Adamantortoise Help?
This topic is now read-only on GameSpot.
To post new messages, please visit GameFAQs and log in using the same email and password that you use on GameSpot.
- Dec 5, 2012 12:53 pm GMTOkay, so I've done every mission up to 53 in the post game, and I decided i wanted to take a break and take on one of the turtles!
Adamantortoises are weaker than adamantoise, so i went for those.
My problem:
I hate using vanille's death spell. Not really because i feel like it's cheating, just it makes no challenge and takes the fun out of battles.
So I wanted to go and fight him head-on, no summons or anything.
Everyone in my party has around 10k-15k hp, snow almost at 20k.
So i set up a party of Fang/Van/Snow, and played with these paradigms:
COM/COM/COM
RAV/RAV/SEN
SAB/SAB/SEN
SAB/MED/SEN
SEN/SEN/SEN <--Quake
SYN/MED/SEN <--start
Fang knows all the -ra spells and haste.
So I stay defensive and always make sure to have protectra and shellra on, but my problem is that he(it?) tends to deal too much damage to me so i cant get anything done.
It takes two highwinds with bravera and deprotect(if that affects it?) and 400% stagger to take out a leg, but i can never get both legs down...
All characters are developed in all their main roles up to where the nodes hit 60k a piece.
Branches for stages 8 and 9 are mostly left blank.
Any tips for taking him down the hard way? Using summons could be done, i guess, but that takes the fun out of it too.
I'm planning to grind at mah'habarra. Before taking the (short) walk, does anyone know if the juggernaut behind the gate respawns so i can do the respawn trick? or do i have to take a longer way. I killed the juggernaut for the stone =/
Thanks!
Tips for where to develop more characters or changing paradigms are greatly appreciated!
---
--- Official Turtwig of the Kingdom Hearts 3D Boards
Pie is yummy. And Kingdom Hearts is fun. - Dec 5, 2012 1:46 pm GMTDisclaimer: I don't know the difference between Adamantoise and Adamantortoise in terms of their attack pattern. For the Adamantoise at least, he does about six stomps before Quake/Roar; at the stats you seem to have (plus Highwind), that is more than enough time to take the 'tortoise down before seeing those uber-moves.
You do not need Shellra since the stomps are physical, so go with only Protectra to save time. In case you weren't aware, merely being in the Tortoise (the Sen/Sen/Sen) paradigm will reduce your damage by a significant amount, so you should be switching to Tortoise for each stomp. This way you don't need Snow to be a perpetual Sen. Also, equipping everyone with a maxed Gaian Ring will offer 40% resistance to the stomps since they are earth-based, so I suggest maxing those out and equipping them.
If it's taking you two Highwinds to take down a leg with Bravera and Deprotect, something might be going wrong. (I'm not so experienced with Highwind so I can't say for sure.) You should be boosting Fang's Strength to ludicrously high levels, though. The two good choices for weapons for Fang for Highwind purposes are the Dragoon Lance and the Taming Pole; when either are fully maxed out to Kain's Lance * they give Fang over a 900 Strength boost. The Dragoon Lance hinders your magic but the Taming Pole has Stagger Lock; however, Stagger Lock is generally not an exceptionally bad thing for one party member to have (you'll run into problems if two or all three have them, though). I'd look into investing in upgrading one of those to at least maxed tier 2.
In addition, Warrior's Wristbands/Power Gloves/Kaiser Knuckles are good Strength accessories to throw on Fang. With three accessory slots, ideally you should have Gaian Ring */Strength accessory/Strength accessory as your three equips on Fang; the others need at least a Gaian Ring *.
If you're doing all that and you're still having trouble one-shotting a leg, maybe post your equips and stats so we can have a better picture of what's going on. Also, this guide might help: http://www.gamefaqs.com/ps3/928790-final-fantasy-xiii/faqs/60236
As for Mah'habara, that Juggernaut does not respawn. At this point, however, you're better off grinding for gil instead of focusing on grinding; you pretty much will always need gil but you won't always need CP. (Of course, since you are in post-game, once you are able to kill 'toises consistently, you won't need to worry about any other farming method.)
---
Divisibility by four? Ha! I mean, even perfect squares are divisible by four!
