The latest game in the most influential game series of all time, tries to rectify past mistakes, but barely succeeds.

User Rating: 7 | Final Fantasy XIII-2 (Limited Collector's Edition) X360
The latest game in Square Enix's flag ship series tries to stay true to the franchise, while addressing the issues it's predecessor was infamous for. And to some degree it fare's quite well at that point, but these minor improvements(and they ARE minor) come at a price.

As the story follows Noel(from the future) and Serah, you will notice that Serah is FAR more melodramatic than her older sister, Lightning she is still a fine character to explore, but she can get a bit dull at times. Noel showed promise at the start, but this quickly changed after he met Snow, then he started acting exactly like Hope in FF XIII, and that could be done without.

The game has given players some multi-choice event's, similar to that of many modern RPG's, but most of the choices seem either to obvious or pointless. Most people have already played the demo, so I wont go into details about the combat system. Suffice to say, it is pretty much the same as the previous FF title, only this time you can get some of the monsters you encounter, and make them a part of your team. This may sound a lot like it was taken out of Pokemon(it probably was) but upgrading these monsters is actually quite fun, especially when they end up more powerful than your main characters, this makes the combat more interesting.

The idea of traveling through time is a delightful idea, but the lack of a quest menu sometimes forces you to go back and forth in time, just to make sure you didn't miss anything, not realizing that time traveling depletes your amount of artifacts, thus preventing you from traveling any further until you obtain more.

But where this game actually fails(my opinion only) is in the multiple-endings feature. Most of the endings make you feel, like you have only played half a game, and the rest is missing. The only decent ending(again, only my opinion) leads us to believe something that has yet to be confirmed, and this is very confusing. The ending in FFXIII was great, very emotional without being sappy(Uber-emotional.)

The game is worth playing, yes and worth a replay, unlike it's predecessor, but for some reason, Squáre Enix still believes that we play their games for the combat, because hey give us so much of it, and that is NOT a good thing, not when referring to this combat system.

Hopefully Square Enix will one day learn that the combat system of the FF series, is NOTHING compared to what we have seen in most European or North American action RPG's, but until then this will have to do.