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Has this game made you so mad before yo ...
Has this game made you so mad before you just want to throw your system etc?
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- Jan 13, 2013 11:23 am GMTThis game makes me feel like I need to throw my system out or burn the game or sell it!!!
The second part of B. in Obera is so so so hard I got owned 6 times and when I was doing good BAM!!! DOOM GAME OVER FUUUUUUUUUUUUUUUUUUUU!!!!!!!! >.<
Any Idea where my strength should be and HP points? - Jan 13, 2013 12:35 pm GMT2500-3000 HP is probably reasonable if you are underleveled. I went in with 1900 one time and it was a bit rough. Usually I have my primaries maxed out by now because I take advantage of available missions and their rewards. Also, you can collect a lot of resources in Oerba by repairing Bhakti if you've wandered around enough on Pulse. Upgrading without grinding is definitely feasible right now. Bart uses a lot of magic, so Rune Bracelets can be effective here and they are easy to max out. Do yourself a favor and buy some Foul Liquids to use if you get dazed. You might as well grab some Mallets and Painkillers just in case you get hit with Fog or Pain. They are very cheap. If you've got Dispelga, you might find yourself in a situation where you need to get rid of status ailments, even if it means getting rid of buffs and status ailments on Bart. It can be a helpful reset button.
The bigger issue is probably your party and your paradigms. You shouldn't be taking nearly long enough to trigger Doom. Who are you using and what is your deck?
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CWLSIV - Jan 13, 2013 1:00 pm GMTMy HP is around the 3,000 and plus area
I tried using Lighting Hope and Vanllie
Next I try Lighting Vanillie and Snow that worked out well untill 20 minutes passed? And cast doom I had 850,000 HP left
My deck for the next try was
Delta Attack
Combat Clinic
then I had Rav/Sab/Sent
and Timeless Charge
and Relentless assault
Should I upgrade my weapons some more or the next stage?
Lighting: Helter-skelter
Snow: Feral Pride
Hope: Eagletalon
Vanllie: Brightwing Staff
Do I need any rainbow anklet or as. to go with this battle?
also any good grinding areas where I'm at and money making as well? - Jan 13, 2013 1:24 pm GMTVanille is definitely worth bringing for this fight. You need to make good use of her Deprotect, Deshell, and Imperil. Deprotect and Deshell are your biggest damage modifiers, so you always want to stick them before staggering and doing damage. Imperil helps you stagger and chain up post-stagger much more quickly. I would use the Belladonna Wand here even though you have the Brightwing Staff already. Improved Debuffing helps enough to make it the better weapon. You should consider upgrading and using this from now on.
At your strength I would skip Sentinel entirely. You've got better choices than Snow here. Hope can assist in party defense if you need some to survive, or you can use Lightning for the extra offense. I wouldn't do this fight without Sazh. Haste and Bravery/Faith are great for increasing damage output (which is something you need since you are taking too long). He also makes a good leader because his Blitz attack does massive damage against wide enemies like Barthandelus.
I would skip Rainbow Anklets. They don't do enough to be worth the cost or an accessory slot. That's what the Foul Liquids are for. Take care of magic defense with Rune Bracelets (especially if you are using Lightning over Hope) and then focus on party offense.
Do Bhakti's quest in Oerba if you haven't already. If you haven't gotten the Platinum Ingot rewards yet, consider going back to the Archylte Steppe and unlocking chocobos. You can dig for a lot of valuable treasure and also make sure you got all of the treasure spheres on the steppe. I wouldn't grind for anything right now.
Try going in without a Sentinel and see how it goes. You'll have to update your paradigm deck pretty significantly to remove Sen. Resist the temptation to use too much Med. You'll want a nice double Med healing paradigm (Com/Med/Med, perhaps?), but don't put one in most of the paradigms. If you're still struggling, try using this as a resource or come ask more questions:
http://www.gamefaqs.com/boards/928790-final-fantasy-xiii/63113618
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CWLSIV - Jan 13, 2013 2:08 pm GMTmagic resistance is like for bad status effects correct?
and I'm going to try this today if I beat him thank you so much!!! - Jan 13, 2013 2:24 pm GMTMagic resistance only helps with damage. If you're really concerned about statuses, bring Hope and he will cast Veil on you (it might be best to do this anyway). None of the status ailments are troublesome enough that they should cause you to struggle or lose. They can be removed before anything of consequence happens.
