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EXIIPG Update - Reloaded! (finally)

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  • Mar 1, 2013 8:05 am GMT
    I think we have a slight problem. Path C does not have access to the Robe of Lords. This means that if someone wants BAL Quina, they will need to follow the CS detour in the Air Garden. If there's any way to avoid this, then that would be great. But if not, then I'll note this in the Path C detour (whcih comes right before the CS Air Garden detour).
    ---
    I never gained supreme ulti-complete status. I projected my mind approx 3 years into the future and realized it was going to be a waste of time
    ~ bastardpoetry
  • Mar 1, 2013 8:36 am GMT
    That was my intent when I first brought up RoL for Path C BAL Quina. It gives Quina an additional point of speed without which Quina would not be perfect IMO, so they have to get it.
  • Mar 1, 2013 9:58 am GMT
    So would I be correct in saying that if someone wants Path C BAL Quina, they basically have to follow combined, except for Tantarian and Pandemonium?

    Also, let's assume someone really wants MAG Quina and Path C. What's the problem with Zidane taking Tantarian and Abadon's EXP in that case? Are the losses bad, or what? Because I just noticed that this option isn't analyzed in the V9 table.



    OK, here's what I've got for Garnet and Quina now (decided to have both STR and BAL level with Hecteyes to avoid even more path splitting):

    GARNET:

    | PATH C | SPR : 50 | STR : 56 | MAG : 89 | SPD : 30 |

    | *H | Magic Racket: Lamia's T. : Magic Armlet: Minerva's P.: Ribbon |
    | *P | Magic Racket: Lamia's T. : Magic Armlet: Minerva's P.: Ribbon |
    | 01 | Magic Racket: Holy Miter : Power Wrist : Dark Gear : Pearl Rouge |
    | 11 | Magic Racket: Holy Miter : Magic Armlet: R. of Lords : Pearl Rouge |
    | 63 | Magic Racket: Holy Miter : Magic Armlet: Minerva's P.: Pearl Rouge |

    QUINA:

    | PATH C - STR | SPR : 50 | STR : 67 | MAG : 62 | SPD : 23 |

    | *H | - : Holy Miter : N-Kai Armlet: Light Robe : Black Belt |
    | *P | - : Holy Miter : N-Kai Armlet: Light Robe : Rebirth Ring|
    | 02 | - : Holy Miter : N-Kai Armlet: Dark Gear : Ribbon |
    | 73 | - : Holy Miter : Power Wrist : Dark Gear : Black Belt |

    | PATH C - BAL | SPR : 50 | STR : 65 | MAG : 66 | SPD : 24 |

    | *H | - : Holy Miter : N-Kai Armlet: R. of Lords : Black Belt |
    | *P | - : Holy Miter : N-Kai Armlet: R. of Lords : Rebirth Ring|
    | 02 | - : Bandana : Power Wrist : R. of Lords : Rebirth Ring|
    | 05 | - : Holy Miter : Power Wrist : R. of Lords : Rebirth Ring|
    | 05 | - : Holy Miter : Power Wrist : Dark Gear : Dark Matter |
    | 06 | - : Holy Miter : Power Wrist : Dark Gear : Rebirth Ring|
    | 57 | - : Holy Miter : N-Kai Armlet: Dark Gear : Dark Matter |


    One more thing: Freya doesn't actually need Level Up for Path A, right? It's just nice to have? Because I don't want to go back and change her abilities learning just for a few LVs. It's only a little extra damage for 1 path and for the easiest boss battles anyway.

    So I guess that leaves the issue of MAG Quina in Path C. I'm going to work on the stat paths explanations now, will post that for you guys to control, because I feel like I have no idea what these paths are anymore LOL. Seriously, LV1 and possibly combined have become my favorites, because they're much simpler. And LV1 is easy in-game too :-)
  • Mar 1, 2013 10:40 am GMT
    Cannot wait for the guide to be done! I might try another run for CS since that's completely new to me. Also, I'd be able to get input on my program so that I can update it as needed. We've come so far everyone!

    Level Up for Freya isn't necessary for Path A, but it does help with damage. If it's difficult for you to change everything around for her to learn Level Up, then I guess it can be skipped, unless anyone has ideas of what battles it can be learned easily. Just remember to use the old Path A from v9 lol.
  • Mar 1, 2013 11:48 am GMT
    ^That would be great, Illusion! Especially if you started from Disc 1 to get a complete start-to-finish target time table.

