Some tidbits to those who are interested:
- Crisis Core is a prequel to Final Fantasy VII that examines the story of Soldier Second ****Zack in his quest to ascend the ranks of the Shinra Corporation's elite Soldier unit and become a hero.
- The game unfolds as an action RPG divided neatly into missions accessible from hub locations.
- In-game cut-scenes -- many of which are expertly voiced -- and eye-popping Advent Children-****videos convey story elements.
- Missions involve a number of randomly occurring real-time battles and a few scripted ones punctuated by story elements.
- In battle, the Circle button handles actions like attacking, while you can use the L and R shoulder buttons to select magical abilities and items. (Like in FFVII, spells, which you enable by equipping materia, consume MP.)
- the battle system seems to be the Digital Mind Wave or D.M.W. system that fires off a slot machine of numbers and character portraits based on Zack's SP (soldier points), AP, HP, and MP. A trio of matching portraits triggers limit breaks, pre-rendered video summons attacks, and other offensive abilities. The number combinations can cause Zack to level up, receive stat bonuses or increase the power of collected materia. As if this system weren't confusing enough, Zack sees visions when the slots start, hinting at a deeper, unexplained significance behind the DMW system. (wierd...don't like this)
- Given Crisis Core's sharp graphics, mood-evoking music, and amazing cut-scenes, the game's load times are remarkably brief.
- The adventure looks to be lengthy and filled with optional side-quests, items, and materia. However, the essence of the game boils down to a nearly impenetrable FFVII-esque story with loads of atmosphere and an unusual button-mashing battle system.
http://www.1up.com/do/previewPage?cId=3164589
Even though it gets bad reviews, it looks like it's worth getting. PSP needs games like these so I'll get it no matter what...I hope it's not $49.99 though. :(
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