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CWLSIV - Jan 13, 2013 4:37 pm GMTVeil is a very good buff to have. its equivalent to having 2 maxed super ribbons equipped. much better than any status effect reducing accessory.
Sazh/Fang/Hope is a good party against Bart. if you had fang learn all her sab abilities she can replace vanille as your debuffer, and then you'd have a better Com. Bart is a big guy so Sazh's Blitz is very good on him (and you need to lead as sazh to force using blitz). Hope's healing is sufficient especially if you have rune bracelets and shell up.
Don't overbuff the party, since its a waste of time and Bart has his Apothesis move with is basically a dispelga. All you want is haste, bravery (or bravera if fang knows it), Shell, and maybe Veil.
and like Destrian said, since you only have one medic that can esuna, it'd be wise to buy some mallets,foul liquids, etc.
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They see me posting...They hatin'... Trolling...
Trying to catch me typin QWERTY - Jan 13, 2013 9:16 pm GMTSazh/Fang/Hope isn't the worst party for the fight, but it's not a good party either. Allow me to critique in depth:
You say that Fang can replace Vanille as your debuffer, but that's not really true. Vanille has Imperil; Fang does not. Since Barthandelus halves all elements, Imperil will double the rate that you increase the chain gauge. This is relevant both for staggering Barthandelus, and for post-stagger chaining. With Imperil, you can easily build the chain to over 700% while still having more than half of a stagger period to capitalize on that damage modifier with Commandos; without Imperil, you have to settle for either a lower chain multiplier or less Commando time.
A second problem with using Fang is her lack of Ravager. This means you can't use the most efficient chaining paradigm: Tri-disaster. You can use Smart Bomb, but since you have Fang under AI control, she'll stop casting as soon as she inflicts all the debuffs. This means you're forced to do a decent amount of chaining in Relentless Assault or Mystic Tower. This isn't terrible, but it's not ideal, especially during the second half of the fight where you're constantly racing against the regular buff/debuff resets from Apoptosis.
A third problem with the party lies in healing. One healer struggles to stay ahead of Barthandelus's damage output (even with Curaja, which Hope lacks) unless you maintain constant Shell (and ideally Protect too, since 2 of the heads use physical attacks). This is partly because it's easy for a single healer to get distracted into removing status effects while you drop below half health, which can leave you vulnerable to Thanatosian Laughter. But it's also because you're trying to keep up with ~1700 damage per round before reductions, and it takes quite a bit of reducing to get that down to reasonable levels.
With that in mind, consider also that Hope will prioritize Veil. This means you have to spend quite a bit of time--about 3 rounds--with Hope as a SYN after each Apoptosis to reestablish Shell. If Hope is being a Synergist, he's not being a Medic. Do you see the problem here? If you're comfortably overdeveloped for the fight, you can maybe get away with this, but I don't think that's true for DemonxPrincess (characters mostly in the 3000 HP range sounds like mid stage 8 to me).
Vanille brings RAV, she brings Imperil, and she brings a second (superior) Medic to the party. These contributions outweigh Fang's assets by a significant margin. Sazh/Vanille/Hope is the best (unassisted) lower-level party to bring in, especially if you teach Ruin to Hope. At mid to high levels, Sazh/Vanille/Lightning is the way to go.
Now, Fang is a strong COM, which can certainly be useful. She also has Slow, which is very nice, but weaker here than normal since the four faces (responsible for 1100 damage per round) are completely unaffected by it. So it's a great idea to use Fang if you can fit her in, but all optimal (unassisted) parties start with Sazh and Vanille, and Fang just doesn't round out the group as well as Hope or Lightning do.
Which brings me to your advice about "overbuffing" the party. I do agree that it's not worth spending a lot of time casting buffs in-between Apoptosis resets. I don't agree that it's a waste of time to buff up during the first half of the fight. I think you should absolutely get every buff going early on--and then you should dodge the first Apoptosis to preserve those buffs into the second half of the fight!
And since you can dodge Apoptosis (once), the most effective way to handle the fight is to use a Fortisol and an Aegisol to buff a party of Fang/Vanille/Lightning (thus all the "unassisted" qualifications above). For details on dodging Apoptosis, or on how to use these parties effectively, see my topic linked by destrian in post #4.
