Recently i came of the Elder Scrolls Online beta
and once again i find myself disappointed
games and MMO's seem to be repetitive , it is the same old story same old concept just with better graphics or functionality such as action animation or a little more freedom in how you move and fight, but the basic concept is the same
so i sat down and thought what would i like to see in a new MMO that i think would be interesting and appealing which goes against the stuff thats out here and is on repeat like a favorite record track
i also thought about what makes the current wave of MMO's boring? and here is what i came to conclusion
firstly what makes the current wave of MMO's(be they the rift's or tera's or elder scrolls online's or final fantasy's) boring
well its the same old story, collect this, kill that, gain this, unlock these skills, get this experience, reach this level
now of course without these basic an MMO or many games wont be able to function, so they are necessary, but the problem is that all these MMO's are based upon this as a system and as the end game, all of this really has no purpose
you spend hours visiting every region/alliance map/city area/quest and do the same boring thing over and over again , with a change in the size or strength of the enemies/npc's and thats about it
then you reach the maximum level and then you become stagnant
so the problem is that there really is NO purpose behind most of these MMO's except to reach the maximum ability of your character and the maximum stats and maximum level
the whole game is based upon that
so an idea i came up with is this:
we do have to use the same formula, a character has to level up, and by leveling up the character has to do quests and kill NPC's , unlock skill trees, collect items BUT now there is a goal, the goal of the MMO is to (other then level up and gain skills) gain better armor(which is already vanilla for all MMO's) visit new areas and acquire item which are specific for the whole purpose of the game which is to become one of the BOSS beasts of a region
up until the maximum level, each region has a "final" quest and that "final" quest is to acquire a piece of armor/crafting ability/crafting object
once each subsequent level is completed in each region and map, and the matching level completed, the user reaches the final and complete maximum level character with each level having a final quest collecting that specific armor piece/crafting ability/crafting item
once that is all done the character has collected 80 special items (if the maximum level being 80) and reached the maximum level
and now enters a new game, called control which is ubiquitous to only maximum level characters but takes place in all of those previous regions, however what is the purpose? well now the character has collected (maximum level) 80 items and those 80 items are his entry into the new world, where the race is on to collect a jaggurnaut set of armor, there is only one set for each region in say 100 regions scattered over the entire region/alliance
whoever gets this armor set first gets to be the MASTER , the MASTER then chooses a dungeon or city or are which they then have control,and are able to morph into a giant beast, now the other level characters all have to come together to slay this master who owns this unique armor set and and cause the armor set to be scattered al over the complete map once again , so then the race is to go and get this complete set, since there is only one set, if a character has gotten half the set, and another character has gotten the other half, if they come across each other , then in pvp battle the winner takes all
so the purpose is to control and be this master beast which everyone's wants, this way the game is always alive and interesting, obviously the details needs smoothing out but i think it would work very well and is possible with game engines
so what do you guys think about this?
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