Once again, Square Enix creates a game that serves as entertainment for all ages...

User Rating: 8 | Chocobo to Mahou no Ehon DS
Final Fantasy Chocobo Tales; the title says it all.

You play as a Chocobo(you name him), those love able, giant, yellow birds that most FF fans have become accustom to riding. It's story time and Shirma, a white mage, wakes you up to begin reading.

Just then, Chroma, a black mage, appears. He's a book collector of sorts and comes to brag about a rare picture book he had just purchased.

This is where your story begins.

The villain's name is Bebuzzu, a demon sealed in the form of a book. He captures all of your Chocobo friends in cards, trapping those cards in Chroma's picture books. By playing various mini-games and meeting certain requirements (i.e, beating level 2 without getting hit), you can save them.

There are two types of games: Mini and Micro
Micro games have nothing to do with advancing the plot, but they help you get more cards to pop-up duel with.
Mini games advance the story bit-by-bit as you complete each book.

I love how Square Enix has managed to pretty accurately balance the mini/micro games and even manages to use the mic. You can also maneuver the entire game with your stylus, never touching the D-pad. Another thing is the stories that you'll be jumping into. Each is a variation of beloved fairy tales such as 'The Boy Who Cried Leviathan'(The Boy Who Cried Wolf) and 'The Adamantoise and the Cactuar'(The Tortoise and the Hare)

The pop-up-duel game is very cute and pretty interesting. The graphics are that of a pop-up book, yet still able to draw you in.

Of course, for everything good, there will always be bad.

This game took me a total of 11 hours 55 minutes to complete, with each book at 100% complete. Not only was it short, but some of the mini games left you wanting to snap your stylus in half. The micro games (played to win cards to duel with) weren't much better.

All in all, it would be best to rent before buying.