Sign on Options
Theme: [Light Selected] To Dark»
ForumsFinal Fantasy XIII ForumFinal Fantasy XIII Xbox 360 Forumdeath can go suck a cactuar

death can go suck a cactuar

Forum Actions
Thread locked

This topic is now read-only on GameSpot.
To post new messages, please visit GameFAQs and log in using the same email and password that you use on GameSpot.

  • Jan 1, 2013 8:10 pm GMT
    i just want my growth egg... every time i stick imperil and get 5 to 10 deaths off depending if i can time the summon right to avoid the first screech. 2 hours and a couple hundred death spells later and it hasn't hit once not once...

    and I've gotten to the point where i have invested too Much time to give up and move on...

    hopefully tomorrow i have better luck. if not I'm flying to Japan and kicking every square employee in the taint
    ---
    I just wanted to raise his affection, NOT have him lick my nipples
  • Jan 1, 2013 9:16 pm GMT
    Just in case your RNG is getting stuck, it might be a good idea to reset your console every 5 or 10 fights.

    Good luck!

    t~
  • Jan 2, 2013 6:48 am GMT
    didn't know rng could get stuck i thought i was being punished for getting a tetra tiara on the 1st and 5th time i did mission 7
    ---
    I just wanted to raise his affection, NOT have him lick my nipples
  • Jan 2, 2013 7:53 am GMT
    Better to have to wait for Death to work instead of having it work the first time and you miss out on getting the parameters...... well, that happened on my husband's file and I don't think he's too concerned with parameters for the enemy log....

    I don't think Imperil is necessary. It only ups the chance to 2% and when it's a choice between 1% and 2%... it doesn't do much...

    C-A
    ---
    Cloud and Sephiroth - battling each other since '97 for your amusement
    Give it a rest already!
  • Jan 2, 2013 2:06 pm GMT
    You're not looking at Imperil's effect in a way that lets you appreciate its impact. Yeah, adding 1% sounds weak, and only ending up at 2% sounds weak. But I prefer to view it like this: you double the chance of each individual Death. This is not quite the same as doubling the rate with which you kill, but it's pretty close, even after you account for the time it would take to inflict Imperil. Exact calculations of expected time per kill would require in-game measurements, but using some pretty good estimations (based on the exact calculation I did for Death vs. Adamantoise) suggests that with Imperil, you expect to kill in ~60% of the time it takes you to kill without Imperil.

    So, you can avoid using Imperil, and eventually succeed, or you can use Imperil, and save 40% of the time it would have taken you otherwise. Caveat: with probabilities, all I can predict is the average time over a large number of kills; for any specific kill--like the first one--it's always possible to get quite lucky or unlucky. Using Imperil comes close to doubling the odds of getting lucky.

    For another discussion of the math behind this, see the "HOW to defeat Adamantoise" thread.

    t~
  • Jan 4, 2013 1:45 am GMT
    Not sure how much you are willing to invest in the growth egg, but if you are willing to toss an Aegisol/Fortisol on yourself, it will help a lot. Just make a Sab/Sab/Sab paradigm, have your other two putting debuffs up while you spam death, and reach for the stars. If you die, you get your 'sols back to try again.

    RNG sucks, but I believe in you.
    ---
    Mine is yours and yours is mine, there is no divide
    In your honor, I would die tonight, for you to feel alive
  • Jan 4, 2013 11:14 am GMT
    I'm close to hitting 500 casts without a single hit... i think my death is broken
    ---
    I just wanted to raise his affection, NOT have him lick my nipples
  • Jan 4, 2013 11:21 am GMT
    I would advise against triple sab when fighting Neochu. While yes, the extra sabs do increase your chances at death, the increase is so insignificant that you'll more than likely waste more time just seeing the game over screen. Without a healer, without a tank, vanille may sometimes die before she even has a chance to use her first Death. and thats including the shrouds. which nearly everyone should be using anyway if they intend on tackling Neochu this early.

    If you refer back to the formulas I released on the thread "HOW to defeat adamatoise?" and use them here you'll see that the extra sabs (assuming one is a lvl 4 and the other is lvl 1) would only decrease your expected number of attempts by 1 or 2 (assuming 50% success rate) out of 27. the odds are just not worth the more game overs.

    triple sabs are best used on at least semi-tanky enemies who are resistant to many statuses. some examples include Tonberrys, Proto-behemoth, Vernal Harvester. or you may use them on super tanks to reapply debuffs they have grown resistant to (like after deprotect wearing off of attacus). usually most enemies are either immune to or so easy to debuff certain statuses that its sometimes better to have something else like sab/sab/syn where the third character didn't waste his turn on superfluous actions.

    now as for death by far the best way to increase your odds of success is you stick on Deprotect, Deshell, Poison, and Imperil. even 3 max level Saboteurs pale in comparison (they pale in comparison if even just one debuff was added). In the best possible circumstances, it will take an estimated 9 attempts with all debuffs and max role bonus (again 50% success rate, 0% resistance). 11 if you exclude the 2 extra sabs.
    ---
    They see me posting...They hatin'... Trolling...
    Trying to catch me typin QWERTY
  • Jan 4, 2013 1:44 pm GMT
    I would agree with you for the most part, except for that Im the type of player who likes to pause and retry a battle that when Im one hair away from game over. It saves about 30 seconds a death, and when I face an RNG battle, I like to increase attempts at beating RNG/hour as opposed to slightly increasing the odds and trying to get a better % per RNG over fewer tries. Im way too lazy to do the actual numbers and percentages to figure out per million battles which method will be better overall, but I assume with the time you save reseting yourself and spamming death from the get-go and having others spam the rest of the debuffs, its about even.
    ---
    Mine is yours and yours is mine, there is no divide
    In your honor, I would die tonight, for you to feel alive
  • Jan 4, 2013 2:21 pm GMT
    Max58201 posted...
    I'm close to hitting 500 casts without a single hit... i think my death is broken

    Ouch! That is a lot of failed attempts. I think I agree with you, especially if you've been using Imperil. By my calculation, the odds of failing 500 times are more than 1000 times worse than the odds of succeeding on your next Death.

    t~
  • Jan 4, 2013 6:43 pm GMT
    the second i posted that death hit Haha

    that took forever >.<

    and i never even attempted triple sab i would get one death off maybe with that set up Sab sen med was just barely enough with protect and haste even with triple black belts they could off me in seconds

    took 14 minutes with the summon to kill the stupid little guys but i had to hide in Sab sen med and combat clinic since once protect ran out 1 med wasn't enough snuck a couple relentless assaults but counter and imperil spam was how i rolled

    luckily the target time was 26 minutes so i still 5 starred. the 60k cp was nice just tried not to think of the 1 mill+ i could have farmed by then
    ---
    I just wanted to raise his affection, NOT have him lick my nipples
Forum Actions
ForumsFinal Fantasy XIII ForumFinal Fantasy XIII Xbox 360 Forumdeath can go suck a cactuar

Final Fantasy XIII Boxshot
Not Following

    Game Stats

    Also on:

    Games You May Like

    Users who looked at content for this game also looked at these games.