Currently playing: Final Fantasy XIII. - Dec 5, 2012 4:30 pm GMTLewdDolphin21 posted...
If it's taking you two Highwinds to take down a leg with Bravera and Deprotect, something might be going wrong. (I'm not so experienced with Highwind so I can't say for sure.)
Like all character specials, Highwind ignores type resistance. Deprotect is irrelevant.
---
CWLSIV - Dec 5, 2012 5:31 pm GMTLewdDolphin21 posted...
Disclaimer: I don't know the difference between Adamantoise and Adamantortoise in terms of their attack pattern. For the Adamantoise at least, he does about six stomps before Quake/Roar; at the stats you seem to have (plus Highwind), that is more than enough time to take the 'tortoise down before seeing those uber-moves.
I just know tortoise has like 1.5mil less stats, apparently weaker phys, but stronger mag
You do not need Shellra since the stomps are physical, so go with only Protectra to save time. In case you weren't aware, merely being in the Tortoise (the Sen/Sen/Sen) paradigm will reduce your damage by a significant amount, so you should be switching to Tortoise for each stomp. This way you don't need Snow to be a perpetual Sen. Also, equipping everyone with a maxed Gaian Ring will offer 40% resistance to the stomps since they are earth-based, so I suggest maxing those out and equipping them.
The protectra only might help, but vanille dies/almost dies in one quake without shellra (Maybe those earth res might help>
=/
So I should go to tortoise like every five turns (or however fast stomp comes)?
I know that helps with atb advantage stuff...so much worrying XD
So just increase earth resistance...can i buy earth rings? I have a clay ring and a slitstone ring, thats it
If it's taking you two Highwinds to take down a leg with Bravera and Deprotect, something might be going wrong. (I'm not so experienced with Highwind so I can't say for sure.) You should be boosting Fang's Strength to ludicrously high levels, though. The two good choices for weapons for Fang for Highwind purposes are the Dragoon Lance and the Taming Pole; when either are fully maxed out to Kain's Lance * they give Fang over a 900 Strength boost. The Dragoon Lance hinders your magic but the Taming Pole has Stagger Lock; however, Stagger Lock is generally not an exceptionally bad thing for one party member to have (you'll run into problems if two or all three have them, though). I'd look into investing in upgrading one of those to at least maxed tier 2.
Fang's only got a max partison, but okay, i think ill go with the taming pole. The helpful part about that is i DONT want fang staggering the legs while vanille is still needed for healing. But i think i sold mine...theyre expensive
In addition, Warrior's Wristbands/Power Gloves/Kaiser Knuckles are good Strength accessories to throw on Fang. With three accessory slots, ideally you should have Gaian Ring */Strength accessory/Strength accessory as your three equips on Fang; the others need at least a Gaian Ring *.
Okay, strength!
If you're doing all that and you're still having trouble one-shotting a leg, maybe post your equips and stats so we can have a better picture of what's going on. Also, this guide might help: http://www.gamefaqs.com/ps3/928790-final-fantasy-xiii/faqs/60236
Equips and stats, okay ill do that eventually...i cant use my ps3 right now
As for Mah'habara, that Juggernaut does not respawn. At this point, however, you're better off grinding for gil instead of focusing on grinding; you pretty much will always need gil but you won't always need CP. (Of course, since you are in post-game, once you are able to kill 'toises consistently, you won't need to worry about any other farming method.)
So any good places to farm? I'm just in desperate need for some HP, so I was thinking about gathering around 600k for everyone and filling in some of those 60k nodes, maybe getting a level 5
Thanks for all the help!
And okay, thank you des, so SAB/SAB/SEN in stagger is no longer mandatory!
But i think ill keep snow sen, play it safe...
---
--- Official Turtwig of the Kingdom Hearts 3D Boards
Pie is yummy. And Kingdom Hearts is fun. - Dec 5, 2012 6:16 pm GMTYou should have gotten a Clay Ring on the Steppe and another in Taejin's Tower. Try checking the Item Location Guide and see if you can find the one you missed (unless you sold one . . .). Also, you can get an Earth Charm on the Steppe. Max and dismantle this for another Clay Ring.
Did you beat Mission 55 for the Growth Egg? You should do this before you consider any farming.
---
CWLSIV - Dec 5, 2012 6:19 pm GMTdestrian522 posted...