    The walkthrough is 99% finished. I've already included the Path C stuff, the only question left is whether someone could get MAG Quina in Path C somehow, and whether BAL Path C is basically just CS?

    The stat strategies section is finished (except for that Path C stuff), and now I'm rewriting the paths explanations.

    Speaking of which: Magical_Moogles, if you're reading this, then feel free to chime in about combined stats. I can include info about shifting the points within the total and include those setups if they don't conflict with the "regular" combined route during the walkthrough.
    ---
    I never gained supreme ulti-complete status. I projected my mind approx 3 years into the future and realized it was going to be a waste of time
    ~ bastardpoetry
  • Mar 1, 2013 12:28 pm GMT
    IllusionGamer90 posted...
    Cannot wait for the guide to be done!


    My sentiments exactly. Since 2011.


    Just thought of something. Could be a difficult question, but what if someone wants to do the LV1 path, but with combined stats for Zidane? Would the equipment sets during the challenge change significantly? Would they have to?
  • Mar 1, 2013 8:39 pm GMT
    Atomos199 posted...
    So would I be correct in saying that if someone wants Path C BAL Quina, they basically have to follow combined, except for Tantarian and Pandemonium?

    Also, let's assume someone really wants MAG Quina and Path C. What's the problem with Zidane taking Tantarian and Abadon's EXP in that case? Are the losses bad, or what? Because I just noticed that this option isn't analyzed in the V9 table.


    I would say it's more accurate to say that a player who wants Path C BAL Quina should follow Path C except for doing the RoL detour instead of the standard Path C detour at that point. They won't need to do other combined-specific things like buying the Pearl Rouge or leveling Quina up to 45.

    For the other question, if you have Zidane take Abadon's experience then it's no longer Path C. The situation you described is actually Path A. If Quina is not taking Abadon's experience then the player is following either Path A or Path B and can choose Quina's orientation after getting Excalibur II. The fact of the matter is that having MAG Quina take Abadon's experience gives worse stats than any of the accepted paths. I think this quote from v9 can apply here, though what it's actually talking about is slightly different.

    "no point in giving up a primary stat point instead of a secondary one, unless you just MUST have Magic-Oriented Quina and CAN'T live with having Tantarian defeated and all copies of Running Shoes in your inventory (sarcasm)"

    One more thing: Freya doesn't actually need Level Up for Path A, right? It's just nice to have? Because I don't want to go back and change her abilities learning just for a few LVs. It's only a little extra damage for 1 path and for the easiest boss battles anyway.


    That's correct. Giving Freya Level Up simply gets her up to the same level she reaches in all the other paths after Pandemonium (25). This makes things more consistent between the paths for the rest of the challenge. There's no need to change anything to give her Level Up; camdad already took care of that. I think it was in the Taharka battle. Of course, this is all entirely optional.

    Btw, the setups you have in this post are great!

    Atomos199 posted...
    Just thought of something. Could be a difficult question, but what if someone wants to do the LV1 path, but with combined stats for Zidane? Would the equipment sets during the challenge change significantly? Would they have to?


    It turns out to not be too difficult at all! The equipment sets would have to change though. Here is the best option I've found:

    ZIDANE

    | LV1 - COMBINED | SPR : 50 | STR : 75 | MAG : 68 | SPD : 34 |

    | *T | - : Bandana : Bone Wrist : Survival Vest : Dark Matter |
    | *P | - : Orichalcon : Green Beret : N-Kai Armlet : Power Vest : Dark Matter |
    | 05 | - : Masamune : Green Beret : Power Wrist : Power Vest : Ribbon |
    | 14 | - : Masamune : Green Beret : Power Wrist : Dark Gear : Dark Matter |
    | 48 | - : Masamune : Mantra Band : Power Wrist : Dark Gear : Dark Matter |