(incidentally, I absolutely agree that Veil rocks and that you should buy status curing items)
t~ - Jan 13, 2013 9:40 pm GMTtiornys posted...
Now, Fang is a strong COM, which can certainly be useful. She also has Slow, which is very nice, but weaker here than normal since the four faces (responsible for 1100 damage per round) are completely unaffected by it. So it's a great idea to use Fang if you can fit her in, but all optimal (unassisted) parties start with Sazh and Vanille, and Fang just doesn't round out the group as well as Hope or Lightning do.
I admit I haven't investigated into this, but it seemed like periods in between Apoptosis's (Apotosises? Apoptoses? Apoptosi?) is lengthened if he is Slow'd. I don't think that makes her significantly worth it, though.
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Divisibility by four? Ha! I mean, even perfect squares are divisible by four!
Currently playing: Final Fantasy XIII, Resident Evil 6, Chrono Cross. - Jan 13, 2013 9:52 pm GMTI didn't do enough analysis to draw firm conclusions here, but I believe that Apoptosis isn't significantly affected by Slow, although Thanatosian Laughter might be.
The data I have shows Thanatosian Laughter occurring every 8th non-Apoptosis attack by Barthandelus. Without Slow, Barthandelus makes 8 attacks between each Apoptosis. With Slow, Barthandelus makes about 5-6 attacks between each Apoptosis. Both data sets have an aberrant early Apoptosis near the end of my tracking.
Therefore, I think Apoptosis is timer-based, while Thanatosian Laughter is #attacks based. But there's something going on that I can't explain, and I don't have enough data depth to be sure of anything.
t~ - Jan 13, 2013 10:34 pm GMTya he is like my least favorite boss..
he debuffs you with annoying crap like fog and daze, he can remove all your buffs he can break his stagger.. just ugh..
probably my least favorite boss fight in the game.
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Hope misses Vanille's smile
. - Jan 14, 2013 2:12 am GMTfor some reason I thought fang learned Imperil at stage 8 which is why I gave the suggestion. If it comes to it though, Sazh can use imperil instead.
Fang does learn Veil very early and has access to the very useful Bravera so she still holds some weight and helps a great deal for Hope to get shell on everyone earlier. she falls behind as a ravager but Sazh and Hope can definitely bring up the slack and the help she brings in SYN and COM certainly makes up for it.
I don't need 2 healers. I usually bring out the rune bracelets against him and with shell up its more than enough. Sazh also brings haste and faith to the table so Hope can be quite effective at healing by himself. Fang's passive damage reduction with Sentinel also really helps Hope's healing and against Bart's laughter.
I will accept your claim that its not the best party against Bart 2, it all depends on how developed the party is. but its definitely sufficient for getting 5 stars.
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They see me posting...They hatin'... Trolling...
Trying to catch me typin QWERTY - Jan 14, 2013 2:38 am GMTYes, if you're developed enough to make significant inroads in the secondary roles, your good options for party configurations increase dramatically. I don't like to assume that level of development when I'm giving advice to someone who appears to be playing the game for the first time.
Sentinel can be quite nice against Thanatosian Laughter, but it's a minor benefit unless Fringeward kicks in. You either have to get lucky on a 1 in 3 chance, or anticipate early enough to Challenge Barthandelus before he initiates the attack. The benefit isn't all that great compared with the other factors in the fight.
What level of development are you used to here? I mean, you're talking about solid investments in multiple secondary roles, and you're blowing off the three rounds it takes to reestablish Shell after each Apoptosis as though it were nothing. I feel like you're used to fighting this encounter with max stage 8 primaries and then some, but that could easily be a mistaken impression.
t~ - Jan 14, 2013 8:45 am GMTI usually unlock the first abilities for secondaries as soon as I'm able to in chapter 10. After that I wait till I get some specific abilitiies in the primarys, ignoring stat and technique node branches, before I start to develop on secondary role for each character. I usually make a beeline for the ATB upgrades, then Accessory upgrade.
In this playthrough I was slightly overleveled than usual as I farmed a little bit on mission 7 in hopes for some tiaras. I also focused more on finishing primarys over developing secondaries as I have done in past playthroughs. I think its also probably because of the mission order I decided to go by this playthrough, and it definately showed.
