Short yet sweet

User Rating: 8 | Final Fantasy Crystal Chronicles: Ring of Fates DS
Lets start off what made the GCN version so good to many people. There was the interesting magic system to work off, there was professions each character's family owned, there was the Letter system to keep your family happy to get them to continue helping each character, and the full blown character creation that comes to mind right now. Of the items listed, only one of these things stayed with us into the DS multi player section of the game and thats the magic system. but there was an added brilliance that the GCN Lacked. lets split up these sections.

***Single Player***
Wow, who would of thought that Crystal chronicles would have an actual story to it. Sure, the GCN had a story, but you didn't realize it until you get just about to the final boss on it. This was a well deserved addition to the game. I will not bother saying anything about the story to keep my review short but i have to say, even though the story was soooooo short, it was the most enjoyable 10+ hours i have gotten out of crystal chronicles. The story was very interesting after the silly of the the start of the game and i have to admit the voice acting was very well done but the tone of the children's voices could of went down a little because it just annoyed me time to time but over all the voice acting was very well done for the DS. The moogle system is back again and who does not like painting mogs like a little freak time to time. I have to agree, there was a lot of platforming added to the mix that it kind of drew me off track but the jumping added a mix of change from the normal, gravity forbids you to move from this ground unless your in a cut scene feeling giving it an added touch of being able to grab on to flying monsters and start whacking away or jump on top of them and start stomping on them. In areas that could of needed work is that many areas did become too accessible at an early stage which i found out by laying magicites down on top of each other and jumping on them making the game seem a little too easy leaving things like that a little too open for the player to figure out. Overall, Single player was a great feeling to get ready for a multilayer experience and to try out all of the races before creating a character.

***Multi player***
I will admit, i have not found anyone else yet that has this game to try out the full feature of this section but the system acts as if i am with other people so i guess that counts a little. This section is lacking in a lot of things. they should of added so much to this section to make it the multilayer everyone loved from the GCN version (see list at top). I will admit though that the armor system added is great. Instead of making each character different, they are forcing players to look different through armor you have made (or bought) allowing players to make their characters to look like a black mage, white mage, dragoon (great look for me =) ), samurai, etc. the Quests you accept from the king are a great add-on as well making the multi player seem more accomplishing than just ripping through all the levels as fast as you can. But as I am hearing from almost everywhere, the Multi player does lag a bit when you play with other people which will cause a bit of a pain time to time, but nothing is flawless.

***Overall***
Overall this a great add to this family of games and i am sure Square-enix wont stop until they perfect this new genre of final fantasy games. I am sure they would be very close if the incorporate the Multi player of the GCN along with the Solo player from DS with more of a story to make it more worth $50 on the wii instead of a 10+ hour game if you worry about your character's gears. But this game is a great addition to a DS game collection whether or not your a fan of RPG or not.