Game that lives up to its legend.

User Rating: 8.7 | Final Fantasy VII PC
You start the game off with absolutely NO knowledge of the game (unless you are one of those people who read the manual). You look at the arrow keys and think "Oh hey, I can move with these!" but no. You must use 2,4,6,8, and etc. to move around. I must tell you, I don't like having to adjust the controls in a good game. Now, with your newly known knowledge of how to move, you must be able to go into a building, beat a boss, and escape from the area within a time and if the time runs out, so do you. Thats my second complaint. They expect you to know everything. But wait! Theres always the good points. Such as how you can get around the world. A buggy, a chocobo, a sub, and last but not least, the Highwind. The Highwind has two modes depending on the disk you're on. In the first and second. It goes slowwwwllyyyyy liiiiiiiikkkkkkeeeeee thiiiiiiiiisssss. Then, theres the jet-powered Highwind. You can move incredibly fast, anywhere, anytime. Except theres one problem. YOU CAN'T LAND IN A FOREST OR ON DIRT. You have to land in a grassy plain. Next point, the bosses. I absolutely LOVE the bosses of this game. Some are painfully easy, whereas others use cheap tricks such as covering you with illness' before they attack (i.e. Sephiroth) and then theres the others who are obviously more powerful than even the final boss (i.e. Demonsgate). But these are the reasons I play. Next is the storyline. The storyline is fabulous. I even teared up a bit when someone very special to Cloud passed away. They are part of your party, and once you use them they grow on you. Losing them you consider your party worthless and you want to kill the makers of the game for killing none other than.... Aeris. The party healer. Oh well, its just a game. Next up, Materia! This game is filled with Materia. Materia can be worthless, or very useful. There are 4 types of Materia. Magic, Command, Physical, and Summon. Magic includes spells such as Fire3, Ice3, Demi3, Quake3, and Cure. Command includes Materia such as Counter-Attack, and Underwater. Physical includes 2x-Cut, Comet, Mime, and other things. Lastly, the Summon Materia. These include our FF favorites, Shiva, ifrit, and Bahamut. The most powerful summon there is is called "Knights of the Round". It attacks an opponent 13 times, each attack doing twelve-thousand-something damage. This game is filled with Mini-Games. VERY VERY EASY MINI-GAMES. Also, these games are very addictive. If you find them incredibly easy also, you can get GP at a place called the Gold Saucer and get Materia and Accessories, like Ribbon which prevents all status ailments. Theres also my second to last point, Limit Breaks. The Limit Breaks are the reason I train. My characters all learned their final Limit Break by the end of the game. The Limit Breaks are very well done, although Tifa's Limit Break is quite annoying, considering it is a simple gamble. You can miss your highly anticipated Limit Break altogether, or hit twice as hard. Lastly, the characters. My party always consisted of Cloud, Red XIII, and Vincent. It never changed because the other characters were very weak compared to my party members. Some members were absolutely useless (i.e. Yuffie, Cait Sith, Tifa) and fail at life itself. It pissed me off so much when I had to fight alongside them. But then theres always the weapons. The weapons were very easy to get, but a couple required an optional yield in the plot of the story (also goes for Limit Breaks). Some examples were those as Barret's, Aeris', and Vincent's. Very strict requirements were there if you wanted them that bad. Well, bottom line I must say if you haven't already played this game, then you are not a true RPG gamer. This game lives up to its legend, and its worth the frustration to see the ending.