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E3 2008: Final Fantasy XIII Roundtable Discussion

Related Platforms:
  • PS3
  • Xbox 360

Square Enix answers questions about development and the vision for Final Fantasy XIII.

E3 2008 Trailer

Three minutes and 19 seconds of Final Fantasy goodness is just one click away.

Following the bombshell announcement regarding Final Fantasy XIII's platform expansion to the Xbox 360, Square Enix has been hosting some cozy question-and-answer sessions to chat up the upcoming installment in its flagship series. We got to sit down to the roundtable with FFXIII producer Yoshinori Kitase and Square Enix executive Shinji Hashimoto to talk shop about the role-playing game and its development. We were warned at the beginning that it's still quite early in the development process and so details would be scarce, and this was true. Details are still pretty scarce. However, even mere droplets of information about new Final Fantasy games are delicious, so we were unperturbed.

The first query had to do with scheduling, and whether the PS3 version of the game was being delayed to accommodate the newly announced 360 version. The reply was that the PS3 version is on track to be completed as scheduled and that the 360 version will be ported from it. According to Square Enix, there should not be a delay in order to bring both versions to release.

Next, the team was asked about the possibility of additional content when FFXIII reaches US shores--content that is usually added to the overseas releases after the game first comes out in Japan. The answer given was that the typical Final Fantasy release schedule ends up staggered between territories, with gaps of at least 6 months between the initial Japanese date and releases in the US and Europe. Currently there's no extra content planned, since the team is anticipating lessening the gap between the Japanese release and the worldwide unveiling.

The next question was regarding the technical limitations of DVD media as opposed to Blu-ray and how that would affect the visuals of the Xbox 360 version. The response was that while nothing has been decided yet, the plan is to optimize compression for the disc-space hogs, which are prerendered cutscenes and voice work, so the quality would not be adversely affected.

When asked why Square Enix made the decision to produce an Xbox 360 version for the Final Fantasy series, we were at first gently reminded that the massively multiplayer Final Fantasy XI made its way to the 360. So while this isn't technically the first Final Fantasy game on the system, for this installment the team wanted to make it available to as many fans as possible. They recognize that there are many fans floating around out there with interest in the game who do not own a PlayStation 3. We inquired about whether there were any tentative plans for 360 achievements for the game and received the somewhat cryptic answer that the team didn't want the gameplay experience to be noticeably different between the two versions but that there would be details where they would diverge.

A question about the characters shown in the trailer and a request for their names and backgrounds was quietly declined. Square Enix isn't ready to share those details yet. However, it was reiterated that the main character is called Lightning by the people around her and that this is not her true name.

The next question was for Kitase, who is returning to Final Fantasy development on FFXIII after not participating on Final Fantasy XII. He was asked to describe changes in the gameplay. He responded that Final Fantasy X had random encounters with a battle environment that would load and that Final Fantasy XII had enemies that were onscreen with seamless transitions to battle. In Final Fantasy XIII, a version of the active time battle system will return, and the team hopes to combine the best of FFX's and FFXII's systems. Kitase said that there will be monsters in the field but that the encounter system will be different from how Final Fantasy XII's turned out.

When asked what the gameworld was like, Kitase and Hashimoto declined to give much detail, but they did reveal that "Pulse" is the name of a region in the game. The name is said to derive from the Fabula Nova Crystalis mythos that pervades the world of both Final Fantasy XIII and Versus XIII.

Another question requested details on the game's soundtrack and Japanese voice-over talent. The response was that the voice actors are being cast right now and that the team is seeking actors who not only have skillful delivery, but have voices that truly fit the vision of each character. As far as the game's music goes, we were told that the music will be recorded once all the cinematics are completed and that the sound will have a lot of choral influence.

Kitase was then asked how the tone and theme of Final Fantasy has evolved over time and whether or not he felt like he'd carried on former producer Hironobu Sakaguchi's legacy. Kitase said that there was nothing he felt he had to protect or maintain. The teams that work on the Final Fantasy games always look at the previous games, and there's always a link between the games.