I remember taking Daharka down in a with at least half of the first stagger remaining. This is also the playthrough that I brought down Proudclad I's HP so fast that I discovered that you CAN'T kill him (he becomes invicible) until after he uses that scripted "limiters deactivated" move (which healed only like 15% of its health and made me laugh).
Usually my stats are really low because I often focused secondaries after getting the ATB/Accessory/Ultimates. in fact if you look at that one recent thread where I posted the strat I used on Neochu fight, I was slightly weaker than those stats (I leveled to get the ultimates for everyone) and I fought Neochu immeadiately after Bart (actually not right after, I had to fight geiseric and unlock chocobos first, but I don't recall leveling up during that time). I specificlly remember seeing my HP in like the 3000s and I thought "wow thats higher than what I'm used to" when doing mission 55. lemme see if I can find it....
http://www.gamefaqs.com/boards/928790-final-fantasy-xiii/65068991
Yeah snow had ~5000 HP!? much higher than I'm used to (usually around ~3500 for him), Hope is normally in the 1800-2000 range and Van in the 2200-2600 around this time.
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They see me posting...They hatin'... Trolling...
Trying to catch me typin QWERTY - Jan 14, 2013 9:30 am GMTHadien posted...
This is also the playthrough that I brought down Proudclad I's HP so fast that I discovered that you CAN'T kill him (he becomes invicible) until after he uses that scripted "limiters deactivated" move (which healed only like 15% of its health and made me laugh).
o_O
http://www.gamefaqs.com/boards/928790-final-fantasy-xiii/63559105
Limiters Deactivated is not necessary to see in order to kill; as described in that link, it's actually recommended that you DON'T see it. Unless you're talking about Proudclad 2... but I don't think that one is strictly necessary (despite it being inevitable to see if you're going for a fast time).
Hadien posted...Yeah snow had ~5000 HP!? much higher than I'm used to (usually around ~3500 for him), Hope is normally in the 1800-2000 range and Van in the 2200-2600 around this time.
If you ignore the secondaries completely and focus solely on stage 8 primary role development, your HP would be much, much higher than that.
Actually, I don't completely recall how much HP characters have at base stage 8. I know with stage 8 leveled for all roles, Snow has 6740 HP, Vanille has 5100 HP, and Hope has 4135 HP. I'm pretty sure Hope has at least 3000 HP at just base stage 8. Regardless, secondary stat nodes cost 24,000 CP at stage 8 (ability nodes twice that, at 48,000) and individually offer single-digit stat growth and tens of HP growth; stage 8 primary stat nodes cost 10,000 CP at most, as little as 4,000 CP, and individually offer tens of Strength/Magic boosts and hundreds of HP growth. That's a pretty big deal.
Some little secondary development is nice; it costs 6,000 CP for Hope to pick up Ruin and become effective at damage dealing. It also costs little for Fang to pick up Thunder (I think that's her first Rav ability) and makes her a badass Rav. Other than that, you probably don't want to level the secondaries until after the primaries are maxed out in stage 8 since the massive loss in stats does not make up for the freedom in roles.
(I do realize you have your fair share of experience in the game, but I think it's worth mentioning this to you nonetheless.)
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Divisibility by four? Ha! I mean, even perfect squares are divisible by four!
Currently playing: Final Fantasy XIII, Resident Evil 6, Chrono Cross. - Jan 14, 2013 11:31 am GMTFor someone who spews as much disdain for this game as I do, absolutely not. The worst I recall during the actual playing of the game is something like "I'm not enjoying this nearly as much as I was at some earlier point". Which really added up to a not-bad experience.
People who break things or get angry to the point of total rage because of videogame frustration have problems they need to work through. We all get frustrated or even sorely pissed about games, but seriously now.
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Seven. Point. Five. - Jan 14, 2013 2:26 pm GMTIt's reasonable to recommend getting Fire and Thunder (Fire comes first) for Fang, Ruin for Hope (this can be done early), and most likely Ruin for Vanille in Oerba if the player had the foresight to do missions throughout Chapter 11 (pretty much in order). They'll probably have primaries maxed by the time they get there. Grabbing Bravera for Fang in addition to that or blowing 4 stages worth of Sazh's HP to get Imperil at Stage 8 is unwise in a normal playthrough. That CP need to go towards stats. Sazh can still be put to use against Proudclads in Chapter 12 so I would be hesitant to recommend dumping excess CP in a secondary in order to use a party that isn't particularly good regardless.
