There have been a small number of occurrences where feedback from a review has been rather critical. Other times some users have expressed that certain concepts have not been taken into account for the final score. One example being how the game plays in the long term. Another being innovation (which can also apply to whether a game is up to date with it's feature set).
My proposition is a rather simple expansion of the marked categories in order to further explain the reasoning behind the score, for the sake of the game buyer.
Current System:
- Gameplay - 3 points
- Graphics - 2 points
- Sound - 1 points
- Value- 2 points
- Tilt - 3 points
Proposed change:After giving a particular element an extra node, you are asked to distribute the two or three points to elaborate between sub-categories. Note: To keep things simple for the community, for player reviews this should be optional.
- Gameplay
- Innovation - 1 point
- Genre comparison - 1 point
- Fun factor - 1 point
A score of 10 means that a game is a fantastic example of it's genre, fun, and really pushes gaming forward (Half Life?). A lower score means that the reviewer can specify whether the game is fun but not as good as other games within the same genre, a little bit old fashioned and lacking some of the more recent innovations, just wasn't that fun to play, or a combination of the three.
- Graphics
- Artistic design - 1 point
- Technical design - 1 point
A score of 10 means that the game pushes the hardware to the limit with fantastic artistic design. A lower score means that the review can specify whether the game has particular artistic merit or a lot of pretty visual effects available on the hardware.
- Sound
- Value
- immediate value for money - 1 point
- Long term appeal - 1 point
Fairly self explanitory.
- Tilt
- Consistency - 1 point
- Stability - 1 point
- Personal impressions - 1 point
This is probably the most controversial divide since what contributes towards tilt is variable. One alternative could be that tilt is not divided into sub-categories.
My terminology is merely an example. There are many factors that contribute towards good gameplay, and I would like to open up what sub-categories are used for discussion as well.
Discuss. :)
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