Questioned on whether the gameplay would be more free-roaming or more structured and linear, the team answered that it couldn't talk about it yet. However, the people in charge of crafting the story and managing the gameplay are devoted to their respective views, we were told, so their aim is that the game will have a good balance.

Finally, we talked about Lightning and how she seemed like quite a strong character, but also isolated and alone, and asked how that would come into play in the story. We were told that this is one of the major themes of Final Fantasy XIII. There's almost a categorical rejection at the beginning where characters refuse to fight alongside others, and then gradually they come together and become close. The trailer is meant to illustrate this.

311 Comments

  • yabba1

    Posted Jan 29, 2010 3:48 am GMT

    I'm just happy I can play it without buying a PS3. Oh wait,the 360 version is gonna come out later than the PS3 version, crap, looks like I'm buying myself a PS3 then! Hang on the release date still says march 9 2010! There's hope!

  • darkchaostitan

    Posted Jan 13, 2010 6:23 pm GMT

    @vasot

    Wow do you look like an idiot. 360 will have 4, count 'em 4 discs. Whist the PS3 has one solemn blu-ray. can you derp?

  • bibleboy93

    Posted Sep 3, 2009 5:43 am GMT

    y so 360 owners would have to buy a ps3 just to play

  • Xanth93

    Posted Aug 29, 2009 3:14 pm GMT

    They have to compress the data to fit it on the Xbox 360. This is why it should have stayed a PS3 exclusive...

  • themyth01

    Posted May 31, 2009 8:28 pm GMT

    I would have actually traded my 360 for a ps3 if this game would have stayed exclusive and turn out to be as good as FFX.

  • HobosNeedCable

    Posted May 31, 2009 4:59 pm GMT

    I am feeling alot of hate. This is a new game for everyone to enjoy. The game will be great, hopefully they bring back the old style of fighting.

  • yabba1

    Posted Apr 20, 2009 1:36 pm GMT

    just to annoy all of you - SQUARE ENIX ARE SO GREEDY WHAT ARE THEY PORTING THEIR GAMES FOR!!!

  • illy912912

    Posted Jan 13, 2009 11:21 pm GMT

    Lolz, I'll be playing this on the commodore 64 nabs

  • isaac2580

    Posted Jan 13, 2009 12:05 pm GMT

    Here's a couple of things to consider

    1) Square-Enix does not belong to Sony; they are an independent development company.

    2) Square-Enix has put several games out for the GameBoy Advance and the DS (which included several Final Fantasy titles), you didn't complain then. (I won't mention the GameCube game … )

    3) The number one goal of ANY company (remember that's what Square-Enix is) is to make money. This doesn't make them greedy; it keeps them in business which in the long run makes you happy too. Consider the following:
    Developing on more than one platform = More Money/Profits
    More Money/Profits = More Staff, More Developers, and Very Happy Shareholders

    More Developers = More Games and New Game Ideas
    More Staff = Faster Development Time
    Very Happy Shareholders = Freedom to continue with what you're doing with little to no interference

    More Developers + Happy Shareholders = No Rushed Titles (nice, wouldn't you say)
    More Staff + More Developers + No Rushed Titles = Great Games with less development time

    Great Games + Gamers = Very Happy Gamers (that's you) and High Sales Figures
    High Sales Figures = More Money/Profits

    See how that works …

    Now, you might disagree with the faster development time part, but consider how long a title like Final Fantasy XIII would take if they had less staff than they do now. tu2pac you are absolutley RIGHT!!!!!!!!

  • bunnies4ever

    Posted Oct 5, 2008 3:09 pm GMT

    Man, I want to get a 360 so bad now. All the awesome-filled RPG's are on it. Final Fantasy forever!!!!

  • ZOnikJJ

    Posted Aug 24, 2008 1:19 pm GMT

    I wants this game now!!!

