Maat fight BLM
This topic is now read-only on GameSpot.
To post new messages, please visit GameFAQs and log in using the same email and password that you use on GameSpot.
- Nov 12, 2012 10:39 am GMTTwo spells VS three spells means one Sleep instead of two, one of which you can't Elemental Seal, significantly increasing the odds of a resist. A resisted AM means potentially a third spell. A resisted T3 means a fourth spell.
If you're saying Maat isn't a decent reason to use your 2 hour on any job you should have tried him back when most jobs actually had a decently hard time with him.
---
This guy is not what he pretends to be. He's the Devil. - Nov 12, 2012 11:04 am GMTCorkadile posted...
Two spells VS three spells means one Sleep instead of two, one of which you can't Elemental Seal, significantly increasing the odds of a resist. A resisted AM means potentially a third spell. A resisted T3 means a fourth spell.
If you're saying Maat isn't a decent reason to use your 2 hour on any job you should have tried him back when most jobs actually had a decently hard time with him.
Yes...however...if the build doesn't require elemental seal to land sleep or boost MA effectiveness then you wouldn't have an issue.
Maat can be difficult to sleep, gear choice is limited for BLM maat 1, mp might be a slight issue...if it isn't then higher tier nukes should be used if the TC has access to them.
My reasoning is darksday, HQ Darkstaff and sleep II will keep maat docile..
I didn't have a dark staff when I fought him the first time, I fought on darksday and I landed sleep without ES.
Maat was a slight challenge with a limited gear set and I beat him quite easily with tier 3 nukes.
BLM Maat 1 isn't difficult....I did BLM maat 2... 2nd job on Maat way before abbysea and TOAU so...try again. - Nov 12, 2012 11:35 am GMTWhat are you, 2005? There are no "builds". There are no "TWO HOURRRRRS!". There is hidden mystery about Maat. You walk in, follow a very formulaic plan, win, and walk out.
If you somehow managed to bumble through BLM Maat without things like AM, Manafront, or vital gear pieces then congrats. But seriously take your terrible information elsewhere.
---
Kerosene, propylene glycol, sulphuric acid, artificial sweeteners, red dye #2, rum, acetone, battery acid, scumm, axle grease, and/or pepperoni - Nov 12, 2012 11:50 am GMTGhost_Wheel22 posted...
What are you, 2005? There are no "builds". There are no "TWO HOURRRRRS!". There is hidden mystery about Maat. You walk in, follow a very formulaic plan, win, and walk out.
If you somehow managed to bumble through BLM Maat without things like AM, Manafront, or vital gear pieces then congrats. But seriously take your terrible information elsewhere.
No Builds or 2 hours...now you're trying to act like a petulant child... I thought you put a large emphasis on having only the absolute best gear or be crucified?
TC needs to learn to use the job, spam and 2 hours is EPIC FAIL BLM.
Bumble...there was no bumble, duckbill. It's called skillful aptitude, knowledge of perks and limitations...actual challenge.
I don't follow rotes or formulaic plans designed by someone else, I create them.
This is why I can win any battle with limited gear specs...try it sometime...maybe you will learn something... - Nov 12, 2012 12:23 pm GMTYou can win things with "limited gear specs" but are touting how important a good build is and how if you don't have one you're a terrible BLM.
Denying the use of abilities for what they are made for is not "skillful use," it's the opposite. You are restricting your options and introducing a significantly larger chance of failure because of it for no reason except... what? You might need that Manafont, one of the worst 2 hours in the game, later?
The plan you have "created" here (which boils down to "spam Aero and sleep and do nothing else to help you and hope you don't die"
is significantly inferior to established, logical strategies.
If you don't know how to use the tools available to your job, you don't know your job.
---
This guy is not what he pretends to be. He's the Devil. - Nov 12, 2012 12:39 pm GMTCorkadile posted...
You can win things with "limited gear specs" but are touting how important a good build is and how if you don't have one you're a terrible BLM.
Denying the use of abilities for what they are made for is not "skillful use," it's the opposite. You are restricting your options and introducing a significantly larger chance of failure because of it for no reason except... what? You might need that Manafont, one of the worst 2 hours in the game, later?
The plan you have "created" here (which boils down to "spam Aero and sleep and do nothing else to help you and hope you don't die"
is significantly inferior to established, logical strategies.