    For this one, there's no way to get a guaranteed Lucky Seven setup during the Tantarian battle because he definitely needs Dark Matter for all those levels. You'd either have to set it up beforehand or use the Vivi->Flame Staff method to do 18 or 19 damage.
  • Mar 1, 2013 11:32 pm GMT
    Omg you guys! I just happened to come back to this board after years and you're still at it. This warms my heart. Atmos, you must have more time on your hands now. I remember a few years ago when the more OCD of us started wishing we could do this challenge with the max combined stats and devised additional paths, much to Atmos' dismay lol. Ah now I may have to complete this challenge once again.
    ---
    Currently playing: FFIII (DS), FFXIII-2 (perfect game)
    FF Perfect Games Completed: VII, VIII, IX, X, X-2, XII, XIII
  • Mar 2, 2013 5:54 am GMT
    monkeyslinger posted...
    For this one, there's no way to get a guaranteed Lucky Seven setup during the Tantarian battle because he definitely needs Dark Matter for all those levels. You'd either have to set it up beforehand or use the Vivi->Flame Staff method to do 18 or 19 damage


    How would the Flame Staff method work if Zidane needs the Survival Vest, though? The ones that use the Flame Staff method give Zidane an Adaman Vest... If it doesn't work then maybe Freya or Amarant could be used if he has that equipment? Other than that this sub-path is easy to include so I think I'll add it.

    Thanks for clarifying my other issues, as usual :-)


    Oh, and as for Level Up on Freya, she's not going to have it because I changed the equipment around so that she would learn Dragon Killer for Tiamat, which I think is more important than 3 LVs. camdad's setups didn't teach her Dragon Killer and it was incomplete in the abilities learning file he used, so I don't think I miscalculated anything. I'm sure she'll have a much greater benefit from Dragon Killer than from Level UP, and can use it on all paths.

    Cheezeman3000 posted...
    Omg you guys! I just happened to come back to this board after years and you're still at it. This warms my heart. Atmos, you must have more time on your hands now. I remember a few years ago when the more OCD of us started wishing we could do this challenge with the max combined stats and devised additional paths, much to Atmos' dismay lol. Ah now I may have to complete this challenge once again.


    If you do, that would would be great. The more people playtesting the walkthrough the better. It will still need to be ironed out a bit, I'm sure.
  • Mar 2, 2013 6:26 am GMT
    IllusionGamer90 posted...
    ^

    Equip any elemental staff on Vivi since they all have 16 Atk. Vivi also needs to have NO Str boosting equipment on or this won't work. Have Vivi attack Zidane for either 18 or 19 damage. Also, if Vivi attacks for 19, before reseting, you can try again for another 19 to make it 38 total for Zidane's HP ending in 7.


    This is what I was referring to. It wouldn't HAVE to be the Flame Staff; he could use any elemental staff or the Mage Staff.
  • Mar 2, 2013 7:34 am GMT
    ^Understood. Just to make sure: does Row affect damage from your party members?
    ---
    I never gained supreme ulti-complete status. I projected my mind approx 3 years into the future and realized it was going to be a waste of time
    ~ bastardpoetry
  • Mar 2, 2013 8:05 am GMT
    ^

    Nope. Doesn't matter what row you're in. If you attack party members, the bonus is multiplied by 1.5.
  • Mar 2, 2013 9:10 am GMT
    Well, it has begun!

    I got the first video uploaded just a few minutes ago. I plan to add annotations later to make my videos more informative, but i want to try to knock out the Alexandria circuits before the weekend is over.

    I am skipping FMVs to give me the extra 30 minutes of time, since I am entering uncharted waters that is called path C, i may need it. I really hope I don't mess them up if I get really lucky like a Gold Helm steal (like last time) or stuff like that

    I always compared the Ex2PG challenge to be like a suspenseful novel, you open it up and you start reading....and you gotta get to the end no matter how baaaad it gets!

    See you guys later!
  • Mar 2, 2013 12:22 pm GMT
    I see the Tetra Master topic has been locked. I was wondering, has anyone confirmed the mechanics described by Vizuino (on YouTube)?
    ---
    I never gained supreme ulti-complete status. I projected my mind approx 3 years into the future and realized it was going to be a waste of time
    ~ bastardpoetry
  • Mar 2, 2013 2:39 pm GMT
    Wow, I can't believe I'm so close. All that's left is:

    * NPOB option
    * Zombie Mt Gulug option
    * version notice
    * PAL disclaimer
    * credits
    * camdad shrine (LOL I'm serious!)

    I'm especially proud of the new stats section :-) Gives a much clearer overview, IMO.

