While this online role-playing game may have been a hit for the PC and PlayStation 2, it feels very awkward and entirely out of place on the Xbox 360.
- Features some unmistakable Final Fantasy characters and music
- Deep, time-tested gameplay has kept players glued for months or years
- An absolutely huge gameworld, thanks partly to three included expansion packs.
- Preposterously long installation period, plus layers of unnecessary inconvenience
- Virtually nothing done to enhance the experience for the Xbox 360
- Slowly paced action and exploration caters almost exclusively to the hardcore
- Tough-to-swallow monthly fees required
- Not a single unlockable achievement, unlike every other 360 game.
There's something to be said for a game that can stand the test of time. Final Fantasy XI Online dates back to 2002, when it was originally released in Japan. Clearly inspired by the influential massively multiplayer PC game EverQuest, FFXI infused the online role-playing formula with the distinctive look and feel of Square Enix's hugely popular franchise. The game naturally attracted thousands of players, many of whom stuck with FFXI over the long haul, since it featured a deep character class system and a huge, evolving world to explore. However, it's simply impossible to look at FFXI for the Xbox 360 in the same way as the previously released PC and PlayStation 2 versions. Paradoxically, that's because this latest translation of the game is essentially no different than the others. It makes no concessions whatsoever to take advantage of the Xbox 360, and it practically goes out of its way to inconvenience and alienate new players. If you're addicted to FFXI already, now you can play it in HD on the Xbox 360 if you feel like buying another copy. But if you've avoided the game up until now, you'd best keep that up.
It's not that this is an inherently bad game--far from it. In theory, it offers tremendous lasting appeal, an incredibly vast world to explore, and lots of exciting character-development options. Despite borrowing the conventions of many other online role-playing games, FFXI has many unique traits and a distinctive style that can be very appealing. Most notably, the game features a whole slew of different character classes inspired by the Final Fantasy series, and eventually you can mix and match the abilities of these to suit your preference. From beastmasters to bards, the game's sheer variety of character options is remarkable, though initially (and for a while) only a few standard job types are available. Furthermore, FFXI offers plenty of story-driven content for those willing to undertake the numerous missions and quests that comprise the game's plot as well as its underlying political system, in which three rival nations struggle to control the world of Vana'diel. Tons of different trade guilds, a bazaar and auction house system, a huge variety of different weapons and equipment, and different modes of transportation, including massive airships and fast-running chocobos, also help add depth to the world.
However, the core of FFXI--and most online RPGs, for that matter--is exploration, combat, and leveling up. The game's sprawling environments and initially slow-paced combat makes the underlying action feel like a chore even early on. Inevitably, you'll want to find a group of like-minded players and hunker down to kill the same monsters over and over, in order to gain experience and level up in your chosen job. It's possible to change jobs at any time back at town--so if you're a 20th-level warrior, you can switch to being a black mage or a monk, though you'll wind up back at level one and basically have to start leveling up all over again. As if to force you to change jobs often, the game limits you to just one character slot, unless you pay extra on top of an already fairly steep monthly fee. Considering you're probably already paying for an Xbox Live Gold account, the need to pay a monthly fee is a considerable disincentive. For what it's worth, you don't need to have a paid Xbox Live account to play this game, though.
What you do need is a great deal of spare time and patience...and a USB keyboard, since typing is really the only effective way to communicate with other players in the game. Just beginning play for the very first time literally takes close to three hours, from the hour it takes just to install the game to your Xbox 360 hard drive (the game gobbles up more than a third of the total amount of free space on that thing), to the hour it takes to update the game files once you connect, to the hour it takes to enter about half a dozen registration codes and, finally, spending a few minutes to create your character. Like other versions of FFXI, this game is unfortunately saddled within Square Enix's PlayOnline viewer, a shell that provides you with a free e-mail address and some other completely unnecessary services. It must be an inextricable part of the game, but all it does here is make it more difficult for you to jump into a session of FFXI.
Once you're in the game, you'd better get comfortable, because the slow pacing means you'll have little to show for your time spent unless you play for at least several hours at a time. You'll also find it's almost impossible to make progress after a while unless you join a well-coordinated group of players. And after you manage to find an adequate group and start slowly grinding your way toward your next level, killing monster after monster, you'll naturally pressure each other to keep playing. In the past few years, online role-playing games have evolved to cater to more types of players, by doing a better job of accommodating people with less time on their hands or those who prefer the option to play solo. Such games as World of Warcraft and City of Heroes have attempted to become less restrictive, easier to get into, better looking, and simply more fun than their predecessors. By comparison, a game like FFXI feels like work, not play. No wonder the game's character classes are called jobs.
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- Player Reviews: 136
- Game Universe:
- Final Fantasy XI (PS2, PC, X360),
- Final Fantasy XI: Chains of Promathia (PC, PS2),
- Final Fantasy VII (PC, PS),
- Final Fantasy VIII (PC, PS),
- Final Fantasy II (NES, GBA, PS),
- Final Fantasy XI: Treasures of Aht Urhgan (PC, PS2),
- Final Fantasy XI: Wings of the Goddess (PS2, X360, PC),
- Final Fantasy XI: Vana'diel Collection 2008 (X360, PS2, PC),
- Final Fantasy XIII (PS3, X360),
- Final Fantasy VII: Advent Children (PSP)
- Online Modes:
- Number of Players: