noob questions
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- Feb 10, 2012 6:12 pm GMT
I wanted to see if somebody could explain a few things about this game.
1. I have just given my people jobs. They learned new ones randomly. Put I can put on on a box below the command box. I don't remember what its called since im not at home. Is there a point to putting something in there.
2. For white magic do you learn anything besides getting more ranks or are all magic spells bought?
3. What and where do you spend ability points at?
Sorry for the noob questions. This is my first ff game.
- Feb 12, 2012 5:08 am GMTniunit posted...
I wanted to see if somebody could explain a few things about this game. 1. I have just given my people jobs. They learned new ones randomly. Put I can put on on a box below the command box. I don't remember what its called since im not at home. Is there a point to putting something in there. 2. For white magic do you learn anything besides getting more ranks or are all magic spells bought? 3. What and where do you spend ability points at? Sorry for the noob questions. This is my first ff game.
All magic except for blue magic (which has to be learned from being hit by the attack) is bought. Also, the Bard can't learn new abilities for their job command by buying them either. The Bard only gets new songs if you find where they're at.
Getting back to magic, you do not learn magic through leveling up in this game. Although the job needs to be at the proper level to be able to use it. So if you buy level 5 spells, your job needs to be at level 5 to use them.
Ability points are not spent in this Final Fantasy. They are given at the end of battle (if you or the enemy doesn't flee) and they go toward the job you are currently in as experience points for them. If the job you have on is maxed then the experience is simply wasted. You can check the job level, current experience they have and how much until the next level up at the menu screen.
When a job levels up you get stat bonuses for the job and extra abilities you can use even outside the initial job. One example is that mastering the first stage of any job allows you to use their basic job command even when you're not in a job So the white magic command could be equipped in the command box and you can now use it for a job not the white mage
An example of stat bonuses is the Monk job. When the Monk reaches level 5 it stars learning HP+ abilities. The first one they learn is HP+10%. To the Monk these are innate abilities once they get to that level so obviously, you don't have to equip them for them to take effect. But, once you learn it, you can equip it on other jobs in the command box to increase their HP.
So the command box basically is used to equip additional abilities (be it battle commands, map and dungeon abilities, equipment use allowance or stat bonuses) you learned from other jobs outside the default commands which would be Attack/Fight, Item and whatever the Job's command would be (the exception is Freelancer/Bare and Berserker as they have no job command although you can learn the Berserker's always active Berserk ability to put on other jobs).
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This is GameFAQs. People here take great pride in ignoring common sense. - Feb 12, 2012 4:39 am GMTTwo jobs to note are the Bare/Freelancer Job and Mime/Mimic job. I'll copy and post the FF Wikia entry page since they explain how they work perfectly already.
Freelancer/Bare
Job Command - None
Innate Abilities - Every innate ability from every job the character has mastered, except the Berserker's Berserk and Necromancer's Undead.
Equipment - Possible to equip everything.
What makes the Freelancer class special is the fact that it has every innate ability from every job the character has mastered, as well as the stat bonuses, but not the penalties (such as the boosted Magic of a mage with none of the reduced Strength). So while it starts off very weak at first, at the end of the game, Freelancer becomes the strongest job. When a character has mastered every job in the game, the three "mastered" stars appear above the Freelancer on the Job Selection screen. Also, the Freelancer has the ability to equip everything in the game without needing the "Equip X" abilities. Finally, the Freelancer class has two ability slots instead of one.
Mime
Job Command - Mimic
Innate Abilities - Every innate ability from every job mastered, except the Berserker's Berserk, Necromancer's Undead, and the Equip abilities.
Equipment - Knives, Rods, Staffs
Just like the Freelancer job class, the Mime has every innate ability from every job mastered, as well as the stat bonuses, but not the penalties (such as the boosted Magic Power of a mage with none of the reduced Strength), making it very versatile in the late game. Its ability, Mimic, causes the Mime to repeat the previous action, with no MP consumption; however:
Mimicking an item use causes another of that item to be used up
Mimicking Animals, Dance, and Terrain will still result in a random action
Mimicking Odin will still choose randomly between Gungnir and Zantetsuken
Mimicking Zeninage still uses up money
The character will mimic commands such as Defend
The mimed action is dependent on the Mime's stats, not the character they're miming
The Mime also has three ability slots. While this may sound impressive, if the character has no ability equipped, it will only have the command Mimic. The player will have to equip the Fight and Item commands separately, although a better idea is to equip Dualcast and two magic commands instead. In fact, Mime is the best job for spellcasters end-game, since they can equip two sets of spells along with Dualcast instead of one, and for spellcasters the lack of weaponry choice (compared to Freelancers), Fight command, or Item command, certainly don't raise much concern. Also, the Blue Magic Goblin Punch is the same as Fight for most purposes, and costs no MP. With Equip X and Attack commands the Mime will become a battle Mime. If the player has learned Aim, Mug, Open Fire or Mineuchi, they can be used instead of Attack, since they act the same only with added bonuses. Rapid Fire can also go in this slot. Focus can be used as well, although using it takes some time. The compatible Equip X abilities are: Sword, Harp, Whip, Axe, Lance, Katana, Bow, Ribbon (the Mime can't equip them by default).
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This is GameFAQs. People here take great pride in ignoring common sense.
Final Fantasy V
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- Publisher(s): Square Enix
- Developer(s): SquareSoft
- Genre: Role-Playing
- Release: Nov 22, 2011 (US) »
- ESRB: T
Game Stats
- Player Reviews: 10
- Player Ratings: 653
- Users Now Playing: 94
- Game Universe:
- Final Fantasy XI (PS2, PC, X360),
- Final Fantasy XI: Chains of Promathia (PC, PS2),
- Final Fantasy VII (PC, PS),
- Final Fantasy VIII (PC, PS),
- Final Fantasy II (NES, GBA, PS),
- Final Fantasy XI: Treasures of Aht Urhgan (PC, PS2),
- Final Fantasy XI: Wings of the Goddess (PS2, X360, PC),
- Final Fantasy XI: Vana'diel Collection 2008 (X360, PS2, PC),
- Final Fantasy XIII (PS3, X360),
- Final Fantasy VII: Advent Children (PSP)
- Number of Players:
1-2 Players
- T Rating Description
Titles rated T (Teen) have content that may be suitable for ages 13 and older. Learn more
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