Fire Emblem: Radiant Dawn User Review
- Difficulty:
- Just Right
- Time Spent:
- 40 to 100 Hours
- The Bottom Line:
- "Masterpiece"
When I heard that a Fire Emblem game was being developed for the Wii I couldn't do anything but wait patiently for its release. And the wait was worth it. This game has the right difficulty for every player, if you are new to the series then you pick easy, but that doesn't mean that it will be a piece of cake, because the game challenges you. And if you pick other difficulty it will be a lot harder to beat and the game will have a few surprises for you.
This game is the sequel of Fire Emblem Path of Radiance, and is ubicated three years after the events of that game. If you have this game in your collection you can import some of your data to the sequel.
If you are worried about this game being a sequel do not worry, because the story is explained very well and if there is any reference to the last game it will be explained
The game is divided in four parts each one having its story and characters. The first one is the liberation of Daein, and in here you control Sothe and Micaiah and the Dawn Brigade, the second part is about an uprising in Crimea, the third part is the war between the Laguz and Begnion, here you can control the Greil Mercenaries; and the last part I'm not going to spoil it for you. Although this game is divided in parts the entire different parts story has something to do with the last part you played, that causes that there isn't four different stories but one long immersive chain of events.
Each part is divided in chapters that follow this scheme: Story and events, a base in which you make preparations, more story/events, the battle itself and the consequences of the battle.
The battles are turn based and they go like this: player phase, allies phase (if there are any), enemy phase and other phase (if there are any). Each battle has an objective and it isn't always routing the enemy, it changes with every battle some of the objectives are rout the enemy, defeat the boss and escape, just to mention some of them
The music in the game is pretty varied and it changes depending if you are attacking or being attacked, it also changes with the characters that you play with, more over it changes with how the situation changed after the battle and so on, to be brief there are over 80 songs in the game.
There are very little bad features in the game, which are: some parts of the story are pretty hard to believe and very unlikely to be true. Another bad point is that with the constant changing of characters the first units you play with are likely to be every thing but usefull and the problem is that you will have to use the in the last parts of the game putting them in loads of trouble. And the other bad point is that if you lose a unit you will lose it forever, meaning that you have to move them with care.
About the controllers you can play with the wiimote in horizontal position (this is the default setting) whit the wiimote held vertically, using the classic controller or you can use a GameCube controller if you have one. With everyone has a different button set up, and if you played Fire Emblem Path of Radiance the controller set up is the same.
In conclusion it is very good game with enough twist to keep you waiting for what is going to happen next. It has a very nice soundtrack, a difficulty that grows with the game (begins easy but in the end is not so easy), has a lot of know and new characters with personalities defined perfectly. If you have played any Fire Emblem game you will know what to do in every part of the game.
This game is the sequel of Fire Emblem Path of Radiance, and is ubicated three years after the events of that game. If you have this game in your collection you can import some of your data to the sequel.
If you are worried about this game being a sequel do not worry, because the story is explained very well and if there is any reference to the last game it will be explained
The game is divided in four parts each one having its story and characters. The first one is the liberation of Daein, and in here you control Sothe and Micaiah and the Dawn Brigade, the second part is about an uprising in Crimea, the third part is the war between the Laguz and Begnion, here you can control the Greil Mercenaries; and the last part I'm not going to spoil it for you. Although this game is divided in parts the entire different parts story has something to do with the last part you played, that causes that there isn't four different stories but one long immersive chain of events.
Each part is divided in chapters that follow this scheme: Story and events, a base in which you make preparations, more story/events, the battle itself and the consequences of the battle.
The battles are turn based and they go like this: player phase, allies phase (if there are any), enemy phase and other phase (if there are any). Each battle has an objective and it isn't always routing the enemy, it changes with every battle some of the objectives are rout the enemy, defeat the boss and escape, just to mention some of them
The music in the game is pretty varied and it changes depending if you are attacking or being attacked, it also changes with the characters that you play with, more over it changes with how the situation changed after the battle and so on, to be brief there are over 80 songs in the game.
There are very little bad features in the game, which are: some parts of the story are pretty hard to believe and very unlikely to be true. Another bad point is that with the constant changing of characters the first units you play with are likely to be every thing but usefull and the problem is that you will have to use the in the last parts of the game putting them in loads of trouble. And the other bad point is that if you lose a unit you will lose it forever, meaning that you have to move them with care.
About the controllers you can play with the wiimote in horizontal position (this is the default setting) whit the wiimote held vertically, using the classic controller or you can use a GameCube controller if you have one. With everyone has a different button set up, and if you played Fire Emblem Path of Radiance the controller set up is the same.
In conclusion it is very good game with enough twist to keep you waiting for what is going to happen next. It has a very nice soundtrack, a difficulty that grows with the game (begins easy but in the end is not so easy), has a lot of know and new characters with personalities defined perfectly. If you have played any Fire Emblem game you will know what to do in every part of the game.
More User Reviews
Radiant Dawn is a game that heavily builds on the game before it and that's what helps it become a grander sequel
Review Stats:- Posted Jan 3, 2013 8:51 pm GMT
amazing character development, good plot, lacking use of the wii remote, great replay value
Review Stats:- Posted Dec 2, 2012 5:49 am GMT
Not bad. A little too weak for the greatness that is the Fire Emblem series.
Review Stats:- Posted Dec 2, 2012 5:02 am GMT
Very fun game with lovable characters but suffers from a ridiculous plot. Is this FE worth your money?
Review Stats:- Posted Jul 20, 2012 8:21 am GMT
User Videos
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An AMV for Fire Emblem "Radiant" series. The song is Breaking the habit by Linkin ParkPosted Mar 4, 2010
by lazyathew | 3:18 | 533 Views -
I try to explain the plot to this game. Emphasis on "try". The only image of Erika I could find misspells her name. Someone in this video is batman.Posted Nov 11, 2009
by D_West | 4:14 | 126 Views
User Images
- My Fire Emblem Wall paperPosted Sep 9, 2008
by FireEmblem_Man | 1,670 Views - A wallpaper of Eliwood, Lyn, and Hector from Fire Emblem (GBA).Posted Aug 3, 2008
by TeenGamer92 | 1,689 Views
Fire Emblem: Radiant Dawn
Not Following
- Publisher(s): Nintendo
- Developer(s): Intelligent Systems
- Genre: Role-Playing
- Release:
- ESRB: E10+
Fire Emblem Radiant Dawn Navigation
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