    Unfortunately, there are no reliable target times for Disc 3 onwards, and maybe my times up to then weren't that hot either. So we'll have to wait for NB's and Illusion's playthrough results.

    I feel like I'm dreaming, haha.
    ---
    I never gained supreme ulti-complete status. I projected my mind approx 3 years into the future and realized it was going to be a waste of time
    ~ bastardpoetry
  • Mar 2, 2013 5:23 pm GMT
    But it's a good dream
  • Mar 2, 2013 7:41 pm GMT
    Hey Atomos, just wanted to point out 2 things you might consider and like!

    First, it's about Zidane's Trance gauge. According to what we've agreed, the Zombie attacks and the Mistidons from the Iifa Tree would be the ones that fill the Trance gauge. Well, I just found another solution. How about the Festival of the Hunt? That's right, since you have to wait for Zanghol anyway, why not battle Fangs and fill up your Trance bar there? It's better than just standing there looking pretty right? lol You're not wasting any time doing this, and this is especially useful for Path C and CS.

    And second, a way to level up your characters without Eidolins. Many people may like to keep theirs un-flagged, so we'll need a different strategy to fight the Yans. Luckily for all of you, I have a strategy. But for right now, I wanna continue my CS run. I'll post the strategy later when I can't be near my game lol. Anyone else can post it if they know one as well.

    Only at the beginning of Disc 1. Time to dive back in!
  • Mar 2, 2013 8:22 pm GMT
    ^ That's a nice thought, but it's already planned for Zidane to build up his Trance during the festival. He then uses it to defeat Zaghnol quickly. Saving Trance from that point until Pandemonium is dangerous because there's a high chance that Zidane will get hit in the early part of the game and trigger his Trance.

    The best no-eidolon Yan strategy I can think of is to bring in Vivi and Steiner and use Doomsday Sword.
  • Mar 2, 2013 8:42 pm GMT
    monkeyslinger posted...
    ^ That's a nice thought, but it's already planned for Zidane to build up his Trance during the festival. He then uses it to defeat Zaghnol quickly. Saving Trance from that point until Pandemonium is dangerous because there's a high chance that Zidane will get hit in the early part of the game and trigger his Trance.

    The best no-eidolon Yan strategy I can think of is to bring in Vivi and Steiner and use Doomsday Sword.


    Oh, I see. Dang, wish I had the guide lol. I wanna follow it as an average player (even though I'm not) to get the best suitable times to see how close everything is for Path CS

    About the Yans, Doomsday Sword is a nice thought. My strategy was Night and Soul Blade Doom with the Masamune. For a battle with Yans, you can Doom them one at a time while trying to select an item to stop their ATB if on Wait , then use a long animation attack like Annoy and let the Doom kill them. You can also use Ultima Weapon Sleep Soul Blade so you can steal the Elixirs while you're at it (that was my strategy for my Lv1 Path) Once Vivi is at 99, he can join with Death since his Magic will be extremely high.

    Does any of Steiner's Sword Magic wake up the Yans? I assume yes since they are physical, but I never tried it. That's why I love that Excalibur II. You have that awesome Attack, and you can change its element anytime with Vivi (or any sword for that matter)
  • Mar 3, 2013 7:33 am GMT
    Atomos199 posted...
    Wow, I can't believe I'm so close. All that's left is:

    * NPOB option
    * Zombie Mt Gulug option
    * version notice
    * PAL disclaimer
    * credits
    * camdad shrine (LOL I'm serious!)

    I'm especially proud of the new stats section :-) Gives a much clearer overview, IMO.

    Unfortunately, there are no reliable target times for Disc 3 onwards, and maybe my times up to then weren't that hot either. So we'll have to wait for NB's and Illusion's playthrough results.

    I feel like I'm dreaming, haha.


    Also, please do not forget the section about TM arrows. Just because we don't have a clear answer doesn't mean we can't give option to other OCD player out ther. I'd vote for both my strategy (all-out DEFFENSE) and Mr Moogle's (combined maximum) to be given due respect.

    ^^

    BTW, I'd also like to see a section where you describe how this idea of a EIIPG (first thought to be impossible) evolved. Your first experiments, the calculations, etc etc.

    I'd love to hear that.
    ---
    Sephiroth kills a lady and white materia drops to the floor. But when Cloud mows the lawn, it's brown materia that drops.
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