I dont get it... I just saw a vid on here about Assassins Creed Unity, where a dev says 60fps looks "weird and unnatural" then compares it to movies... Even though a movie and game are vastly different on how they immerse the viewer/player
In contrast to these claims, The Last of Us remake has a switch in the game itself where you can toggle between 30 fps and 60 fps... while the game still works fine on 30fps... to say its superior feels like such a farce that I'm kind of shocked they would even suggest at all that its "more natural"
When I switch between the two settings you can instantly tell that the 30fps one is way more janky and the 60fps setting well, feels how it should be and was totally natural, and more "responsive" to my controller inputs.
So my question(s):
Do you guys notice a difference?
Do you care?
Do you think devs should be allowed to use radical claims like this?
Do you think 30fps really is more immersive?
Is Ubisoft just being lazy on their optimizations and making excuses?
AND Last but most importantly:
It's kind of obvious they are using this excuse due to power limitations on the system, would you sacrifice graphical detail for smoother play??
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