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TGS 06: flOw Updated Hands-On

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  • PS3

Sony's Santa Monica studio is working on something crazy.

TOKYO--One of the previously unannounced games showing here at the Tokyo Game Show 2006 is a brief demo called flOw, from Sony's Santa Monica studio. Less of a game and more of a tech demo at this point, flOw puts you in control of a swimming, snakelike creature that's made up of balls and lines. The visual style is somewhat similar to Nintendo's DS music-maker, Electroplankton. Considering that flOw is one of the few PlayStation 3 games at the show that was being shown off with headphones, it seems reasonable to assume that sound will play a role in how the game works.

In the demo being shown, you can swim around a mostly blue screen and eat tiny creatures, which fill in the circles on your creature. There are also other spots that warp you between different but mostly identical areas to eat more creatures. All the while, soothing ambient audio is played. The game is a little hard to wrap our minds around at the moment, but it's interesting nonetheless. Look for more on flOw as soon as we can put our heads together and figure out what the heck is going on.

[UPDATE] We had a chance to once again tackle this alluring aquatic game during the first day of TGS, and we were impressed by both the concept and the execution of flOw. You start the game, as mentioned above, as a tiny little swimming critter zipping around in the bright blue expanse of the flOw world. Various smaller creatures float nearby, and if you swim near them, you'll snap them up with the crescent-moon shaped appendage that acts as your mouth. Certain foodstuffs will add additional links or flippers to your body. Collect enough of these, and your geometric sea avatar will quickly gain in size.

Certain organisms you encounter are color coded, and consuming these critters is the only way to ascend or descend the depths in flOw. Organisms that feature a red icon will cause you to automatically dive deeper into the water; creatures with blue icons will cause you to ascend. As you might expect, the deeper you go, the darker the "water" becomes, while, as you ascend, the light turns the water a much brighter shade of blue.

Your ultimate goal in the flOw demo we played was to completely devour one of the larger organisms hidden deeper in the level. To get there, we had to maneuver our critter to eat some red icon organisms so he could dive deep enough to get to the target. Once you get within striking distance of the boss (though "boss" is probably misused in this kind of peaceful title), we had to first gobble up all the appendages surrounding the nucleus. If we hit the middle of the boss too soon, he'd send us shooting back up a level or two, requiring us to search for more red-icon organisms to devour. After a bit of trial and error, as well as some careful planning, we were able to solve the puzzle and finish off one of the big boss organisms.

One of the other cool features we discovered about flOw was that you can use either the analog stick to control your creature or turn on the tilt functionality on the PS3 dual analog controller to move your critter around. It took some practice, but soon enough, turning left and right or moving forward and backward became more or less second nature.

We like what we've seen of this strange and imaginative aquatic game so far. Its laid-back vibe and tranquil look seems to hide a rather deep and compelling puzzle experience that definitely grabbed our attention right away. We'll be keeping our eyes on flOw in the coming weeks and look forward to bringing you more on the game soon.

42 Comments

  • firstpicktaken

    Posted Oct 18, 2006 12:07 pm GMT

    this will be my first game I purchase on-line.

  • 0rin

    Posted Oct 7, 2006 8:48 am GMT

    I played the demo/flash thingy and its pretty interesting. it entertained me for a good 30 minutes untill i couldn't get any farther (there were no more red things or "sinkers") only a blue "floater". I was the circular amoeba, IE, level 2. I'm guessing its only a 2 level deal.

  • TheGamer4Life

    Posted Oct 2, 2006 10:29 am GMT

    Looks like an underwater versin of Rez.

  • Staticbb

    Posted Oct 1, 2006 8:32 pm GMT

    yo isn't this game created by that kid prodigy that now works on spore? I remember reading about it on joystiq. It's supposed to be demo software for the concept of some form of reactive AI difficulty or something. I forget.

  • HXCDEW

    Posted Sep 28, 2006 6:38 pm GMT

    This game is addictive! I want this on the PSP to play on the go

  • ryanwh

    Posted Sep 27, 2006 10:07 pm GMT

    I...dont get the appeal. We dont have to pretend every arty farty expression that comes around is a killer app. The flash of this is just not fun, not sure why that same not fun gameplay would be fantastic in 3d.

  • Tiny_Dean

    Posted Sep 25, 2006 8:44 am GMT

    this game looks gr8

  • Willini

    Posted Sep 23, 2006 11:34 am GMT

    maybe itll be for free download on the sony network

  • Spaz_master

    Posted Sep 23, 2006 10:12 am GMT

    Just for completeness sake, yes it's already been widely available online for a while now. Yes, you can play it. Here's the site. The lead programmer mentioned a 'new iteration' would be ready later this year. I wonder if this is what they're talking about.

    http://intihuatani.usc.edu/cloud/flowing/core.html

  • -HCMF-

    Posted Sep 23, 2006 5:46 am GMT

    I thought Japan had all the good drugs...

  • manson66

    Posted Sep 22, 2006 8:34 pm GMT

    yeah, this game was in wired magazine. it was developed by what they labeled as an "up-and-coming" groundbreaking developer. you can go to his website, (search for flow) and actually play the game in a flash version. I've played it. it was interesting. Definetly a downloadable game. I see it as sony's contender against geometry wars for the 360.

  • _Sam_

    Posted Sep 22, 2006 6:52 pm GMT

    I hate it when the titles are spelled strangely

  • junk56

    Posted Sep 22, 2006 6:28 pm GMT

    Haha just the mention of flash reminds me of Alien hominid. lmfao imagine Alien Hominid 2!

  • SolidFear

    Posted Sep 22, 2006 6:04 pm GMT

    Sony is not mimicing Nintendo at all. Get it through your head. Casual games have been around before Nintendo started on their crusade with them...

  • petergerns

    Posted Sep 22, 2006 5:47 pm GMT

    The idea is interesting, althought I feel like it might be Sony trying to mimic the success of Nintendos "casual" games. Also, it better not be sixty dollars!

  • Hairball

    Posted Sep 22, 2006 4:20 pm GMT

    Yes, the flash game is quite a good time. I hope that they do something more with the game for it's console release though.

  • MadAirPsycho

    Posted Sep 22, 2006 3:46 pm GMT

    This is already a Flash based game for free.

  • Turisman4

    Posted Sep 22, 2006 3:33 pm GMT

    Games like this are actually becoming more commonplace, with games from vib-ribbon to Electroplankton. Still, it's nowhere near a common genre. But I think this game would do better on the PSP, unless it's a download-only game.

  • K1LLSWITCH

    Posted Sep 22, 2006 3:30 pm GMT

    Reminds me of Katamari Damacy where the player needs to collect items in order to grow. In this case the player needs to eat other creatures in order to grow. Interesting title.

Review Scores

Game Info

  • PC Release Info

    • Release Date: Apr 14, 2006
  • PS3 Release Info

    • Release Date: Feb 22, 2007
    • ESRB: E
      Titles rated E (Everyone) have content that may be suitable for ages 6 and older.
  • PSP Release Info

    • Release Date: Mar 6, 2008
    • ESRB: E
      Titles rated E (Everyone) have content that may be suitable for ages 6 and older.

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