If you don't know how to use the tools available to your job, you don't know your job.
NEVER SAID TERRIBLE! Having applicable gears will make the fight easier..
My advice was to use minimal effort in acquiring items to defeat Maat.
Aero III a HQ wind staff, Sleep and Sleep II HQ Darkstaff INT+ MACC
Enfeeble INT on Maat if you can't land sleep, follow nuke protocols, use stun, toss up spikes use drain. Recast stun to interrupt. He will concede....it's not difficult.... - Nov 12, 2012 12:45 pm GMTHey guys, what's going on in this topi....oh. Well then, I'm just gonna slowly back out of here.
---
You ain't gotta like me
You just mad cuz I tell it how it is and you tell it how it might be - Nov 12, 2012 12:52 pm GMTWhat Ghost_Wheel22 posted is quite true. Yes, equipment and what job abilities are used is going to influence the outcome of the battle. However, most likely EVERY black mage that fought Maat did something like this: nuke -> sleep / stun -> nuke -> sleep -> nuke. It may be oversimplifying the general strategy, but it is very formulaic.
Having manafont as a fall-back if things are getting difficult is not hard evidence that classifies an "EPIC FAIL BLM", but rather how they dealing with the situation. Are you implying that if bluemageslash uses manafont that they are an "EPIC FAIL BLM"? Using manafont doesn't automatically assume an auto-win.
Also, you say sleeping Maat is something new and original (on Darksday, no less, when it can also be used against you if Maat gets a sleep spell off).
I would be interested to know the specific "[battles] with limited gear specs" that you are talking about.
So, did bluemageslash defeat Maat? That is the real question. All this silly banter about "challenge" is meaningless.
---
Violas rule! Be a ninjar!
http://i4.photobucket.com/albums/y137/Greeny0609/Final%20Fantasy%20XI/Apururu.jpg - Nov 12, 2012 1:04 pm GMTMysteryMan923 posted...
Hey guys, what's going on in this topi....oh. Well then, I'm just gonna slowly back out of here.
Can't believe our resident BLM is deciding to sit this out. One word from you should silence this pretender.
Oh wait...I see what you did there.
---
Sure, random casual player A will cap out in 4 months on his first job, but what about the people who cap out and have all the gear in 3 weeks? MoH - Nov 12, 2012 1:07 pm GMTGreeny0609 posted...
What Ghost_Wheel22 posted is quite true. Yes, equipment and what job abilities are used is going to influence the outcome of the battle. However, most likely EVERY black mage that fought Maat did something like this: nuke -> sleep / stun -> nuke -> sleep -> nuke. It may be oversimplifying the general strategy, but it is very formulaic.
Having manafont as a fall-back if things are getting difficult is not hard evidence that classifies an "EPIC FAIL BLM", but rather how they dealing with the situation. Are you implying that if bluemageslash uses manafont that they are an "EPIC FAIL BLM"? Using manafont doesn't automatically assume an auto-win.
Also, you say sleeping Maat is something new and original (on Darksday, no less, when it can also be used against you if Maat gets a sleep spell off).
I would be interested to know the specific "[battles] with limited gear specs" that you are talking about.
So, did bluemageslash defeat Maat? That is the real question. All this silly banter about "challenge" is meaningless.
manafont is an autowin...you don't need strategy just spam....
You can open and close with ancient magic...don't need refresh or food....just spam.
how many gils did you have before your first maat fight? I didn't have many...
Darksday can simplify this fight, I mentioned it because it is a strategic advantage. If you are slept by maat then....I ....say quit....
Stun is free...sleep 1 and 2 are free Aero III is easy to attain. HQ ele staves are useful for BLM so money is well spent until you can synergy or quest something better. - Nov 12, 2012 1:57 pm GMTIf you think Manafont is auto-win on BLM Maat you have proven you have no idea how BLM Maat works.
---
This guy is not what he pretends to be. He's the Devil. - Nov 12, 2012 3:06 pm GMTNo i did not defeat him yet. I have no problem fighting him over and over but every time i fight him the testomany rips and he refuses to teleport me there and i have to walk back
---
Gamertag: Greenslashzero
3DS Code:1075-0721-4823 - Nov 12, 2012 3:27 pm GMTbluemageslash posted...
