Finally a Final Fantasy title meant to be played in short bursts.

User Rating: 9.5 | Final Fantasy V Advance GBA
I've played the previous two GBA Final Fantasy titles during my lunch and coffee breaks at work and this one is almost no different. I say almost because about halfway through playing this game I purchased the Gameboy Advance Player for my Gamecube. This only matters because I now play in both long and short stretches. The gameplay in FFV is well fitted to short bursts of play because of the job system. Unlike prior GBA Final Fantasies you do not advance in a single class you can actually pick and choose what classes to use, what character to assign them to and when to use them. While this adds a ton of play value it is hard to master more than a handful of jobs without playing for long hours. Unless of course you turn it on fight a few monsters, save, and turn it off. Which is exactly how I play at work.
FFV seems to have much longer in game events than prior Final Fantasy GBA titles. I found myself reading a lot of text sometimes to get very little information. The final cut scene seemed to take forever to finish. The story while not as good as FFIV is still great, although the characters are less archetypal heroes and more just random people thrown together. One thing that stood out for me in this version was the graphics. This could be on account that I was playing them on my TV using my Gamecube but all the colors seemed much more vibrant than they did in FFIV. FFV's bonus dungeon is just what we've ccme to expect from these GBA Final Fantasy titles. I found that you will really need a guide of some sort when navigating the job system it is confusing which abilities come from which job. Instruction manual is not needed.
Final Fantasy V is a solid purchase for a solid system.