everyone from Total Biscuit, to Jim Sterling, seems dead set to bag on the game as much as they praise it. Others just flat out hate it, and almost everyone who reviews it, makes the obvious comparisons to GTA. So, in a hope to move away from "Why isn't this GTA?" comments, I would like to point out the following:
- GTA is made by Rockstar Games. Watch Dogs is made by Ubisoft.
Yes, this is shocking, but Ubisoft didn't actually make GTA. Ubisoft has had plenty of open world experience on their resume with Farcry and Assassin's Creed. They know how to make a world engaging on THEIR terms, rather than copy/pasting Rockstar's formula. So you aren't going to have the same mechanics that a GTA game does. The cops in both games, have wonky detection protocols. There are clear bugs to exploit in both games. But none of these problems, detract from either game.
- GTA is no more thematic than Watch Dogs in terms of weaponry.
You cannot stroll into a gun store, walk out with an RPG, a mini gun, and enough armor, ammo and vehicles, to re-enact your version of the North Hollywood Shootout. Complaining about the weaponry or the lack of this or that gun, in either game, is relatively pointless. Comparing the weapon lists, is even moreso. Watch Dogs is a sneaky game built around one city. GTA V/OL is a driving/sailing/flying game with shooting elements, built around one county. Both have their appeals. Saying one should be more like the other, or disliking it because it isn't, is how we wound up with the CoD/BF situation.
- A trailer does not a game make.
If you watched the E3 2013 trailer, expecting that level of fidelity before the PS4 and Xbox One were even out, you are the type of gamer that Aliens: Colonial Marines and Duke Nukem Forever were made for. If the gameplay were utter crap, but Watch Dogs had that level of visual quality, would it be any better of a game for it? E3 is where we go to get a glimpse of future titles. It is not the benchmark for what a future title may ultimately look like. Names may change, gameplay may change, why is it graphics have to be dialed into exactly how the final product will look. Watch Dogs has atmosphere in truckloads. You can walk around Chicago listening to musing and hacking people's phones, and not feel the least bit bored as you listen in on the virtual lives around you. The facts that the anti-aliasing isn't QUITE as crisp as a top notch PC rig, or that things pop in at a distance, are wholly ignorant of the game quality. We're losing the forest of quality, for the individual trees of optimization.
To sum all this up, I have nothing against you if you don't like Watch Dogs. I didn't like Bioshock or Bioshock Infinite regardless of their graphical or gameplay quality. But I don't judge Bioshock against something like Half Life or Halo. It's just not my kind of game. Judge a game independent of external pressures. Don't let other games, or a trailer released almost a year ago, be the benchmark you need to judge a game on.
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