You should have gotten a Clay Ring on the Steppe and another in Taejin's Tower. Try checking the Item Location Guide and see if you can find the one you missed (unless you sold one . . .). Also, you can get an Earth Charm on the Steppe. Max and dismantle this for another Clay Ring.
Did you beat Mission 55 for the Growth Egg? You should do this before you consider any farming.
Oh no, i probably sold one D:
I went on a selling spree in chap 12 or 13 because that was before i went on these boards at all and didnt know elemental stuff were helpful...
i dont think i have an earth charm either >.<
Can i buy those? D:
And yes, i love it so much! when i was going through mah'habarra, i loved the ~10k CP per battle! i wish that juggernaut respawned >.<
---
--- Official Turtwig of the Kingdom Hearts 3D Boards
Pie is yummy. And Kingdom Hearts is fun. - Dec 5, 2012 6:33 pm GMTYou can't buy any form of a single element resistance accessory or its corresponding charm.
---
CWLSIV - Dec 5, 2012 6:47 pm GMTdestrian522 posted...
You can't buy any form of a single element resistance accessory or its corresponding charm.
>.<
I think snow, the forever-sentinel, can survive without one.
Thanks. Wow im stupid...
---
--- Official Turtwig of the Kingdom Hearts 3D Boards
Pie is yummy. And Kingdom Hearts is fun. - Dec 6, 2012 6:56 am GMTGeneral's Belts are nowhere near as potent as Gaian Rings, but they serve roughly the same purpose. You should be able to use the method shown in this video once Fang has ~16,000 HP (16,000 HP and 25% damage resistance is roughly equal to 13,000 HP and 40% damage resistance): http://youtu.be/sciEeeVx-G0
Alternately, you could restart the game and make sure to hold onto the limited items this time. Re-doing the stuff you've done so far will go much faster the second time, and you'll sharpen your playing skills.
t~ - Dec 6, 2012 12:37 pm GMTtiornys posted...
General's Belts are nowhere near as potent as Gaian Rings, but they serve roughly the same purpose. You should be able to use the method shown in this video once Fang has ~16,000 HP (16,000 HP and 25% damage resistance is roughly equal to 13,000 HP and 40% damage resistance): http://youtu.be/sciEeeVx-G0
Alternately, you could restart the game and make sure to hold onto the limited items this time. Re-doing the stuff you've done so far will go much faster the second time, and you'll sharpen your playing skills.
t~
Thanks for the vid, ill try it out!
And i dont plan on restarting the game just to kill these.
In a year or two id wanna play this game again though, and ill keep that in mind
---
--- Official Turtwig of the Kingdom Hearts 3D Boards
Pie is yummy. And Kingdom Hearts is fun. - Dec 6, 2012 2:56 pm GMTOkay, so I fixed up my party...but im still dying.
Heres my stats and equips:
(HP includes hp equips)
Fang HP:15160
1619/877
Glaive Lv.10
Power Glove, Adamant Bangle(+1280), Clay Ring, Gengi Glove
Vanille HP:12350
1014/1534
Malboro Wand Lv.32
Growth Egg, Collector's Catologue, Slitstone Ring, Generals Belt
Snow HP:19060
1103/790
Paladin
Diamond Bangle, Imperial Armlet, Generals Belt, Witch Bracelet
(I ran out of earth res so i reduced damage as much as possible)
Paradigms:
COM/COM/SAB
RAV/RAV/RAV
RAV/MED/RAV
SEN/SEN/SEN
SYN/MED/MED <---Start
SAB/SAB/SAB
Okay, so my plan is to start in 5, get haste and protectra on everyone, going into tortoise every stomp like recommended. Then once the buffs are up, I librascope, then go to 6 to build up chain slowly (so it doesnt die when i go into 3) , then go to 2 to build chain, 3 if i need to heal. 1 when chain is ~700 or when stagger is low to highwind. Rinse, lather, repeat. My dillema is this: when protectra/haste are fading DURING a leg stagger, should i reapply or just continue on?
I think that's the cause of my deaths...
I did get his legs once, but i cant tell when hes gonna get up from stagger, and if i should buff/debuff etc.
Any help would be appreciated! Thanks!
---
--- Official Turtwig of the Kingdom Hearts 3D Boards
Pie is yummy. And Kingdom Hearts is fun. - Dec 6, 2012 3:10 pm GMTYou should be killing the leg essentially immediately after it is staggered (you might have to chain up a bit here). Just wait to rebuff after Highwind.
You definitely need to buff once the Adamantortoise falls down. It will stay down for one minute. Syn/Sab/Sab is better than Sab/Sab/Sab since you can't waste time in Syn/Med/Med after it falls.
---
CWLSIV - Dec 6, 2012 3:28 pm GMTdestrian522 posted...
You should be killing the leg essentially immediately after it is staggered (you might have to chain up a bit here). Just wait to rebuff after Highwind.
You definitely need to buff once the Adamantortoise falls down. It will stay down for one minute. Syn/Sab/Sab is better than Sab/Sab/Sab since you can't waste time in Syn/Med/Med after it falls.
okay, thanks. So what should i change?
Just take out fang's syn to sab in 6?
Thanks, hopefully it helps! (Now snow and vanille dont need to waste time while were all in green zone)
---
--- Official Turtwig of the Kingdom Hearts 3D Boards
Pie is yummy. And Kingdom Hearts is fun. - Dec 6, 2012 3:34 pm GMTYeah.
---
CWLSIV - Dec 6, 2012 4:04 pm GMTVentwig posted...
Any help would be appreciated! Thanks!
Too much defense, not enough offense. Or more precisely, you're spending too many of your resources on defense at the expense of offense, and it's hurting you in the actual fight.
Fang should have at most one accessory devoted to defense, and ideally that accessory should be a maxed Gaian Ring. At your HP level, Vanille and Snow will need a second defensive accessory to give them Protect for the first stomp; this can be either a Tetradic Tiara or a Shield Talisman. Everything else you equip should be for offense or utility.
You're currently using a Clay Ring and a Siltstone Ring. Those need to be transformed into Gaian Rings and maxed out. Fang and Vanille have enough base HP to survive with the 40% damage reduction of a maxed Gaian Ring. Since you're missing a third earth resistance ring, your highest HP character (Snow) can make do with a maxed General's Belt.
With a Gaian Ring or General's Belt on each character, and a Shield Talisman or Tetradic Tiara on Snow and Vanille, you have 7 accessory slots to fill.
Fang is your primary offense. She gets a Genji Glove so she can break the damage cap, and two maxed Power Gloves to maximize her Strength.
Even with the recommended weapon for Snow (see below), he'll need a bit of extra help to make his AI cast RAV spells instead of running up to the legs for physical attacks and exposing himself to double damage. Therefore, to skew his Magic above his Strength, his third slot should be a maxed Weirding Glyph, and his 4th slot should be a Blessed Talisman.
Vanille is your secondary offense. She'll push the damage cap as is, but if you give her a Genji Glove, you don't have enough accessory space to make her exceed the damage cap by a significant amount. Therefore, her two other accessory slots are best employed for utility: give her the Growth Egg and Collector Catalog.
Now, weaponry. Fang really, really wants every bit of Strength she can get her hands on. Max out that Glaive!
Next, Snow should be using his Feymark. Level it up as much as you can after you take care of everything above. Don't bother transforming it to the Soul Blazer unless you have enough resources to max the Soul Blazer.
Finally, if you have resources left, max out Vanille's Malboro Wand.
This sets your equipment up very similar to that used in Arthellinus's video. You have a General's Belt instead of a Gaian Ring on Snow due to EQ constraints, and I've dropped the Connoisseur Catalog in favor of a Blessed Talisman on Snow. This frees you from the need to have a maxed Soul Blazer at the cost of a paltry 0.5% chance to drop a Trapezohedron (yes, the Connoisseur Catalog only raises the 5% chance to a 5.5% chance).
As for paradigms, you should copy the video setup. I'll repeat it here:
Fang/Vanille/Snow:
SYN/MED/MED
RAV/RAV/RAV
RAV/RAV/RAV
COM/MED/MED
SYN/SAB/SAB
COM/COM/SAB
That's right: no Tortoise. Your damage reduction accessories, Fang's Protectra, and your abundant Medics are sufficient to keep you alive against Adamantoise's stomps, and those are the only attacks you intend to see. Your goal is to kill the legs before he uses Quake or Roar, and then to kill him before he stands back up. The duplicate Tri-disaster paradigms help to speed up your chaining by allowing you to ATB Refresh* from one to the other. As destrian noted above, SYN/SAB/SAB is essential for efficient buffing and debuffing post-stagger. The use of the other three paradigms should be obvious.
