Fun all the way to the finishing post
pigfish2 wrote this review on .
The gameplay is simple, win the race. The key to a good race is not to go sprinting out from the start but equally you don't want to be slow out of the blocks. Putting yourself in a decent position is key because it's the finish that ultimately decides every race with no exceptions. Which is just as horse racing should be. Controlling your horse is easy. Slightly tilt the nunchuck to start whn the gates open and from then on your horse will keep going by itself, that doesn't mean you have no input if that's what you're thinking. Tilt it back on the nunchuck to slow down and tilt it forward to accelerate. Tilt it left or right to angle the horse in that given direction. It won't suddenly turn instantaneously but it will gradually make it's way were you tell it to, this helps keep the feeling of realism which is something the game does very well. In jump races you will also need to tilt back the nunchuck to jump the fences.
Now for the all important finish. When a little go appears at the bottom of the screen, you know it's time to make your move. At that point, tilt the nunchuck forward and hold Z Your horse will then drive to the finish. Be sure to move your wii remote to wip the horse to get it motivated. You can whip at any point in the race but it's better to do it now. It's key to change the horses lead leg with a quick double tap of c about half way through your drive to the finish because it gives the horse a burst of energy. The finishes are easily the most exciting part of races but some people may get bored of just plodding along before hand. I'm not one of those people though. I find it very addictive but be careful not to get to addicted otherwise your arm will kill from all the end of race horse whipping.
That's the actual racing talked about what else does the game offer. In truth visually it doesn't offer much eye candy. The graphics could be recreated with ease on ps2 and have been bettered by many a game on it. The games physics work fairly well with the horses mains flapping about in the wind and the jockeys looking well positioned on their horses. However the horses seem to simply bump into each other and cause friction if they hit each other rather than more serious implications. If you feel off every time that happened it wouldn't be very fun so the line of realism has to be drawn somewhere. Sound wise the horses sound realistic and the music is cheery if a little bland and can get quite repetitive. I just ignore it most of the time and thankfully it never gets annoying.
In terms of game modes, G1 offers two main ones. Multiplayer and story. Multiplayer is handled with a splitscreen and plays just the same as a normal race. Story mode makes up the bulk of the game and some people will love it and some people will hate it. I'm in the love it camp. The story revolves around you as a trainee jockey graduating from horse riding school and becoming an apprentice jockey. It follows your progress up through the ranks and you'll meet many friends and rivals along the way. It's easy to get bogged down by text and stats but if you can get past that, it's fun and involving and I actually enjoy seeing how favoured my horse is and trying to defy the odds at times. I even like the stats but it will put many gamers off.
In the end G1 jockey is a game that horse racing fan, more open gamers and gamers looking for that something extra will enjoy. It's plain as day not for everyone and the stats and races may bore many but if you have patience and don't mind reams of stats you'll find so much you can enjoy despite the lacking graphics. It makes full use of the wii remote as well and in a way that actually enhances the game rather than hindering it. If it was on any other format it simply wouldn't be any were near as good.