1. An article about the texture creation in Ready at Dawn's The Order 1886. They scan real period appropriate materials (which they scuff up to make them look used) into the game. Game Informer is going to post a new article today which if it contains anything juicy, I'll update the thread.
Textile scanning is another method Ready At Dawn is employing to save time and create a more immersive world. During our visit the studio showed us a large contraption that allows developers to scan flat, real-world objects into the game. The team scans real samples of aged parchment, wallpaper, and period-accurate clothing into the game. The multiple cameras and light sources allow in-game lighting to play off these textures realistically. These samples can then be pasted onto objects and the environment.
“It adds a level of realism that’s just not possible otherwise,” Foster says. “There are imperfections in the world that you never think of. When you see cloth, there’s tons of little strand imperfections that are hard to mimic.”
2. DCOU (a launch FTP MMO) is 60 fps, 1080p and boasts crossplay with the PS3 version (they run on the same servers) and of course, PS3 characters can be imported into the PS4 version. Going forward the PS3, PS4 and PC versions will all get the same content at the same time.
Last time I tried it was early its life before it went FTP (there was a free trial or something) but I'll give it another shot. I'm not a MMO guy and that probably won't change, but screwing around and creating a superhero from scratch is kind of cool.
3. Interview with various high level people in Sony about the making of the PS4. Lots of interesting tidbits, including the fact that Kutaragi was not a fan of Crash Bandicoot.
Over those years, Cerny grew close to the company, but it wasn’t always smooth going. The book All Your Base Are Belong to Us: How 50 Years of Videogames Conquered Pop Culture recounts a moment at the E3 gaming conference in the ’90s when Cerny was nearly reduced to tears by a 45-minute tirade from Ken Kutaragi, the father of the PlayStation, who didn’t see much future in Crash Bandicoot. “Ken is a very intense person,” Cerny says.
The irony here is although Sony hired an American to oversee its new console, and although it put even more trust in Japanese execs who have spent so much time in the States, the PlayStation was built in a way that’s more Japanese — at least in the traditional sense. Yoshida says that in American corporate culture, the orders come from the top of the hierarchy and move down, whereas Japan is a place where a corporation is more of a collective, where anyone can contribute a good idea, where all the individual pieces work more as a whole. Before Mark Cerny, the PlayStation team didn’t necessarily work in what Yoshida describes as a Japanese way — the orders came from the top, and people followed them — but now it does.
4 Teardown of the PS4 at the link. I'm not an engineer, but it looks cool. What's most important is that game designers are happy with it.
5. More evidence Epic is going to reveal something next week at Sony's launch reveal conference.
Adam Boyes, Sony Computer Entertainment America Vice President of Publisher and Developer Relations, tweeted his excitement to reunite with SCE Worldwide Studios President Shuhei Yoshida at next week's PS4 press event. Rein then tweeted at both SCE executives, "you guys should play some Gears of War!"
6. Battlefield and AC sales are way down. Some of that is due to the next gen of consoles (complete with shinier versions of AC and Battlefield) hitting in a few weeks. The cynic in me thinks that some of it is due to the fact that the last AC left a lot of people disappointed.
The sales declines posted by Assassin’s Creed IV and Battlefield 4 was severe. Sales of Creed are down 60 per cent year-on-year, while Battlefield 4’s sales are down 69 per cent compared with 2011’s Battlefield 3. Week one sales of FIFA?14 were also down 24 per cent.
But is this all because of the next-gen transition?
“It’s difficult to know how many will buy current-gen,” said Activision’s UK MD Roy Stackhouse. “There’s probably an amount of nervousness and hesitation in the marketplace with next-gen just around the corner.”
7. Sony has listed the 11 different digital entertainment apps on the PS4 at launch (stuff like Netflix and Amazon Video). Rumor has it that they thought about making the 11 apps the subject of next week's press conference but decided to focus on games (joking of course).
8. Doki Doki Universe is hitting the PS4, PS3 and PSV this December. Its a game from the maker of the Genesis classic Toejam and Earl in which you play a robot who is trying to learn about humanity. The player controls him and he travels from world to world, meeting different people with different wants and needs. How he responds to them impacts how the people respond tot he him (also the game profiles players based on the choices they make).
9. Some VR patents Sony filed in May have gone into the public domain.
They fall into two categories - a few patents covering mostly the same thing, basically 'hazard detection' in the usage of immersive HMDs.
Meaning, when you are immersed in VR, you may be wearing noise-cancelling headphones, and you obviously cannot see your surroundings. If there is an emergency - like an alarm going off, or an object moving quickly to your head - it would be good to alert you of it, so that patent is talking about ways of doing that, by allowing certain types of noise through, and by unobscuring your vision if there is a hazard in proximity with your head.
The second type patent deals with head motion detection and image stabilisation in a HMD:
10. Activision thinks that consoles will sell faster this generation because Sony and MS aren't relying on anything exotic (like say, the Cell) and thus can chop prices faster.