  • Livewirez

    Posted Aug 22, 2008 12:50 pm GMT

    Kitase said they will use some sort of compression for the pre-rendered cut-scenes and voice work that won't really affect the quality, even if it does a little i'm sure that it won't make that much of a difference especially if they decide to put it onto two discs. Plus the installtion option with the new dashboard update will allow a better framrate and feinately shorter loading times so I'm sure kitase is thinking all about those things before he has even got the xbox 360 dev kits and they'll be able to use those features available to sustain max quality. Hopefully. If he doesn't, apparently ps3 games are alot easier to bring to the xbox than the other way around, so i'm not worried about loss of quality in the porting process. Anyways, i'm confident that it's going to be a great game for both consoles.

  • tu2pac

    Posted Aug 20, 2008 8:15 am GMT

    For those who think Square-Enix "betrayed" Sony ... read my blog :-)

  • rpgNerd321

    Posted Aug 15, 2008 5:47 pm GMT

    Either way,this game looks pretty tight. Since i own a 360 i don't care for ps3. Just saying whatever system you get it for,i'm sure it will be a deep,compelling game. However,i like 360 more because it has achievments so HAH!

  • homestarmy6

    Posted Aug 4, 2008 11:53 am GMT

    I have both and I really don't care which one's better. I mean each system has their advantages...but for the most part they are pretty much the same as far as graphics go. Blueray is mainly for media purposes and doesn't have anything to do with development except that DVD's hold less memory...but i will say that xbox live is a lot A LOT more pro than ps3s online system...

  • alrweesm posted Aug 1, 2008 1:50 am GMT (does not meet display criteria. sign in to show)

    alrweesm

    Posted Aug 1, 2008 1:50 am GMT (hide)

    First of all i hate to say that but ( GameSpot u have gave us hope when u said it's gonna be a 08's but now most of us r disappointed ) i think the game will be released in the late 09 if not early 2010 .

    For those XBOXERSsSs FanboysSsSs ;P , come on guys it's really simple just face the truth that ps3 was released after xbox 360 . ps3 has a BLUERAY do u know what this means ?? it could carry a 25 GB and up to 50 GB if it's daul layer . PS3 had MGS4 which made lots n lots fanboys like u to buy (PS3) to enjoy the game , to be honest i think the guys who bought ps3 selled the empty box , u know why ?? cuz it worths nothing compared to ps3 . At the end i really like u guys to enjoy the xbox cuz sony in no need for u to buy the ps3 , they already had their loyal customers ;PpPp~~

  • LordReithgar

    Posted Jul 31, 2008 12:37 pm GMT

    if you don't care about Bluray, why do you keep posting loads of stuff about it? Another 360 fanboy...

  • kerrdogg

    Posted Jul 29, 2008 3:39 pm GMT

    Any one notice that Gamespot has put a November 20 release date for this? They are dreamin'.

  • EvtheMan

    Posted Jul 25, 2008 2:34 pm GMT

    They said there would be a similarity in battles between X and XII. I hope they do something truly unique because I love playing XII with active, gambits make it so fun. My biggest wish however, is the ability to go online and play co-op. We don't know how battles are gonna be played, but I can imagine in a setting like XII where each player controls a character. I've always wanted a co-op or at least a vs. mode where players parties can fight each other or with each other. They need to use GTA4 as an example of seamless online co-op, and then this game would be teh sh33t.

  • Vasot

    Posted Jul 25, 2008 9:45 am GMT

    ----------------------
    LMAO I've been saying this for ages! Blue-ray advantage is in media. programming doesn't require that much space XD
    ---------------------
    +1
    Exactly

    Bluray does not make any difference from DVD concerning programming

    And concerning space...in the XBOX360 version they can release it into 2 DVDs if 1 is not enough...

    PS3 fanboys can believe whatever they want

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Game Info

  • Xbox 360 PS3 Release Info

    • Release Date: Mar 9, 2010
    • ESRB: T
      Titles rated T (Teen) have content that may be suitable for ages 13 and older.

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