For a player who didn't take advantage of mission availability like TC, the only secondary I would recommend is Ruin for Hope.
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CWLSIV - Jan 14, 2013 4:46 pm GMTHadien posted...
I usually unlock the first abilities for secondaries as soon as I'm able to in chapter 10. After that I wait till I get some specific abilitiies in the primarys, ignoring stat and technique node branches, before I start to develop on secondary role for each character. I usually make a beeline for the ATB upgrades, then Accessory upgrade.
I remember taking Daharka down in a with at least half of the first stagger remaining. This is also the playthrough that I brought down Proudclad I's HP so fast that I discovered that you CAN'T kill him (he becomes invicible) until after he uses that scripted "limiters deactivated" move (which healed only like 15% of its health and made me laugh).
Interesting. You ignore most of the stats offered within the primary roles, yet you're strong enough to kill Dahaka within half of a stagger, and you can kill The Proudclad (definitely first encounter, 2nd heals to full with Limiters Deactivated) in just over a stagger (most likely without using a full-ATB RAV skill).
This suggests to me that you've indulged in extensive stat boosting through weapon and/or accessory upgrades. And if that's the case, I'll accept that your Hope could manage as a single healer, since sufficiently boosting his Magic would make that realistic.
It also suggests to me that your play experience is not well-suited to offering advice to an average player during chapters 10-13. I don't think very many people open up the secondary abilities as early or aggressively as you do.
t~ - Jan 14, 2013 7:10 pm GMTI guess I wasn't clear enough in my post.
the way I said I usually leveled up was for previous playthroughs. in this playthrough I only unlocked most secondaries (at most went to stage 2). I had higher stats in this playthrough than normal because I went for more stat nodes on the primaries.
BTW, You say hope gets at least 3000 HP at base stage 8, but when I mean I skip stat branches its not only stage 8 branches, but all stages. only time I start to grab the branches is when I reach the end of all trees.
I used Sazh, Vanille or fang (can't remember, I think Vanille), and Hope on Daharka.
Sazh, Vanille, Hope on Barthandelus II. and Sazh/Fang/Hope on Proudclad I.
For Daharka I had tri-sab and tri-syn for very quick buffing/debuffing. Rav/Rav/Rav for quick chaining, and Com/Rav/Rav or Com/Com/Com for the damage. I can't specifically remember my paradigms for Proudclad I but I know I speed buffed, I think I then rav/com/com for chain duration, tri rav to stagger, and cold blood. Tri-Com after a couple cold bloods (don't switch during cold blood), then when the stagger is almost over, I switch to rav/com/com for the cold blood +scourge spam.
My weapons were at level 1 T1 all the way through the game until the last save point when I decided to upgrade to Enkindler, Belladona Wand, Calamity Spear. I did have all STR/MAG accessories maxed out (not transformed) before the end of each chapter, But I think I would only equip the best str accessory on light pre-chapter 10. I might have equipped one (and only one) str accessory on Sazh for a couple of these boss fights, but more than likely I equipped General's Belts and Witch's Bracelets.
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They see me posting...They hatin'... Trolling...
Trying to catch me typin QWERTY - Jan 14, 2013 9:17 pm GMTI had a very long post with numbers for stat totals for stage 7 primary roles, stage 8 primary roles, and stage 8 all roles, along with the stat gains from stage 7->8 primary roles and for stage 8 primary -> all roles, and the CP cost required for each. Then my laptop had a very bad blue screen that it is still recovering from, and meanwhile I'm frustrated that my 20 minutes of investigating was wasted. -_-
Suffice it to say that stage 7->8 primary roles costs roughly one-third the CP as that of stage 8 primary->all roles, but grants roughly three times the stat boosts, making it very (very) roughly nine times as effective in stat boosts. Of course the argument was whether to level secondaries before stage 8 primaries, but I think that speaks for itself.
(Fyi, my blue screen happened when calculating what your stats look like at stage 8 primary roles with no side branches. Regardless, you really should be leveling the side branches for the useful stats; don't bother with Strength for Vanille or Hope but definitely grab HP for Hope, for instance.)
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Divisibility by four? Ha! I mean, even perfect squares are divisible by four!
Currently playing: Final Fantasy XIII, Resident Evil 6, Chrono Cross.
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Has this game made you so mad before yo ...
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