No i did not defeat him yet. I have no problem fighting him over and over but every time i fight him the testomany rips and he refuses to teleport me there and i have to walk back
It is an enjoyable experience to defeat a difficult opponent...walking through Vanadiel isn't one of those moments...
Have you hard capped your skills?
IS Maat resisting your spells?
Are you using food?
Since you keep losing try to obtain gear to boost INT and enfeeble skill
use HQ Dark Staff and INT or Enfeeble grips.
Are you fighting on darksday?
How are you losing???? - Nov 12, 2012 3:51 pm GMTHe uses magic III or his fists move. Elemental magic is at 241 enfeebling is at 91, dark at 57. I have the dark staff and fire one and I fight him on firesday
---
Gamertag: Greenslashzero
3DS Code:1075-0721-4823 - Nov 12, 2012 3:59 pm GMTGo level your enfeebling.
---
If I had a reason for everything I did, I'd be crazy. - Nov 12, 2012 4:06 pm GMTYeah, you kind of have to sleep him for this fight, and that's not going to happen with that low of Enfeebling skill.
---
This guy is not what he pretends to be. He's the Devil. - Nov 12, 2012 4:19 pm GMTI could have run a mule to BLM/70 and won it in the time this topic has been going..
I'm going to assume the TC doesn't need help any more lol...
---
Nunc est bibendum.... - Nov 12, 2012 4:25 pm GMTbluemageslash posted...
He uses magic III or his fists move. Elemental magic is at 241 enfeebling is at 91, dark at 57. I have the dark staff and fire one and I fight him on firesday
Did I not mention, way back before the breezefest, that you needed to cap skills?
Also, about Maat and Darkday, yes Sleep is Dark but Maat is Dark based too.
Sleep is Enfeebling. Bind is Enfeebling. Stun is Dark.
No one else here mentioned this but Maat has horrid AI. Unless he can close to melee distance. Then he uses Asuran Fists. And you are soft and squishy. But keep him away and he is as likely to cast something useless, like Blind or Shock, as he is to cast something useful like a big nuke.
In general it goes: run in, hit him with a big nuke, Sleep (I or II with or without Ele seal), if it fails BIND. If he starts casting a nasty nuke Stun. Then your other Sleep.
About capping Enfeebling: /WHM or /RDM. Go to Besieged. Spam Dia, Paralyze, Blind, Slow, and Dia II on the mobs. Similarly with Dark except Drain, Aspir, Bio, Bio II.
---
"Fascism should rightly be called Corporatism, as it is the merger of corporate and government power." - Benito Mussolini - Nov 12, 2012 5:25 pm GMTIf you do it in Besieged for Enfeebling, don't even bother with the other spells, just spam Dia. Low enough recast and cast time and since it doesn't have to stick, there's really no point in bothering with anything else.
---
This guy is not what he pretends to be. He's the Devil. - Nov 12, 2012 5:29 pm GMTViable option....if maat gets in close...can use build template to win this fight
HQ Stone Staff -20% dmg reduction
Stoneskin Torque Stoneskin
Stone Gorget add 30 dmg absorbed
Stone IV Aeroaga III HQ WIND
Cure II enchant
Protect II enchant
Build defense dmg reduction and heavy +INT for nukes
Use ice spikes (Boosted) for greater paralyze rate.
You wont need to skill enfeeble with this option..
Good luck...
Game Stats
- Game Universe:
- Final Fantasy XI (PS2, PC, X360),
- Final Fantasy XI: Chains of Promathia (PC, PS2),
- Final Fantasy VII (PC, PS),
- Final Fantasy VIII (PC, PS),
- Final Fantasy II (NES, GBA, PS),
- Final Fantasy XI: Treasures of Aht Urhgan (PC, PS2),
- Final Fantasy XI: Wings of the Goddess (PS2, X360, PC),
- Final Fantasy XI: Vana'diel Collection 2008 (X360, PS2, PC),
- Final Fantasy XIII (PS3, X360),
- Final Fantasy VII: Advent Children (PSP)
- Number of Players:
Massively Multiplayer
- T Rating Description
Titles rated T (Teen) have content that may be suitable for ages 13 and older. Learn more
Final Fantasy XI Navigation
Games You May Like

Final Fantasy VII (PC)
Asheron's Call (PC)
ShadowBane (PC)
Dark Age of Camelot (PC)
Final Fantasy XII (PS2)
Users who looked at content for this game also looked at these games.