If you need resources to create the Gaian Rings, max Fang's Glaive, get the maxed Power Gloves and Weirding Glyph, and maybe make the Talismans/Tiaras (if you sold the ones you got from the story), let us know. We may be able to direct you to stuff you've overlooked, or we can help you find a temporary farming solution for seed cash.
t~ - Dec 6, 2012 4:08 pm GMT*: ATB refresh is a bonus from shifting paradigms. Each time you shift, your party gets full ATB bars if it's been at least 12 seconds since the last time you got this bonus. In practice, you can get the bonus every other round. Having duplicate paradigms lets you benefit from the bonus when you want to spend more than two consecutive rounds in a given paradigm.
- Dec 6, 2012 5:15 pm GMTYeah, I need gil/components help please

I have no idea where to get them, and the CP gotten in the process will help.
Thanks for the tips, but i think ill cash in that other triple rav for a tortoise, considering im REALLY slow at this...ill try both ways
Do you think i should replace the debuffing boosts vanille has for the healing boost from her healer's wand?
And I've got a tetradic crown and tiara, i can upgrade the crown. Thank you for the tips!
I'll try to ease this together into a small list
---
--- Official Turtwig of the Kingdom Hearts 3D Boards
Pie is yummy. And Kingdom Hearts is fun. - Dec 6, 2012 5:18 pm GMTTry the Upgrade Guide for making accessories. Generally, you want to buy the components. You can use whatever organic components you've got for the experience multiplier. If you can't find copies of the necessary accessories, use the Item Location Guide. The Healer's Staff is terrible. Definitely use the Belladonna Wand or its upgrades.
---
CWLSIV - Dec 6, 2012 5:22 pm GMTSo...
Fang: Glaive, Gaian Ring, Gengi Glove, Power Glove*x2
Vanille: Mal. Wand, Gaian Ring, Growth Egg, Collector's Catologue, Tiara
Snow: Feymark, General's Belt, Weirding Glyph, Shield Talisman, Tiara
Should I max all these things? (except for the max-useless stuff)
---
--- Official Turtwig of the Kingdom Hearts 3D Boards
Pie is yummy. And Kingdom Hearts is fun. - Dec 6, 2012 5:24 pm GMTdestrian522 posted...
Try the Upgrade Guide for making accessories. Generally, you want to buy the components. You can use whatever organic components you've got for the experience multiplier. If you can't find copies of the necessary accessories, use the Item Location Guide. The Healer's Staff is terrible. Definitely use the Belladonna Wand or its upgrades.
Okay to keeping belladonna.
I know how it works, with the 36 vibrant oozes, then the perfect conductors/ultracompact reactors and stuff.
I just need the gil for it =/
---
--- Official Turtwig of the Kingdom Hearts 3D Boards
Pie is yummy. And Kingdom Hearts is fun.
Game Stats
- Game Universe:
- Final Fantasy XI (PS2, PC, X360),
- Final Fantasy XI: Chains of Promathia (PC, PS2),
- Final Fantasy VII (PC, PS),
- Final Fantasy VIII (PC, PS),
- Final Fantasy II (NES, GBA, PS),
- Final Fantasy XI: Treasures of Aht Urhgan (PC, PS2),
- Final Fantasy XI: Wings of the Goddess (PS2, X360, PC),
- Final Fantasy XI: Vana'diel Collection 2008 (X360, PS2, PC),
- Final Fantasy XIII (PS3, X360),
- Final Fantasy VII: Advent Children (PSP)
- Number of Players:
1 Player
- T Rating Description
Titles rated T (Teen) have content that may be suitable for ages 13 and older. Learn more
Also on:
Final Fantasy XIII Navigation
Games You May Like

Final Fantasy IX (PS)
Final Fantasy VII (PS)
Final Fantasy VIII (PS)
Final Fantasy X (PS2)
Final Fantasy XI (PS2)
Final Fantasy XII (PS2)
Users who looked at content for this game also looked at these games.


